(All of their team is dead except one airfield player)
my team destroyed every AI unit and bombed at least 3-4 bases and yet the tickets look like this for both teams
This is a good lead in to what I think is a main issue of air RB. The gamemode has long needed a rework regarding the ticket system itself, the objectives themselves, and the maps themselves.
The respawning base system (made bombing bases not impact matches) as well as the massive reductions in ticket impact through killing ground units have caused this.
Tickets
The ticket system as you can see, does not work as intended… or at all. You basically can’t end games through tickets anymore on certain maps especially if the AI kill any of the ground units which to my knowledge does NOT count towards your enemy’s tickets anymore; which is fine in reducing the randomness of the ticket system and AI winning games for people, but not fine when it means you basically can’t impact the match anymore.
Objectives
I think the base bombing system needs a full overhaul though this does not mean simply doing things the community has suggested such as simply removing the ability for non-dedicated bombers to use bombs/napalm or the direct nerfing of rewards but rather by making bases MORE important for victory while also giving the ability to both reasonably attack/defend them. I’d suggest spreading the bases out across a much larger frontline than what the game currently sets up in each battle, as well as making them have a higher impact on ticket count than what they currently do (which is very little). The same should be done to ground units like howitzers/tanks etc. These should matter a lot more when destroyed for tickets so that you can win through PvE when necessary (strike jets/last guy is on airfield etc)
Maps
Related to the objective paragraph, I think maps need to be spread out much more objective wise. There should be 2-3 different pockets of objectives rather than 1 tiny pocket we have now. It would mean more variety in matches + more ways to approach the objectives in the match. I also think you should have multiple airfields for both teams with the option to select which airfield you want to spawn at the start.
I think if all of this was implemented, you’d see a much higher variety in gameplay and not only that you’d see higher levels of teamwork/team cohesion because of how the objectives will naturally gravitate people towards them, but since they are spread out a bit more and the map is a lot more diverse you will also see things like strike aircraft/bombers having more of a role/an easier time without disrupting the main nature of the mode. Games would be naturally exciting.
Opinion about making attacker/bomber worthful in ARB is always sounds good to me.
Of course, this idea sounds way better than ‘gib us 20 bases’ idea.
(Which will make attacker/bomber still worthless outside of RP farming.)
But just worrying about those dedicated ‘pro PVP enthusiasts’ who will dislike this change if this happens. :/
AI attackers were useful for the ticket-damaging side before, but the player base complained about it too much, so now they do nothing about damaging tickets. :|
If ticking tickets down becomes more important, maybe some of them will gonna dislike this change because they will worry about the end match immaturely by attacker/bombers.
I meant, some bad guys who wants to let attacker/bombers stay dead and being nothing more than ‘manned-bot which provides extra reward per kill’
This issue comes from the removal of AI destroying AI from impacting tickets.
The solution is Gaijin overhauling the AI to make it easier to put on maps, and give players more target variety.
Matches should never end outside of the players’ control from a completely automated system, that was always just straight up dumb and encouraged space climbers. It’s the player contribution to ticket draining that should be increased in general. Even just adding capture points to air maps that change sides depending on who has more AI on his side and makes sure to keep the place that way.
The main problem perhaps was that these attackers were always not only worthless in reward to destroy, but literally always put you at a disadvantage against any other fighter. The gamemode is simply not designed well enough to give strike aircraft enough time nor make going for AI targets only a paid off grind.
Even for pure fighter mains who only want dogfights, it provides better gameplay. I’d expand and add multiple airfields as well to mitigate people who go “spawn middle, fly at enemy airfield”.
Attackers/bombers split up and make full use of the 64-128 km wide map (depending on size) rather than just a 16-32 km wide blob in the middle.
This means people spading/hunting easy kills spread out. This means people hunting spaders/“noobs” spread out.
This means snowballing and furballs become delayed, leading to longer and more fun fights.
Also +1 in providing more impactful objectives in terms of tickets. I think the removal of the A.I ticket bleed was good, but it should scale the remaining units’ value to make up for the A.I destroyed units no longer being possible for ticket gain
First of all, the auto ticket bleed is still there on some maps, e.g. front line maps and i think on some low lvl maps, rank I and II. That’s a mess especially at low lvl with all the beginners. They have no clue why they loose or win.
I can’t see in the pictures how many ground targets are destroyed on both sides, and you know you can’t see on some minimaps the ground targets if you are not close enough to spot them. Would be great if you would post these infos.
For me as a pure fighting player all these ideas are acceptable. I play to win, on tickets or killing all players. I think only players like DEFYN, who don’t care about tickets and time at all, could have problems with it. But these are not the majority.
With the ticket system and the way bots act nowadays, it is sometimes difficult to equal tickets because your own bots killed too many or the wrong ground targets. This was not the plan. lol
Exactly. Especially if you have very old but allegedly revised maps you see sometimes ai planes killing critical ground units without any ticket impact - but (as example) if they kill all tanks in a column they trigger “mission objective failed” ticket drops.
Imho clear evidence that the guys who adjusted the ticket effects never played them.
Good. I entirely am against bot pounding deciding the game’s outcome. Especially so when i’m doing well in terms of kills with intent to carry and win.
Making tickets more influential just reduces the impact of individual pilots. If your team collapses and the enemy just shoots bots, you have 0 chance to come back if tickets can end games easily.
This is a separate issue and was already resolved by turning off AI ability to affect tickets.
No it doesn’t, it just makes objectives a dynamic part of the game and increases match variety/fairness for more types of vehicles than just purebred fighters. The entire idea is the game is still very pvp focused because you KILL the bombers/strike planes before they can win.
Seems to me bugged in higher tiers. I played only prop battles for weeks. Here it’s normal. If you killed all ground targets the tickets running out.
But in your battle all targets destroyed and nothing happened.
Also the tickets are too high, on prop maps they are way lower after killing all targets.
They just want to keep the attacker dead and not ruin their purebred victory experience. :/
Their experience is always important. Fighters always need to be the only key role in ARB.
Who cares about cowards who don’t have the guts to play fighters?
/s
As a joke with no honest. I can’t wait to see banning all of the attackers/bombers in queueing ARB. Because they don’t need any of the skilless zombers or cowards anymore.
Few notes
One, the “remove napalm for fighters” is a terrible idea. Much better to change rewards to incentivise playing your role- fighters kill other aircraft, attackers ground targets, and bombers bases. These should have much higher rewards for their classes than anything else.
Second, multiple airfields are just a must in general.
Finally I think destructible airfields need to return. Especially if there’s 2 or 3 of them, this would allow heavy bombers to once again have a significant impact on the battle instead of circling around aimlessly until a base finally spawns and then dropping like 1/5th their payload and repeat.
In this discussion, players provided different ideas. So why not make more game mode or more battle options like “smaller/larger map” or “low/high initial tickets”? Every players can enjoy what their preferred.
I know this’s not so friendly to Gaijin the game company, since it cost much work and development. But I still believe this will be a further trend of the game.