There is use however in strapping 2x R73 and fighting an F14A . Its quite simple actually as long as you dont stall out/ make a mistake.
No, it was never a question on whether PVE-elements (AI controlled ground and air targets, bases) should go. The only thing that is contested is the explicit creation of “PVE-only” matches and players trying to enforce PVE by abusing and harassing other players.
Sim EC is still THE game mode where attackers and especially bombers do best, I’d say.
I’m aware, but I wanted to point out that it’s not just Botters that want to play in a PvE enviroment. I’m tired playing an attacker where the entire enemy team consists out of air superiority jets. Playing this with the current reward mechanics is just a joke.
Being technically able to kill a F-14 in a Su-25 is nice and all, but it’s not an argument when it comes to talking about matchmaking mechanics where dedicated fighters are up against dedicated attackers which leads to an overweight for one side.
I’d actually been highlighting the issue that people were (Edit - Read that as are, as there’s no way it’s actually stopped) sitting SILENT in these rooms, KNOWING this was going on, becase it favoured them…
This, is also a bad thing to be doing.
Ignoring the issue not just because it doesn’t actually ‘affect’ them that they can see, but for the sake of just grinding away, quietly, and unaffected by ‘threats’.
Here’s a list of the top 10 problems i see in PvE and ways to fix these issues going forward
- Lack of Team Coordination:
- Issue: When players don’t work together, it leads to disorganized gameplay and missed opportunities.
- Solution:
- Encourage communication: Use in-game chat or voice communication to coordinate movements, share enemy positions, and plan strategies.
- Highlight teamwork: Emphasize the importance of supporting teammates and working towards common objectives.
- AFK (Away From Keyboard) Players:
- Issue: Inactive players hinder mission progress.
- Solution:
- Implement penalties: Introduce penalties for players who remain inactive for extended periods.
- Encourage participation: Reward active players with bonuses or experience points.
- Inadequate Vehicle Lineup:
- Issue: Players using vehicles unsuitable for the mission.
- Solution:
- Educate players: Provide clear information about mission requirements and recommended vehicle types.
- Limit vehicle choices: Restrict vehicle selection based on mission parameters.
- Leavers:
- Issue: Players leaving mid-match disrupt team dynamics.
- Solution:
- Penalize leavers: Increase repair costs or reduce rewards for players who frequently leave matches.
- Incentivize staying: Offer bonuses for completing matches.
- Spawn Camping:
- Issue: AI enemies spawn too close to player spawn points, leading to early encounters.
- Solution:
- Adjust spawn locations: Ensure that spawn points are strategically positioned to prevent immediate confrontations.
- Create safe zones: Design spawn areas where players have a brief period of invulnerability.
- Unbalanced AI Difficulty:
- Issue: AI enemies are either too easy or too challenging.
- Solution:
- Fine-tune AI behavior: Adjust enemy accuracy, aggression, and tactics.
- Dynamic difficulty: Scale AI difficulty based on player performance.
- Mission Design Flaws:
- Issue: Missions with unclear objectives or unbalanced scenarios.
- Solution:
- Clear objectives: Clearly state mission goals and conditions.
- Playtesting: Continuously test and refine mission designs to ensure balance and engagement.
- Lack of Variety:
- Issue: Repetitive missions or limited map selection.
- Solution:
- Diverse missions: Introduce varied objectives (escort, defense, reconnaissance) and map layouts.
- Rotating maps: Regularly cycle through different maps to keep gameplay fresh.
- Rewards and Progression:
- Issue: PvE matches may not offer sufficient rewards.
- Solution:
- Adjust rewards: Ensure that PvE matches provide meaningful experience points, currency, and unlockable content.
- Daily bonuses: Encourage players to participate by offering daily rewards.
- AI Behavior Bugs:
- Issue: AI tanks, planes, or ships exhibit unpredictable behavior.
- Solution:
- Continuous monitoring: Regularly review AI behavior and address any bugs or anomalies.
- Community feedback: Involve players in reporting and identifying AI issues.
Remember, addressing these issues requires a combination of game design adjustments, player cooperation, and ongoing development efforts. Let’s work together to enhance the PvE experience in War Thunder
You are aware that the OP isnt referring to PVE matches in the literal sense of a new gamemode, but rather they are referring to a bad habit some players have of turning Air Sim matches into “PVE” (only bombing airfields/bases, without shooting down others) via harassing / spam reporting anyone who doesnt follow their way.
I appreciate your clarification! It seems the original post was misunderstood, and I apologize for any confusion.
Thank you for providing additional context. Indeed, some players engage in a behavior where they focus solely on bombing airfields and bases in Air Sim matches (I’m also prone to doing this, depending on task and events), rather than actively participating in dogfights or air-to-air combat.
This can lead to a less enjoyable experience for other players who prefer a more balanced approach.
Harassment and spam reporting are unfortunate behaviors (which are in the majority of modern internet based games) that can negatively impact the overall gaming environment.
It’s essential for players to respect each other’s playstyles and contribute positively to the community.
Encouraging fair play and sportsmanship benefits everyone involved.
It’s understandable that some players focus on strategic targets and AI units rather than engaging in player-versus-player (PvP) combat. While this can create a more PvE-like experience, there are ways to encourage more balanced gameplay
Here are just some of my suggestions:
- Incentivize PvP Actions:
-
Introduce higher rewards or bonuses for engaging in PvP combat. For example, players who shoot down enemy planes or assist in capturing objectives could earn additional experience points or in-game currency.
-
Highlight the importance of PvP actions during loading screens or in-game tips.
-
Reward Teamwork, within the PvP Environment, encourage Bait & Switch Tactics between Squad Members
- Dynamic Objectives:
-
Design objectives that require both strategic target destruction and PvP engagement.
For instance, capturing an airfield could involve defending it against enemy players while also destroying ground targets. (Objectives with Multiple Stages) -
Rotate objectives during matches to keep gameplay fresh and encourage players to switch between PvE and PvP tasks.
- Team Communication:
-
Encourage teamwork by emphasizing the importance of communication. Players who coordinate attacks, share information, and work together are more likely to engage in PvP.
-
Implement in-game voice chat or improve existing communication tools either in game or over 3rd Party tools like Discord.
- Balanced Rewards:
-
Ensure that rewards for both PvE and PvP actions are balanced. If players receive significantly more rewards for destroying AI units, they may prioritize that over engaging with other players.
-
Adjust rewards based on the difficulty of the task. PvP actions should yield comparable rewards to strategic target destruction.
- Matchmaking and Game Modes:
- Consider separate game modes for players who prefer PvE or PvP. This way, those who want a more PvE-focused experience can choose accordingly.
- Implement better matchmaking algorithms to create balanced teams, which can lead to more engaging PvP encounters.
- AI Behavior:
- Improve AI behavior to make it more challenging. If AI units are too easy to destroy, players may avoid PvP altogether.
- Vary AI tactics, such as having them actively defend strategic targets or respond to player actions.
- Events and Challenges:
-
Host special events or challenges that encourage specific behaviors. For example, a weekend event could reward players for PvP kills or successful dogfights.
-
Create achievements related to PvP actions, motivating players to participate.
Striking a balance between PvE (player-versus-environment) and PvP (player-versus-player) gameplay can significantly enhance the overall gaming experience.
However, for players who prefer a more PvE-focused environment, creating a separate PvE map or event could be an excellent solution.
This way, those who want to avoid direct PvP engagements can still enjoy strategic target destruction and AI interactions without feeling pressured into competitive combat
Tubby
that’s me - or I would ignore it if I ever saw it.
I’m reading …
Your list is good.
Your list also clearly shows what a big construction site Sim is. We need developers who play Sim themselves and who are interested in Sim themselves.
… I think everything you wrote sounds right and good.
just two little things. I would completely forego “penalties” measures. Because punishment mentality usually makes the character of a mode worse, not better.
and a new implanted voice chat only within a squadron, not for the entire team. Sim should not become a second Hell let Loose or Squad.
These are two small points where I have a slightly different opinion.
but everything else sounds good. logical things & improvements that Gaijin should finally implement!
The text looks hella AI generated on that post
Yes, I am the automatic AI-Camel. Robo-AI-mel. I don’t need water or food.
or which text do you mean?
The one you replied to
his?!
he has made clearly structured proposals
maybe, but look at how the text is structured and how he responds, That is NOT how a human talks
What method would you prefer for communicating my messages on the War Thunder forum,
Morse code, Binary, ye Gold old English?
maybe I don’t notice it as a German?
germans talk like robots all day long :D
I thought you meant me at first
you are alive :D
I have a tendency to create comprehensive lists. Then, I elaborate on the narrative and present my proposals in a similar manner. Perhaps in the future, I will remove the bullet points and bold text
:)