Back in 2022 I had a match flying a BF-109, 5 Wyverns on the enemy team ended the match in 5 minutes when we just managed to reach the frontline by wiping out all bases and ground targets.
Dug out that screenshot from the old forum:
Back in 2022 I had a match flying a BF-109, 5 Wyverns on the enemy team ended the match in 5 minutes when we just managed to reach the frontline by wiping out all bases and ground targets.
Dug out that screenshot from the old forum:
Sorry If my comment felt offensive and biasing attacker.
:(
I also dislike that map bc 2 or 3 Wyvern end the match singlehandedly.
Just… Gaijin goes always too far about balancing things and knows nothing about ‘good enough’.
So they always f- things up.
Good luck.
I apologize for my behavior too then.
Tunisia is unfair but naval maps like Guinea are SUPER UNFAIR, US team can hit ground targets that dont appear for both sides (typically at the centre-right of the map.) and Japanese cant do anything but rush and hope that the US team doesn’t run. Alot of the naval maps ingame too are mostly one sided. I hope they get reworks.
This map should be really disable at the moment. I hate it with a passion.
This would be problematic if the game ever actually played the old pacific maps
I get them during the mundane hours when I queue US or JAP. It happens but this just might be confirmation bias at play. If you want to get them, I guess use US and JAP at around 3.7-5.0BR.
Reality alert. YOU are the “average forum user” being a “fighter supremacist” type of player. YOU are also extremely predictable, although there is nothing inherently wrong with being so (contrary to what you are implying).
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Do additional convoys not spawn anymore? That used to be what happened once all ground targets where destroyed
I’ve had the exact same thing happen, a bunch off wyverns end the match before a single plane was shot down. But there has to be a middle ground between that and losing the game because one clown insists on airfield camping for 15mins and there’s no way to equalize the tickets.
I disagree regarding New Guinea.
I am quite sure i played New Guinea way more than 100 times. It is imho not unfair regarding the tickets for JP - it is one of the few maps (together with Guadalcanal) without a massive map design advantage for US/UK teams.
The ground targets (around grids F 5 & 6) for US and JP bombers (there are no bases) are marked on the map at lower alt like on Stalingrad. I even created a thread mentioning the design flaws on this map (link) and posted a guide in the Academy section specifically for this map.
From my perspective New Guinea favors JP teams way more regarding tickets - if JP players are smart enough. US has to kill medium tanks - whilst JP light tanks and pillboxes. With good aim a JP 800 kg bomb can kill 4 light tanks - but i suck with bombs vs moving targets like medium tanks in my P-47.
The matches on Pacific maps are imho currently the sole Air RB battles within prop BR ranges with a kind of immersion factor regarding WW 2 - unfortunately often ruined by post war stuff like Wyverns or fantasy stuff like US 109s or JP P-51s.
You are basically forced to play somehow realistic - so in my UK P-47 get alt & BnZ or im my B7A2 avoid or dodge BnZ attacks. Unfortunately both sides suffer from a significant lack of experience leading to very fast furballs with subsequent snowball effects- in 6 vs 6 matches you play often either 1 vs 4 or 4 vs 1 after the first merge.
This feature is still implemented on old but revised maps like Sicily, Poland, Stalingrad or see above New Guinea.
Newer maps lacks this feature.
Tunisia is for ages a pain in the ass for a lot of players - but some guys love it.
Gaijin just doesn’t care about it.
I created in 2023 a poll for this topic - with interesting results:
Oh yeah you’re right, sometimes I forget that Japan can just hit the LP’s and LT’s. But from what I’ve seen the map is (like you said) just convoluted that unless you research the map it’s just a 25 minute slugfest between US and Jap. Albeit there are the occasional US and Jap’s ground pounding, the occurrence is rare enough.
(Funnily enough, I had a match in the F4U-4 that lasted 25 minutes because I was trying to fight two zero’s. They ran out of fuel trying to get me, and I only took 15 minutes max and never RTB’ed. Funny times)
Add on to the fact that the carrier defense is borderline useless that I really don’t like playing British planes with them, esp when I was bound to carry more fuel than average because of the lack of awareness and teamwork in US specifically.
Does it? or do the convoys only appear in later BR’s in New Guinea.
Imho the term convoy is misleading - we talk about 3 clusters of 6 stationary trucks appearing 3-5 minutes before the 25 minute timer.
And yes, they are still there.
Oh yeah you’re right, sometimes I forget that Japan can just hit the LP’s and LT’s. But from what I’ve seen the map is (like you said) just convoluted that unless you research the map it’s just a 25 minute slugfest between US and Jap. Albeit there are the occasional US and Jap’s ground pounding, the occurrence is rare enough.
From my pov the introduction of the Thai SB2C changed the balance in favor of US/UK as their average pilot is a tanker main and is unable to deal with the conceptual disadvantages of the Helldiver.
Based on my observations those players are happy to ground pound and perform even rather useless attacks like torpedo runs like on Saipan or Iwo Jiima. I mean u get rewarded with a 175 points mission score for killing a destroyer / cruiser whilst they sacrifice their positioning.
Add on to the fact that the carrier defense is borderline useless that I really don’t like playing British planes with them, esp when I was bound to carry more fuel than average because of the lack of awareness and teamwork in US specifically.
Whilst i agree that the average US player is rather a rookie and it is often a pain to watch them dying like flies, the key on Pacific maps is and was always to avoid damages in the first place. From my pov the aaa on regular ships (destroyers/cruisers and even cargo ships) is way more dangerous than carrier aaa.
Two years ago you were able to kill 10 cargo ships with 10 x 60 kg bombs in one run on Iwo Jiima - today you get set on fire rather easily and i stopped attacking them due to this aaa buff.
Do additional convoys not spawn anymore? That used to be what happened once all ground targets where destroyed
nah unfortunately, but this also always took way too long
Maybe they need to do away with the ticket system altogether and just go with whoever has the most players left at the end wins and if its the same number on both teams who ever has the highest combined score wins or something. But that would cause more issues with those players that just hide in the airfield SPAA and drag out the game wouldn’t it? Maybe turn off the SPAA if a team has zero battle activity for 5 mins or so.
This wouldn’t help strike aircraft/bombers
Not in terms of contributing to winning, no. I kindda tunnel versioned on the issues with the tickets and forgot about them TBH