The previously announced progression changes have been implemented:

  • Modification research point cost for endline vehicles has been reduced.
  • Added free backups when purchasing Squadron Vehicles for Golden Eagles.
  • SKR-7 — research cost increased from 180,000 to 520,000 squadron activity points.
  • Celere Sahariano and Strv m/41 S-I — RP multiplier has been increased from 1.12 to 1.18, and purchase price has increased from 700 to 850 Golden Eagles.


  • F-111A — the ability to carry 6 x 750 lb M117 bombs on 2 outer hardpoints on each wing (points 1, 2, 7, 8) has been removed. Source: T.O. 1F-111A-1 - F-111A Flight Manual - 1967.


  • In Ground Arcade and Realistic battles, all missions in the Stalingrad location are excluded from the rotation at a Battle Rating of 8.0 and higher. Missions in this location are now available from a Battle Rating of 3.7 (2.3 in RB) to 7.7.


  • A bug that could cause friend requests sent from contacts that were not accepted to display in the friends list itself has been fixed. This led to difficulties when using the friends list because the number of contacts was exceeded.
  • A bug where turning off the UI in-game caused the HMD (Helmet Mounted Display) to also be turned off in the cockpit has been fixed. (Report)
  • AV-8B Plus (Italy) — a bug where launching a missile caused the seeker lock indicator to remain on the heads-up display has been fixed. (Report)
  • F-111A — the RWR being overly large on the screen has been fixed.
  • MiG-29SMT — an issue where a circular radar display replaced the sector display, if while in HMD mode of the radar, the acquisition frame was moved beyond the range of the radar’s deflection has been fixed.

Other Fixes

  • The chance of getting into a night battle when the “Participate in night battles” option is enabled has been increased.
  • In battle replays, a bug that caused an incorrect explosion effect to happen when high-explosive shells went through bushes has been fixed. (Report)
  • Incorrect display of 3D decorations when near additional armor has been fixed.
  • A bug that caused the visual effect of an ATGM’s engine to be visible throughout its entire flight has been fixed.
  • A bug that caused HQ FXAA and FXAA anti-aliasing settings not to work has been fixed. (Report)

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


Gaijin can you please hear your community for only time and fix the damm map rotation???


Crazy how every post about night battles has had multiple people asking for the br to be lowered since before it was even reintroduced but it’s still ignored. It’s optional! There’s no reason for a BR minimum of 10.0 when dozens of vehicles before that have NVDs and TVDs.


Most or practically all soviets tanks starting at 8.3 and up have acces to NV.

Why even bother to comment this nonesense. it is a easily verifiable fact that they do have NV well before 10.0

Example BTR-80A at 7.7

Sorry, I meant to talk about thermal night vision devices and I was wrong to refer to infrared night vision devices. The Soviet Union has few vehicles equipped with thermal night vision devices below 10.0, which is significantly inferior to other countries.


That makes more sense!

heck, just enable option for every BR, no matter if they’ve NVD’s or not.

Night battles aren’t nowhere dark enough, so you can easily play without NV, not to mention flares. Also, add the bloody thing to Air RB too.

IT’s not a default option, you have to opt-in, I don’t know why it’s locked for 10+


so all the vehicles that i left with a few exp on the last mods to get the tier bonus are now spaded and the exp vanished ?

Classy move to increase the grind for new vehicles …
Thanks for nothing @Stona_WT

1 Like

RP multiplier has been increased from 1.12 to 1.18, and purchase price has increased from 700 to 850 Golden Eagles.

0.06 increase for $1, what a deal.

1 Like

The German Tornado IDS wasn’t included in the modification reductions

Why does the LOSAT have modules that cost 37,000 RP?

And all the extra RP you had already ground for HOURS is also reduced, so you have to grind it again.

Thanks for nothing AGAIN.

All of the roadmap changes, plus this one and other quality of life changes, have been huge and great steps towards making of War Thunder an even better and more enjoyable experience.

I am so happy and proud about what this game is becoming, and how much better it has been getting over the course of this year!


Woop! 10/10 change good job Gajingles

Tbh was heavily needed since upcoming introductions are going to have a crap ton of modules to research.


Of all the CQC maps you would choose to remove from high tier you remove the one with functional cover and flanking routes.

Please for the love of god poll these changes.

Because there aren’t many of them, I assume

Happy to see this introduced, it will make top tier more fun with new vehicles. Thank you Gaijin, very cool

1 Like

Very happy with the reduced module rp cost for end of line vehicles. That was what I missed the most on the roadmap, so it’s great to see this happening after all!


Hey, um… weird request but this picture is absolutely fire! Can I get high resolution one somewhere?

1 Like