The T-44's balancing and BR selection

Do you saw half round things on side of the mantlet? If shell hits it, shells gots absorbed. When shells was a point chances to touch it was much smaller. Also with volumetric chanses to hit armor on sides of the turret’s face is also smaller. And sometimes game thinks that shell should explode between mantlet and turret face causing no damage.

When shells was a point chances to touch it was much smaller.

Yes but that’s appropriate and realistic that that cheesy nonsense of suqeezing through infinitely tiny gaps was removed. Again volumetric made it stronger yet, but it just made it ACCURATELY stronger. It’s not caused by volumetric, it’s caused by the turret being strong.

But SPAA killing Obj 279 in UFP. Pershing still killed by Ostwind. Not removed

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Then it either

  1. Has a legitimate gap in its armor big enough for those shells and is realistic, OR

  2. The armor isn’t modeled correctly, which isn’t the volumetric system itself’s fault

Also see spookston’s video about T26E5. 122mm shell squezzed into turret ring gap. Volumetrics still doesn’t work as it must work.

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It is actually not a “gap” in the armor if all the crew dies at once. Then it is overpressure stacking.

If they slowly chip away the crew, then it is armor gap.

This is armor gap (and can be overpressured with high enough filler (usually 57mm and bigger guns)):
(Go to 0:52 if the time stamp does not work).

This is overpressure stacking(right at the start of the video):

It doesn’t necessarily have to squeeze. It takes an average of the vectors around the shell, so if the average comes out to less than the pen of the shell, even if the plates above and below are thicker, then that’s actually perfectly realistic. IRL, the shell would be meeting with less resistance around its mid section even though it is resisted a lot above and below, and would be able to get through more easily there. Without the gap actually being larger than the shell.

image

In this example:

  • In real life: the shell would have roughly 1/3 the material to go through for like half of its cross sectional area, so it would be able to go through sometimes even if the thicker parts above and below were above its penetration rating normally

  • In game: the game averages multiple vectors like the blue dots, and by averaging the ones in the middle, it gets a lower total value than the thick parts above and below, so it can (CORRECTLY) also go through more than it would otherwise.

Why it doesn’t work with visors like Tiger 1 has?

Because the tiger adds big reinforcements above and below the vision port, so the average of reinforced areas + near-zero, combines to equal or more armor than just going through the UFP does:

image

I used 90mm M82 with 185 at point blank, distance was around 150 meter. Volumetrics still glitchy and gaijin must spend at least one big patch to fix all armor issues like one 2000mm thick pixel on T-34 and etc.

I just entirely made up the above numbers by vaguely eyeballing it in analyzer, it might very well be above 185 avg I dunno

Volumetrics still glitchy

Evidence?

T44 llong time ago was 6.0 then, 6.3 and finally settled at 6.7. Flank and spank tanks always get hit the hardest with BR changes, then gGaijin adds a much of CQB knufe fight maps that make flanking harder.

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One 2000mm thick pixel

That’s probably not a bug, but is probably totally accurate. Usually when it’s “just one pixel” like that, what you’re doing is lining up your shell like this:

image

Since the roof of the tank in this diagram IS indeed two meters long, you ARE in fact going through 2,000mm of armor.

Super pixels, random penetrations/ non penetrations on joints of armor plates

I just explained “super pixels” to you 5 seconds ago above ^ They are not a bug. If you think you have an example that isn’t explained like that, show a screenshot so we can discuss properly.

random penetrations/ non penetrations on joints of armor plates

These also usually make perfectly good sense when you look at them closely. Again, give an actual example please so I can check it out in detail.

Joint of T-44 UFP and LFP. T26E5 same joint

Joint of T-44 UFP and LFP.

No an actual screenshot, so I can see the exact placement.

The jumbo for example is a tank people shoot weld joints on at the bottom of the UFP. But it works because it’s modeled like this:

image

So the bottom shell averages out to way less armor penned. Is that actually how the jumbo’s armor looks in real life? I have no idea, but if it isn’t, that’s the modeler’s fault, not volumetric’s fault

What I’m guessing you’ve experienced with the T44 is this (Which is NOT the case for the jumbo or almost any other tank, normally they have sharp corners):

Just how like this is a weak spot on the M6A1 if it angles at you

image

The bevel on the UFP of the T44 is a very very very tiny version of the same thing.

ALL of those examples, by the way, existed prior to volumetric. The T44 was also weaker there before volumetric, the jumbo was also weaker there before volumetric. You had 2,000mm super pixels before volumetric as well (because even a 1 dimensional line can still go 2 meters through the roof lengthwise)…