Bots are part of the obj targets to take out. To ignore them is to invite an otherwise preventable loss if your team - Gaggle of randoms they may be - Doesn’t PTFO.
Taking out enemy players.
Taking out AI.
All of which drains the enemy’s tickets and leads to victory. Ideally, you don’t ignore any of the objectives and complete as much as possible to win. It’s that simple.
You aren’t listening. FRIENDLY BOTS will kill the ground targets BEFORE the ACTUAL attackers can, and FRIENDLY BOTS destroying enemy ground DOES NOT reduce tickets.
It helps tbh. I’ve had many rounds where I was at the airfield (my plane has slow acceleration so don’t blame me) and game ended because of repeated ground pounding from the another team
It’s not a instant win battle, but more of a supplement.
Which was a problem on some maps before Gaijin nerfed the AI participation. It’s not a point of contention anymore. AI will only finish the match if completely left to their own devices.
What? YOUR OWN TEAM’S AI WILL KILL TARGETS, WHICH WILL REMOVE SAID TARGETS FROM THE FIELD. WHEN THIS IS DONE, IT REMOVES THEM AS A TARGET FOR PLAYERS. WHEN THE AI ATTACKERS DESTROY GROUND TARGETS, IT DOES NOT SUBTRACT TICKETS. THIS MEANS THAT IF YOU DON’T WIN VERY EARLY INTO THE MATCH VIA GROUND TARGETS, YOU WON’T BE ABLE TO BECAUSE THERE WON’T BE ENOUGH TO SUBTRACT ENOUGH TICKETS! I WENT OVER THIS IN THE LINK I’VE NOW GIVEN YOU THREE TIMES.
Actually, yes it does. Gaijin only nerfed their participation in how often they destroy a target, which still subtracts tickets. As for if an AI kills a target before you do; Boohoo, is what it is. If AI did nothing people would complain, and they were complaining when AI was carrying matches. Now it’s an ok middle ground at best, and people like you are still complaining.
I’ve already stated that we need larger maps with more objectives and targets that are more spread out. Unfortunately, we’re stuck with Gaijin sitting on their fat slav arse and doing F-All even after 11 years.
You’re getting caught up in insignificant details instead of seeing the big picture.
Given the current state of balancing, the only factor that actually determines the outcome of an air RB match is whether or not your team wins the deathmatch. On the rare occasions where ticket drain via AI ground target destruction comes into play, it is only ever as a formality to finalize the victory of whichever team was victorious in the deathmatch. We NEVER see matches where red team is absolutely killing it in the air but blue team’s ground attackers snagged victory from the jaws of defeat due to efficient destruction of bases and AI ground targets.
It doesn’t not matter one bit if the victorious red team chooses to deal with the blue team’s stragglers by waiting out the clock, mopping up a few ground targets, or making a daring dash through the airfield AAA to finish off the final blue straggler. No matter what decision that the red team chooses, the blue team still lost. They lost because they failed to win the deathmatch, because the deathmatch is the deciding factor that dictates which team will win and which one will lose.
and let me put some emphasis here, this is EXTREMELY rare at most BRs.
It should be noted that this USED to happen, but doesn’t now due to the way gaijin has vanilla-fied every map to be the same experience with no difference in ground targets or their significance. They have reduced the game fully to TDM.