USSR still not biased, even after “seek and destroy”… Right?

No I haven’t and what’s your point?

That you have no idea what are you talking about.

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They don’t balance by winrate, they balance by earnings, how much do they progress per tree, their whole economy is designed around controlling the progression.

The blatant problem is that Russia is filled with new/bad players lowering performance and thus average earnings, because the brainiacs at snail HQ fail to consider any of these variables, they just lie and say that they do.

For over 10 years we’ve seen the pattern repeat over and over and over, low player count results in BR increases, high player count does the opposite.

2S38 is the most played vehicle in the game and it’s k/d and winrate is bad, but had this been a TT vehicle for Japan it would have sat at an entirely different BR.

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Most of them except by T-72B3, T-80BVM and T-90M are all trash from 8.7 to 10.0, only counting Tech-tree units.

Would you have patience to play a vehicle with 2°/s of gun vertical speed or at max 20°/s of turret horizontal speed?

That 7.1s reload speed that is something that kills the vehicle against manual loaded with less than that,

The bad mobility for short movements except by going only straight?

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You’re putting words in my mouth. What I’m saying is that wouldn’t be very shocking to happen for devs to have their favourite nation in game especially if it’s their own nation. TURMS is a premium vehichle that is very popular among “podpivas” players which are 45+ dads drinking beer after hard day work wanting to drive a cool modern tank of their nation. They have no skill but they have money which make them spend it on one premium tank and lose instantly to average players. Of course the stats will be skewed after that.

Every premium is spammed by noobs tho,like if you look at F-4S stats,the plane itself is not bad,but players only bomb/rocket innit,making the stats trash. Same goes for tanks. Although TURMS is objectively worse in all aspects but penetration to M1 KVT and 2A4 KVT.

And devs favourite nation is Sweden atm

No where close.
They have 2 MBTs, and a CAS.
USA has 3 MBTs firing the best round, the fastest light tank in the game, and 2 CAS options.

Russia has over a dozen ground vehicles for BR 10.3, not top tier.

they just lie and say that they do.

Onus probandi incumbit ei qui dicit, non ei qui negat.

The proof is the state of the entire game, it’s minor nations blatantly overtiered, major nations blatantly undertiered, it’s prop planes at 7.7… it’s heavy bombers with 60k repaircost at 7.0.

Uh,lets count. Strela,80B and thats it. From event there is 292 and Moderna not everyone has and premium 80UD. Two MBTs readily available to people without having to spend 100-300€ on each.

Nothing cost 60k anymore,tho i miss these times,as rewards were also greater. Flying that 80k SL repair G8N1 yeeting every plane in sight. Deathstar was good.

T-72B, T-72B, T-80B, 2S25M, Strela, T-64B, Khrizantema and then you get all the event vehicles, premium vehicles, squadron vehicles and maybe some lower BR’d stuff that’s still viable.

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Not anymore, but also not that long ago a B-29A was 60k to repair and it surely was not it’s k/d that caused it.

None of these are 10.3 you claimed tho.

Its ability to bomb all bases and airfield caused it. Three B-29s meant game over.

One might say that is evidence that their metrics are flawed or there is an insufficiently sophisticated analysis that determines their balancing equations.

Which meant their earnings were high from bombing, which is what they balance.

None of these are 10.3 you claimed tho.

Game is about lineups.

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Okay… 10.3’s strongest lineup is Sweden.
2nd is Italy.
3rd is Britain.
Then Soviets.
Soviets tech tree 10.3 is mid. T-72AV makes it good; Also it’s 4 tech tree vehicles. 2 premiums. And an Su-22M3 for CAS.

T-64B is 9.7, not 10.3.
Same with Khriz.
That’s like including Strv 105 in a 10.3 lineup…

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