The issue of "PVE" matches

If people make a protest asking for PvE, I’ll support them, even if I’m not interested.

But if they join the PvPvE lobbies, and they agree on playing PvE, I’ll kill them.

RB players are a lot, they have the power to bend the snail, but instead of doing that, they come to ruin our game mode. And I’m not a Gaijin employee disguised.

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I’ve found you cerata :) :D

yes, of course you can shoot anything that comes in front of your shotgun. that’s the whole point of the game (!) I just have problems with people who go to gaijin to denounce other players “punish this, punish that!”.
I know you’re not one of those people.

I don’t denounce because it takes time, and it should be gaijin’s job to watch the chat, and punish people who gives data to enemy team, insults people just for playing PvP, reports people for just playing PvP, etc …

Well, didn’t notice before but PvE is not only allowed, its an “official” way to play and win
( I didn’t found a better world than official )

PS : I am not 100% correct or maybe values change, but destroying a base cost something like 400 tickets and cap a zone 1000, way more than an enemy aircraft

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Maybe read this thread to understand what it is about.
No one says that pve is not a part of gameplay.
Problem is when sessions are turned into farming lobbies during event.
Anyway, hands down. I don’t care

Yea, it’s always been that way. It was 300 tickets for a base and 600 for a successful cap - seems same/similar now. However, every 10 points earned by players is another 1 ticket lost by the enemy; a solo capture earns that player 600 points, (so 600 (for cap) + 60 (10% of 600) = 660 lost tickets); if more than one player takes part in the cap, no one gets 600 points, but points are somehow shared based on time spent capping, although the minimum reward is 200 points; so, 5 players making a cap will cause at least 100 extra tickets to be lost by the enemy, likely more if some players spent the whole time in the zone and earned >200 points.

Shooting down all the bombers causes 600 lost tickets. If your bombers survive the enemy team loses either 150 tickets or 600 if the bombers had received some kind of escort from players. How close you needed to be and how long you needed to spend there to count as ‘escort’ I never worked out, but 2-3 minutes at or around icon range was enough. IIRC the recce aircraft had the same ticket rewards, so 150 tickets if it survived by blind luck or 600 if someone looked after it. Attackers might have been different - I think they earned less tickets whatever outcome.

Discovering enemy airfields is worth 100 tickets per airfield, but only if done by a player, not if AI bombers, surveillance just stumble across them and reveal their location. Unfortunately, while your team earns tickets from such recce, just as from the escort I mentioned above, you earn bugger all points - doesn’t even count as some sort of ‘useful action’ even though it is useful action.

A successful ground battle was worth 750 tickets, as was destruction of an airfield module (although that seemed bugged on occasion and no bonus was awarded for taking out modules, which meant bombing bases was more reliable/rewarding for the team).

Overall, the most effective way to win is probably to perform CAS to win ground battles. Not only is there a good bonus, but you quickly run up quite a big personal score (10% = ticket loss). If you can generate the ground battles by winning caps, then your team should beat any bomber team. The exception might be supersonic jets (+ small WT maps) which can flatten airfields faster than ground battles get generated… and those games where Gaijin decide there will be no ground battles, or where they just stop generating for ‘reasons’… or where only one side ever has bombers and they orbit conveniently until all shot down and then instantly respawn to repeat (= near certain auto win for other team).

It must be a few years since I worked out the bonus points mentioned above, but those values seem to be the same today. I doubt Gaijin have changed the ticket loss from completing objectives; they don’t change anything - especially in sim - if they can help it. How many years have we had the rocket point bumfoolery?

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Of course, in a PvPvE game no body can force you to go PvP or PvE, but you can’t force neither other people in lobby, like the “PvE Only” people does.

The thing is, if you wanna go for PvE, you have to avoid other players, so it’s not pure PvE then.

The same thing for people who goes for PvP, you must take care off AAA, escort planes, gunners, etc, you can’t ignore them, they are there and they can kill you if you make like they are nor there.

Update on current ticket loss:

  • Base = 250
  • Successful bomber escort = 750

So things have changed slightly. Not had chance to check whether unescorted (by players) bombers which survive also earn 750 or if it’s reduced, as it used to be, when they only survive by blind luck. I assume killing all bombers also yields 750 bonus tickets, in addition to 10% of the points value earned from shooting the bombers down (in theory 6 bombers x 300 points - 180 tickets - although Gaijoobles often award something less than 300 per AI kill for ‘reasons’.

照这么说,把全真里的战区和ai都删了就好了,包括ai飞机,ai地面载具。不都乐意pvp吗?顺便禁止轰炸机进全真,只允许那些架狗斗机进全真其他的不许进。还有一点,看不惯别人pve,那你全真su25怎么有舔地的战绩?

The purpose of this post is to discuss how some players force other players to engage only in PvE content within battles. The air simulator mode is a PvPvE mode in which players can choose to engage in PvP, PvE, or both. However, problems emerge when certain players enforce “player-made” regulations by requiring incoming players to solely partake in PvE content, which is against the rules.

In short, it is acceptable for all players to participate in PvE without mutual agreement. However, if players engage in PvE based on mutual agreements and impose such “rules” on others through insults and team killing, this will be an issue.

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Wow, now I understand the whole point of the thread. When I was playing the USA TT, I didn’t notice it too much as most of the time I could play both “modes” without so much problem, at the end, everyone plays the game as they want. But now I’m researching others TT and wow, those PVE players are so aggressive. They insult a lot to all those players who are not planning to play the game as they want.

I played a match a few min ago, and they insulted me just because I didn’t want to play the game as they wanted. I didn’t care too much as I needed to reach the cap too lol and reported them at the end.

Now, that’s a big problem as they mainly appear around 10.3 and 10.7, most of the time with the F111 and the Phantoms, so if you have a new guy (maybe a young one) trying to play WarThunder at those tiers with so many insults they could affect that new player’s mentality. Also, it is where you could find a lot of top tier premium jets for multiple nations, like China, Swedish, etc. which is also a problem for War Thunder as they could lose a person that could invest in the game.

Greetings

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don’t look at the chat so much.
less discussion. Just fly and have fun.

remember that the developer is the real “enemy” of a sim player and not other sim players.
gaijin has 100% control over the game. i’m more afraid of the future snail anti abuse measures that kill sim than any insults from other players.

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Exploiters and cheaters are enemies too

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You say that, But I think they’ve tweaked the score rewards a bit and Im actually finding the quickest way of grinding the event is jumping in the Phantom FG1 and killing the bots on Tunisia.

During this event I have been killing a lot of bots in Tunisia with the Kfir Canard, also bombing bases “with Bombs”, and killing players. I’m reaching level 8 on Israel already …

But the commentary about cheaters and exploiters wasn’t just because of airfield rocketing, but in general, in all PvP games there are people trying to break the rules, even if the rules are fair.

Yep, people will always find the method of least resistance to grind. Unfortunately, that is usually SB

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It has become that, because no-one was paying attention to how passive people were and are playing.

Hell, even when I raised the concern, people were trying to make out I didn’t know what I was looking at, or that I didn’t even play sim, so my opinion was unfounded.

How far we have come, and yet we still have these situations playing out.

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Takeoff, afterburn on a straight line to the airfield, dive and suicide … rince & repeat.

And they call that PvE. If I find a job that consists on that, I would quit as soon as I find anything else.

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Gaijin could have stopped this crap long ago by just reducing the points for airfield rocketing and give a bonus for landing after you bombed something.

Even a trained monkey could implement this easy change.
But there seems to be no intention, because zombers pay for premium or something…

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Those penalties are already in place. Zombers who bomb then die aren’t getting close to the rewards they could be if they made it back to land. They might be racking up high mission scores, but they aren’t getting good after battle rewards in the form of RP and SL.