The Teamwork Initiative

Yes well the lack of peoples inability to learn anything to improve themselves, they do same things over and over again without any progression in skill level. This is why we have Zeroes being at ridiculously high BRs, because people don’t bother to learn any tactics to counter them, instead just turnfight them.
It’s an overarching issue in all of video gaming nowadays, the dumbification of games to require less skill/learning.

But what you said here doesn’t even require a lot of skill or learning to counter. It’s something you would learn quickly after losing a game or 2 because the other team absolutely decimated your ground units.

You can’t refine a feature where you give a player more reward for staying alive at the end of the match.

You shouldn’t give a reward for something that only you can control and abuse, like, you literally can sit on a field or fly at 10km and be “alive”. Doesn’t make sense.

But if you construct a mode around some objective… Then yeah, you can do that. You can give a reward for every bomber alive at the end of the match or every base “not bombed”. To make sure that no one hits your bomber or base - you should stay relatively alive and defend it.

Idk, my suggestion built around bombers and their cover points, it kinda would work just fine, I think. Less abuseable.

Collective reward in general. Don’t support sole roles, support cooperation and team effort. No need for players to “stay alive til the end”, what you need is a reward for the outcome - 4 of 4 bombers are alive and were defended/all bases are intact and were defended, something like that.

@Rinhord
Have you read yours, and some other people’s replies? Most are not even discussing this topic, you being a good example, going after people’s skill levels and whatnot.

I don’t like people that talk about things not related to the topic at hand.

You don’t need to reply to topics, absolutely no requirement to do so, and i would suggest you don’t.
I already told you this is not a discussion about separating gamemodes, yet you keep saying that.

Plus this;

is your personal opinion and views and a completely idiotic and unnecessary reply, without any relation to the actual things i wanted to discuss with this post. You can DM me about how you feel about me personally. I love hatemail

tf… u made a suggestion, i and others said what we dont like about it… now i am the bad guy that needs to be talked to at a personal level? i thought we discuss your suggestion? seems like not

This actually is valid and good idea. Maybe only the winning team should get these rewards, what do you think?

Are you sure you are discussing what you don’t like about the discussion?

Nah, both teams can get this reward. And also a reward for making sure other team loses their bombers/bases/something should be bigger, to discourage PvE. Or, reward could vary depending on your class.

For bombers, they shouldn’t have a reward for “amount of bombers alive/amount of bases alive” at the end. They should get extra reward for amount of enemy bases bombed, so they are encouraged to do their work and bomb the targets.

For fighters/interceptors - they get a reward for amount of ally bombers and bases alive. So they are encouraged to do their work and save bases from enemy bombers and save ally bombers on their mission to bomb enemy bases.

So that bombers will try to make sure an enemy gets less points, and fighters will try to make sure you have more points.

Its like stone paper scissors or something.

So why they are loosing thousands of battles without learning anything?

Poland/Sicily/Tunisia again: Event time, Wyvern spam, only scorepoints count. Why every Wyvern is flying straight to a base? I don’t get it at all. 5 pillboxes give you more scorepoints than a base, additionally it increases your chance to win, gives you 30% more rewards. Additionally you need less time. Additionally you have a higher chance to survive.

And now I should play even more team with those players?

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Its not intuitive, you have to really look at your rewards at the end of the match and count what you did and what you got.

This is why i think reward multipliers for doing actions based on your planes role should be implemented. For example; strike aircraft getting higher rewards for destroying ground targets, bombers for bombing bases and fighters/interceptors for destruction of enemy planes. To encourage using your plane in it’s designed role to help the team win.

That would be boring. You should rather give players more opportunities and also give them a solid understandable objective. So they will use there opportunities to contribute into the objective.

Exactly - there is a reason why shampoo bottles have direction arrows on them.

Keep me in the loop, i would like to add a chapter “Landing on forward airfields when enemies are near” or one of my favorites “Attacking wrong targets at the wrong points in time”…

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I don’t see how it would be “boring”. Everyone could still use their plane for whatever they wish, no one would be forced to use it for a certain purpose, but it would be encouraged.

Sure, as everyone uses non-napalm for bombing, yeah? Or everyone uses non-aphe shells?

Please play midtier and think about it. The only map with a different desing is falk lands. Everything else is the same s***. Including falk lands, they are all winnable by tickets.

What…?

How is that even remotely comparable to giving higher rewards to a strike fighter for the destruction of ground targets for example?

This thing with giant number counter at the top of ally bombers could shape playstyle to more cooperative one:

Rather than making every class usable only for a specific set of targets and making a reward for staying alive, how is staying alive contributional to a team work??

To force cooperation, either make cooperation more profitable or make a solid objective with team effort outcome more profitable (players voted no for the latter, thats why we don’t have win/lose reward/punishment).

So the only way is to hardcode a teamwork feature, such as “recon” in GRB. For air it would be bomber cover.

I helped the team to win by killing ground targets in an Ariete the same way I helped the team to win by killing players in Ayit. And I should get different rewards for it? Nonsense.

Never have i said that a specific class should ONLY get rewards for specific targets.

It would discourage rushing in at the start of the match and die fast without much contribution. It would encourage staying with your teammates to increase your chances of survival.

Rather than that hardcode an interesting and profitable teamwork feature that will encourage players to “stay alive”.

Recon mechanic in GRB. You can either rush forward, get 2-3 kills max and die or stay somewhat “behind” and “safe” and recon enemies for your friendlies, contributing in a teamwork.

And light vehicle players sure do like their recon thing. Especially now when they can do that with a drone. Staying alive til the end, rather than rushing forward.

I say that again… bomber cover mechanic :P I really don’t see any thing that could be the “recon feature” of ARB rather than this mechanic.