The MI28NM problem

IRL ldircm doesnt protect you from aim9x and irist, it was made to protect against iglas and stinger

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And a system like IRIS-T would fallback to IOG+DL for guidance instead of being spoofed completely 🤦

There’s stuff that’s missing from helis that help them understand the battlefield better. Yes they shouldn’t be invincible with LDIRCM
Helis like the Kiowa can’t scout? C’mon

Not even going to start on the autotarget and lase who is shooting you button
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It’s the only Russian thing in game that is objectively better.

A2G weapon reloads for air assets should cost SP, complete with the increased scaling. It’s very simple.

What about modeling the helicopter blade movement in their radar signature? That’d be pretty nice alongside these two. Buff to IIR missile capability to engage choppers and buff to ARH missile capability to engage choppers.

IRIS-T also only uses the IR head in the final approach, and it’s specifically meant to be highly resistant if not immune to to it. In game it’s so good, every plane, tank, and heli would use it if it was this good. And then missiles would be unuseable.

Now i saw MI-28NM as my solution to hunt down any Chinese heli i saw not problem anymore it going to be fun.

I agree with this, LMUR is simply too strong to not have any penalty with each resupply, SAMs can only resupply once while helicopters can do it infinitely. Draining SP until you can’t resupply anymore is a good way to balance it out.

Helipads need a rework as well, we really need some type of logistics for helicopters.

I’m onboard with that.

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Want a fun fact? 8 LMUR’s on Mi-28NM is equal to this photo of F-15C GE with 16 AMRAAM’s


It may be possible but you will never prove it actually, i have a friend who spoke with Russian Berkuts (picture below) and they said what Mi-28NM’s can not carry any kind of guided munition on the inside pylons. I will never prove on bug report what 8 LMUR’s isnt right cause of lack of info and evidence but still, i have more trust to actual soldiers than Dev’s with double standarts.
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8 Igla’s on Ka-52 is also doesn’t true btw, it can carry only 2 on each wing (total of 4 instead of 8)

no it isnt

we dont even have a photo for 8 LMURS, the most we have seen or have any evidence for is 4

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And we may never will (lets hope so)… becous IRL LMUR’s don’t work as they do in WT. IRL they’re fired at a point and the gunner slect the target at the terminal phase. Atlese this what we know from the infro and videos.
IRL in the “conflict that shall not be nadem”, LMUR’s are used against fixed positions, not single MBTs/IFVs like in the game… there are more cost-effective methods to deal with the later targets (FPV drones). Thus the loadout of the Mi-28 is mostly with 2-4 LMUR missiles, becous theyre missions dont require more.
If the “confilct” escalate (I hope not) and we see a large tank/ifv columns/formations… we may see a loadout of 8 or more LMUR missiles.

  1. Make helicopter blades actually give a radar return, so they cannot hover with impunity against radar missiles.

Seriously, they have a sci-fi anti-ir missile shield, and they’re ludicrously difficult to guide radar missiles to. How anyone can claim this is balanced or in any way good gameplay for anyone apart from the guy in the helicopter is beyond me.

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Limiting heli/plane to only 1 resupply would be good.

That or (probably more fair) make it cost SP to keep resupplying.
This would also be the case for aircraft too.

Would reward good aircraft players with the ability to keep using their CAS, but also makes it so that they can’t keep gaining SP, and won’t be able to keep using the weaponry if they underperform.

Maybe 50/150 SP per each full rearm?

So no resupply on the caps for ground vehicles or with the equivelent SP cost aswell… ?

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I think SPAAs going for conquest / domination mode capture points to rearm is quite risky, and so it shouldn’t cost the equivalent SP.
However, for the battle mode capture points, I think that would be reasonable.

That’s a different gameplay loop, the power of helicopters in top tier cannot be understated.

Something like that, I don’t remember the original poster of the idea, but draining spawn points depending on the weapon is a good way to calculate it imo.

I’d love to see some type of logistics applied to helipads, like you can rearm for a set number of times, and you are forced to retreat to the one further away or back to the airfield. It’s a rough draft in my mind but I can see it working.

True, they also don’t track some target perfectly. And even better, they’re used against soft and lightly armored targets. Because they’re not ATGMs, at all.

To note, this is not a F-15C Golden Eagle, this is a demo non-functional loadout of what the cancelled F-15C 2040C would have been.

I go into more details here cause it’s a mess to understand which is what if you’re not familiar with the F-15: