Yea, it’s always been that way. It was 300 tickets for a base and 600 for a successful cap - seems same/similar now. However, every 10 points earned by players is another 1 ticket lost by the enemy; a solo capture earns that player 600 points, (so 600 (for cap) + 60 (10% of 600) = 660 lost tickets); if more than one player takes part in the cap, no one gets 600 points, but points are somehow shared based on time spent capping, although the minimum reward is 200 points; so, 5 players making a cap will cause at least 100 extra tickets to be lost by the enemy, likely more if some players spent the whole time in the zone and earned >200 points.
Shooting down all the bombers causes 600 lost tickets. If your bombers survive the enemy team loses either 150 tickets or 600 if the bombers had received some kind of escort from players. How close you needed to be and how long you needed to spend there to count as ‘escort’ I never worked out, but 2-3 minutes at or around icon range was enough. IIRC the recce aircraft had the same ticket rewards, so 150 tickets if it survived by blind luck or 600 if someone looked after it. Attackers might have been different - I think they earned less tickets whatever outcome.
Discovering enemy airfields is worth 100 tickets per airfield, but only if done by a player, not if AI bombers, surveillance just stumble across them and reveal their location. Unfortunately, while your team earns tickets from such recce, just as from the escort I mentioned above, you earn bugger all points - doesn’t even count as some sort of ‘useful action’ even though it is useful action.
A successful ground battle was worth 750 tickets, as was destruction of an airfield module (although that seemed bugged on occasion and no bonus was awarded for taking out modules, which meant bombing bases was more reliable/rewarding for the team).
Overall, the most effective way to win is probably to perform CAS to win ground battles. Not only is there a good bonus, but you quickly run up quite a big personal score (10% = ticket loss). If you can generate the ground battles by winning caps, then your team should beat any bomber team. The exception might be supersonic jets (+ small WT maps) which can flatten airfields faster than ground battles get generated… and those games where Gaijin decide there will be no ground battles, or where they just stop generating for ‘reasons’… or where only one side ever has bombers and they orbit conveniently until all shot down and then instantly respawn to repeat (= near certain auto win for other team).
It must be a few years since I worked out the bonus points mentioned above, but those values seem to be the same today. I doubt Gaijin have changed the ticket loss from completing objectives; they don’t change anything - especially in sim - if they can help it. How many years have we had the rocket point bumfoolery?