The issue of "PVE" matches

Of course, in a PvPvE game no body can force you to go PvP or PvE, but you can’t force neither other people in lobby, like the “PvE Only” people does.

The thing is, if you wanna go for PvE, you have to avoid other players, so it’s not pure PvE then.

The same thing for people who goes for PvP, you must take care off AAA, escort planes, gunners, etc, you can’t ignore them, they are there and they can kill you if you make like they are nor there.

Update on current ticket loss:

  • Base = 250
  • Successful bomber escort = 750

So things have changed slightly. Not had chance to check whether unescorted (by players) bombers which survive also earn 750 or if it’s reduced, as it used to be, when they only survive by blind luck. I assume killing all bombers also yields 750 bonus tickets, in addition to 10% of the points value earned from shooting the bombers down (in theory 6 bombers x 300 points - 180 tickets - although Gaijoobles often award something less than 300 per AI kill for ‘reasons’.

照这么说,把全真里的战区和ai都删了就好了,包括ai飞机,ai地面载具。不都乐意pvp吗?顺便禁止轰炸机进全真,只允许那些架狗斗机进全真其他的不许进。还有一点,看不惯别人pve,那你全真su25怎么有舔地的战绩?

The purpose of this post is to discuss how some players force other players to engage only in PvE content within battles. The air simulator mode is a PvPvE mode in which players can choose to engage in PvP, PvE, or both. However, problems emerge when certain players enforce “player-made” regulations by requiring incoming players to solely partake in PvE content, which is against the rules.

In short, it is acceptable for all players to participate in PvE without mutual agreement. However, if players engage in PvE based on mutual agreements and impose such “rules” on others through insults and team killing, this will be an issue.

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Wow, now I understand the whole point of the thread. When I was playing the USA TT, I didn’t notice it too much as most of the time I could play both “modes” without so much problem, at the end, everyone plays the game as they want. But now I’m researching others TT and wow, those PVE players are so aggressive. They insult a lot to all those players who are not planning to play the game as they want.

I played a match a few min ago, and they insulted me just because I didn’t want to play the game as they wanted. I didn’t care too much as I needed to reach the cap too lol and reported them at the end.

Now, that’s a big problem as they mainly appear around 10.3 and 10.7, most of the time with the F111 and the Phantoms, so if you have a new guy (maybe a young one) trying to play WarThunder at those tiers with so many insults they could affect that new player’s mentality. Also, it is where you could find a lot of top tier premium jets for multiple nations, like China, Swedish, etc. which is also a problem for War Thunder as they could lose a person that could invest in the game.

Greetings

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don’t look at the chat so much.
less discussion. Just fly and have fun.

remember that the developer is the real “enemy” of a sim player and not other sim players.
gaijin has 100% control over the game. i’m more afraid of the future snail anti abuse measures that kill sim than any insults from other players.

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Exploiters and cheaters are enemies too

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You say that, But I think they’ve tweaked the score rewards a bit and Im actually finding the quickest way of grinding the event is jumping in the Phantom FG1 and killing the bots on Tunisia.

During this event I have been killing a lot of bots in Tunisia with the Kfir Canard, also bombing bases “with Bombs”, and killing players. I’m reaching level 8 on Israel already …

But the commentary about cheaters and exploiters wasn’t just because of airfield rocketing, but in general, in all PvP games there are people trying to break the rules, even if the rules are fair.

Yep, people will always find the method of least resistance to grind. Unfortunately, that is usually SB

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It has become that, because no-one was paying attention to how passive people were and are playing.

Hell, even when I raised the concern, people were trying to make out I didn’t know what I was looking at, or that I didn’t even play sim, so my opinion was unfounded.

How far we have come, and yet we still have these situations playing out.

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Takeoff, afterburn on a straight line to the airfield, dive and suicide … rince & repeat.

And they call that PvE. If I find a job that consists on that, I would quit as soon as I find anything else.

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Gaijin could have stopped this crap long ago by just reducing the points for airfield rocketing and give a bonus for landing after you bombed something.

Even a trained monkey could implement this easy change.
But there seems to be no intention, because zombers pay for premium or something…

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Those penalties are already in place. Zombers who bomb then die aren’t getting close to the rewards they could be if they made it back to land. They might be racking up high mission scores, but they aren’t getting good after battle rewards in the form of RP and SL.

Then why all this zombing? What does the high mission score give them?
They loose SL if I understand it right, so is it all about some RP?

There is actually, but I know what you mean

Event progress. That is what they are grinding

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All I can say is the situation in Air Simulator mode is chaotic. Gaijin hasn’t paid attention to the economy aspect in Sim mode, which is why they are resorting to PVE. Other missions, such as destroying bombers or enemy carriers, offer rewards that are less than those for suicide bombing. This issue is exacerbated during event seasons, where the only way to grind faster is through Air Simulator mode, completely disregarding the essence of what a simulator should entail.

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Whilst the activity time reward for these probably do need an increase. Personally I usually ignore these missions because they are really boring. It’s not just the economy its the gameplay value that needs an overhaul as well

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All you need to do is report such individuals using the in-game report tool, highlighting their comments in battles, and they will be dealt with accordingly.

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