The Teamwork Initiative

This would be a terrible addition unless a mechanic that gives the top 3 best players on the losing team the same reward multipliers as the winning team(or that they don’t lose anything to begin with). If those aren’t added, your proposal will just lead to people leaving the match even quicker (and probably an even greater degradation of player quality due to everyone trying to rush to get the cheapest and easiest kills).

Players should NEVER vote on smt like that… players are players, devs are devs… why tf giving the players even the chance to decide what is good and bad for a game? Most dont have any idea what is healty for the game. Players are not devs! Devs can be players, but players are never the devs!

Hm?
Why would it lead to people leaving the match quicker? If u leave quicker u lose more and get even less. So why would anyone feel the need to leave? (btw it worked extremely well in the other game, and we have skill bonus in wt, that lead to no behaviour change at all)

And what do u mean with cheapest and easiest kills? thats what the current state of game is already. Why would anyone choose to do NOT the cheapest and easiest kills? And what do you even mean by that? Playing CAS? Playing the spaded t34-85? What would that change? i dont get it…

No one will spend time on a match that has a chance to be lost (this does apply more to GRB), because of the risk of losing out on a ton of rewards if effort is put in. I wouldn’t want to keep fighting and waste my own time playing a losing match when I can hop in another instantly and get lucky and be put on a winning side.

In air, some people will just leave matches instantly if given a bad team composition.

Regardless, any lowering of rewards is a very bad thing and will be a net negative on the game.

I don’t think punishing players for losing will make them try to get better, it’ll just make them meta-chase and be more desperate. Why would someone play an off meta aircraft/tank when you can play a Yak-3/whatever and earn more doing so.

I habe the feeling you misunderstand how the game workt atm and what i am saying how its working in ht wother game…
The öosing team is already getting less xp, not matter what, the other system doant have a net muötiplyer that is lower on losing, its raking x amount % of the losing team and givin it the winning one, the end result dosnt change dramaticy.

And that people are leaving to jump into the next one is because its more efficient and less frustratong + gaijin incentivises single spawns and game hopping.

If u want to stop people from doing it you need to give every player min 3 spawns + a motivation to stay. That can be particially done by rewarding even the losing team by giving the best players smt + removing the demotivation of respawning into CAS/Spawncamp (etc) hell.

And your last sentence makes no sense, you imply that gaijin dosnt need to balance and that people should play bad vehicles?!
I really dont understand this logic. Its a grind game, you dont have “meta” vehcles just by starring at them, you also dont be a pro by wishing it.
What u suggest is people play not good behicles? That people play stuff they dislike? U know… usually peopme play a vehicle bräecause of grind or because they have success/fun with it…
Just because the t34-85 is a mwta vehicle dosnt mean everyone is pro with it.

Your argument is really weird… like: dont make fair/balanced mm, dont make ± 0.3 br mm…cause that would result in people play more meta vehicles, as off meta vehicles would have a harder time

So basically you want people like me who lose matches a lot to earn 0 rewards in every loss so it takes 5 years to get a top tier plane, tank, heli, or ship. What a joke, if they did that I would uninstall and many others would as well(referring to Rinhord’s comments for this).

If you suck so hard that you losw every battle… then pvp is not for ypu bro…

Even uf u suck real hard, if u drop bemow 50% winrate you sould consoder stop playing a team pvp game… and if u hit 50% notihing changes.

Btw…u still dont understand that u already get less xp wenn u lose or do you? The system of wot dosnt change that. It just dosnt multiply by 0.7 like wt, its taking 30% of the losers team rewards and gives it the winner team. Basically giving shit player more xp when they are in the winners team.

So if I got 10 kills and lost it makes me ‘bad’ at the game because my team is useless. Okay bud sure it does, how about you please stop making ludicrous suggestions like punishing people for their own team’s behaviors. Like ah yes let’s reward people for spawn killing my team 5 minutes into the match. That rewards minimum skill gameplay. Honestly people like you make me rethink even being online because you are just so very toxic.

Tf ure talking about bru…
Maybe u need to read again… the system is to reduce the rewarda by 30% and giving this the winner team, its the fkn same for the loser team if they get only get 0.7x and the winner gets 1.3… its just different for thw winners as they get the +30% as team and not individual

You literally told me to quit if my winrate is below 50%. That kind of behavior is what I deem as toxic. Imagine having to tell someone that because they don’t want rewards nerfed harder than they already are. Toxic user has been ignored forever, good riddance and thank goodness I no longer have to see their toxic messages. And before you say I don’t want teamwork, I do but I don’t want incentives to be punishing team players as a result of non team players existing.

Is it below 50%? :D then yes i would suggest you to quit :D if u dont make 50% ure actively reducing the winrate for your own team, working effektivly for the enemy.

I mean… its a competitive game, and youre then part of the reason people dont want teamwork, as suggested by the thread opener/op

Just because u dont like it, this is not toxic, i explain to you very politely my pov.

Toxic is smt compmetely different, here i just discuss and suggest and explain
*edited

While i do understand that teamwork isn’t for everybody, just like doing certain activities in a match isn’t, i made the post to suggest changes that would encourage teamwork by making it more appealing through rewards. For example by flying close to teammates.

Spawns and certain planes as you described have a massive advantage with the the “Air Defense Fighter” for example. This is an issue that creates imbalance and would also need to be looked at. Good point.
As frontline bombers have an advantage on reaching the bombing targets faster, due to mostly being faster than heavy bombers, and the bombing points having the same health pool and none requiring bigger bomb loads to be taken out.

Overall the rewards being same for objectives in a match regardless of what plane is used to complete them is part of the core issue. There is no reason currently to take out AI ground targets using a plane that is specialized in that, as rewards are the same for another plane of a different class and role. Hence i was suggesting having reward multipliers for completing objectives ie. destroying ground targets with strike aircraft. This could be taken further by having a slight reward multiplier reduction for planes not designed for that, ie. fighters destroying ground targets or bombing points.

Implementing this change alone, without other changes to what contributes to victory, could just push players to use planes that excel at destroying enemy planes. After all, why would you take a slow strike fighter and use it to destroy ground targets, if the victory in a match is incentivized to achieve greatest RP/SL income, and the fastest way to achieve that is to destroy the enemy team.

Mainly i tried to propose these changes without taking away from any players and how they want to play the game. While also encouraging to play as a team.

I believe we already have this in the game, though its only for base bombing i think, depending on what u take with you your multiplier changes. Even though not to its full potential implemented ofc.

Getting points for just being close to others sound really bad… so i just fk off to 10km with my bomber in my squad and afk farm.

At the same time, youre more or less suggesting not more teamplay, what u suggest is a major overhaul to ARB that could be at the same time aquired with a new mode without pissing of everyone not wanting a change to current ARB.

Surely ARB is not perfect, but please, leave the bombers out of the ARB meta.

Requirement for this is a certain skill level / knowledge most players don’t have. I could write a whole book about this.
These critical maps are best examples for it. They don’t know or don’t care about it. Lacking these core knowledge, how teamwork should work?

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Well its also a gaijin issue, depending on the map you get realistic vehicles or arb vehicles… changing with what u can kill them dramaticly.

Maps should all be more consistend, having enough AI stuff to win by tickets, it can be planes, ships, aa, cars, bunker or whatnot… but its just super inconsisted… should be changed regardless of any suggerstin here.

I don’t like it, too hardcoded reward system is not good at all. Look at napalm tanks being the meta of base-bombing, its not even fun. Its just: “To do X, use Y; to do Z, use F”

Any plane? Bad afk-farming idea. Bombers? May be good if implemented correctly.

Afk-farming and avoidance of a fight. Planes will fly at 10km altitude to just get a reward.

25 minutes is enough for a normal match. For longer matches there are nuclear escalation and air sim.

If you would’ve bothered to read the rest of what you quoted, you would have seen fully what i meant.

Again, i would suggest you read the post fully to understand and comprehend what is written;

Not a major overhaul, just mechanics that encourage teamplay.

We get it, you don’t like bombers, but this post wasn’t about them alone. I would appreciate if you stopped spewing your anti-bomber hate here, instead, make a post about how much you hate them and argue with people about it there.

I’m gonna give you the same advice as to others here, please read the full post.

I would like to discuss ideas, and here feedback on how to refine this issue for example.

I have the feeling that u dont like that people dont like your suggestion… maybe make a better one :D
This one… is kinda dead :D
nothing personal though, just not vibing with it

*edited