The multipath should be deleted

I don’t see how

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Thought you were more mature than that honestly. Haven’t insulted you once here.

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You still need to evade. Mpath is not a garantee.

and by consequence make having no stock chaff the reason why nobody stock grinds at all

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Falling to evade a missile, even at close range, is a matter of them skill.

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Even when you’re fighting high up in the air, you still have to choose which enemy to attack :)
That might be a bit of a tough concept for someone who’s only ever fought near the ground, though lol.

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IR missiles are less reliable than ARH missiles because the lock shifts when the target launches a missile.
So, for the sake of “decent” players who fight from high altitudes, we need to either remove the multipath effect or lower the altitude threshold.

Its funny how you see people MP-ing as bad players, while I see players like you climing, droping 12 missiles and going back to base as bad players. I think MP should be 80 meters and you should be more then 1 dimenzional player. Hope this helps. Enoy.

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In my opinion, multi-path is currently an over-engineered feature. It’s unrealistic and unrealistic from a gameplay perspective.
It’s not fair to have players who think about tactics and strategies and fire missiles from high altitudes, while others simply dodge missiles mindlessly at low altitudes using multipath tactics.

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i agree it should be removed but only after ECM is added
but unfortunately the playerbase simply REFUSES to learn how to notch or beat a missile with speed

Unless you are playing an a10 or a damn b52. There is no enough chaff to avoid the missile storm that will come at you.

you know nothing stay mad premium user

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pl 12 needs nerfed

looks like someone spammed fox3 and got multipath’ed lmao

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Yeah, get angry about it and now whining.

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MP Height is fine as it is. Problem is the maps like sinai where you have no obstacles whatsoever and background water / sea being too effective.

Some maps do really need a rework. Not just for multipathing but also for overall terrain cover like Pyrenees mountains where you can sneak up to people and use terrain cover against missiles.

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It should be set to realistic levels if data exists or minimum engagement altitude if it doesn’t.

So for something like Skyflash that is 33m minimum engagement altitude with the multipath height below that.

CAMM is 0m.

Etc etc

evasive maneuvers against 35G+ missles YOU ARE NOT TOP GUN dogfights close ground wouldn’t be the same and maps with trees would be impossible to play for mulipathing if the alt is lowered gajin BALANCED this by making it higher than it is IRL because THIS IS A GAME

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problaby OP wants to do BVR with no way of the enemy having a safe way to dodge it on a stock vehicle nice try

they are the bomber players of top tier, by that I mean they want to do their one thing and don’t care about other peoples play styles and expect the devs to cater to them. BVR in war thunder is kind of boring especially in full lobbies but I don’t want it removed from the game just because I don’t play or utilise it.

Dictating a large chunk of high BR gameplay because of a single mod that is usually unlocked first is just a weird argument.

The gameplay should be set based upon spaded Vs spaded combat, using the excuse of “but I need it stock” just sounds like you want to exploit multipathing rather than learning to defend properly even after you have chaff unlocked

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BVR only works around 13.3 with Su30 players climbing below that unless its a mig25 players don’t really climb much and above that people can notch so its for those who enjoy it the only reason to climb really is to top down attack on enemy’s which the only defense becomes multipathing because is it even possible to notch a top down it creates a way to counter it a bit