The issue of "PVE" matches

I have read it. and I know exactly how Gaijin will read it.
it was exactly the kind of feedback that gave us “Usefull Action”.
Gaijin reads your feedback and increases the sim economy for everyone again.
as it will be even harder for “normal” players, even more players will become zombers.
you’re doing the opposite of what you want to achieve. we’ve seen it all before.
so thank you, thank you for a new even worse version of Usefull Action in response to your feedback.

by the way, take an interceptor and intercept the zombers!

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These posts achieve nothing but to destroy us all. People will abuse the system, and that’s honestly just a part of life. Keep drawing attention to those things and Gaijin’s response is always to punish the playerbase.

Here take a sprinkle of useless action. You might use this mode to make some SL and we don’t want that do we?

Not having to give your life away to this game seems to be an issue to some people here. I’ve got other shit in my life than to live it for getting virtual planes. I’d like to find ways to minimize that time and also enjoy the game. Sim battles are becoming less rewarding and enjoyable because of pointless posts like this…

“Fix the economy but punish sim.”

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hopefully his message will end up in Gaijin’s spam folder :D

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Not a chance, this is definitely on their #1 todo list. Punish sim players for succeeding lol.

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but yes. you’re right. …this “other players are my enemy feedback” is the worst feedback ever.

and of course zombers are a problem.
but we two are just clueless arcade players with max 5 min EC experience. irony off :D

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Ugh. This forum is just devolved into that. I’ve got ten minutes more than you. My opinion is all that matters. Punish everyone else 🤣.

No wonder things are getting worse. Oh to go back a decade ago when this was a more fun community.

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crap. 10 min more. i’m declassified :)
056e4e2d25456b209fdf2a22880a528f

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Favorite YouTube series ever.

I really do hope this community can learn to unite over actually wanting everyone to succeed in their different play styles. Unfortunately everyone has a one track mind on what constitutes success.

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I think gaijin is to blame. first of all, the low value of sim. which of course lowers the morale of sim players. I’m sometimes also pretty angry with the snail. a lot of things seem so lovelessly stitched together. that’s also one of the reasons why I talk about history so often. I think it’s a much better feeling in the game when vietnam really feels like vietnam. not just the maps scenarios themselves. but also the main menu. a breefing room for mission planning. a pilot bar to hang out in. a much nicer hangar to equip your plane. and not something so … loveless.
a lot of old 90’s sims are a good template. that’s my idea of sim. and I don’t need feetpics telling me I’m stupid and don’t know anything about flying sims.
…but ok,- my wishes are abstract wishes that are difficult to realize.

and these people with the denunciation feedback. ‘the zomber is to blame, the abuser is to blame, the bomber is to blame, the other player is to blame,Sim is to blame !’ I sometimes have the feeling that they are gaijins RB community employees disguised as sim players :D

If people make a protest asking for PvE, I’ll support them, even if I’m not interested.

But if they join the PvPvE lobbies, and they agree on playing PvE, I’ll kill them.

RB players are a lot, they have the power to bend the snail, but instead of doing that, they come to ruin our game mode. And I’m not a Gaijin employee disguised.

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I’ve found you cerata :) :D

yes, of course you can shoot anything that comes in front of your shotgun. that’s the whole point of the game (!) I just have problems with people who go to gaijin to denounce other players “punish this, punish that!”.
I know you’re not one of those people.

I don’t denounce because it takes time, and it should be gaijin’s job to watch the chat, and punish people who gives data to enemy team, insults people just for playing PvP, reports people for just playing PvP, etc …

Well, didn’t notice before but PvE is not only allowed, its an “official” way to play and win
( I didn’t found a better world than official )

PS : I am not 100% correct or maybe values change, but destroying a base cost something like 400 tickets and cap a zone 1000, way more than an enemy aircraft

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Maybe read this thread to understand what it is about.
No one says that pve is not a part of gameplay.
Problem is when sessions are turned into farming lobbies during event.
Anyway, hands down. I don’t care

Yea, it’s always been that way. It was 300 tickets for a base and 600 for a successful cap - seems same/similar now. However, every 10 points earned by players is another 1 ticket lost by the enemy; a solo capture earns that player 600 points, (so 600 (for cap) + 60 (10% of 600) = 660 lost tickets); if more than one player takes part in the cap, no one gets 600 points, but points are somehow shared based on time spent capping, although the minimum reward is 200 points; so, 5 players making a cap will cause at least 100 extra tickets to be lost by the enemy, likely more if some players spent the whole time in the zone and earned >200 points.

Shooting down all the bombers causes 600 lost tickets. If your bombers survive the enemy team loses either 150 tickets or 600 if the bombers had received some kind of escort from players. How close you needed to be and how long you needed to spend there to count as ‘escort’ I never worked out, but 2-3 minutes at or around icon range was enough. IIRC the recce aircraft had the same ticket rewards, so 150 tickets if it survived by blind luck or 600 if someone looked after it. Attackers might have been different - I think they earned less tickets whatever outcome.

Discovering enemy airfields is worth 100 tickets per airfield, but only if done by a player, not if AI bombers, surveillance just stumble across them and reveal their location. Unfortunately, while your team earns tickets from such recce, just as from the escort I mentioned above, you earn bugger all points - doesn’t even count as some sort of ‘useful action’ even though it is useful action.

A successful ground battle was worth 750 tickets, as was destruction of an airfield module (although that seemed bugged on occasion and no bonus was awarded for taking out modules, which meant bombing bases was more reliable/rewarding for the team).

Overall, the most effective way to win is probably to perform CAS to win ground battles. Not only is there a good bonus, but you quickly run up quite a big personal score (10% = ticket loss). If you can generate the ground battles by winning caps, then your team should beat any bomber team. The exception might be supersonic jets (+ small WT maps) which can flatten airfields faster than ground battles get generated… and those games where Gaijin decide there will be no ground battles, or where they just stop generating for ‘reasons’… or where only one side ever has bombers and they orbit conveniently until all shot down and then instantly respawn to repeat (= near certain auto win for other team).

It must be a few years since I worked out the bonus points mentioned above, but those values seem to be the same today. I doubt Gaijin have changed the ticket loss from completing objectives; they don’t change anything - especially in sim - if they can help it. How many years have we had the rocket point bumfoolery?

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Of course, in a PvPvE game no body can force you to go PvP or PvE, but you can’t force neither other people in lobby, like the “PvE Only” people does.

The thing is, if you wanna go for PvE, you have to avoid other players, so it’s not pure PvE then.

The same thing for people who goes for PvP, you must take care off AAA, escort planes, gunners, etc, you can’t ignore them, they are there and they can kill you if you make like they are nor there.

Update on current ticket loss:

  • Base = 250
  • Successful bomber escort = 750

So things have changed slightly. Not had chance to check whether unescorted (by players) bombers which survive also earn 750 or if it’s reduced, as it used to be, when they only survive by blind luck. I assume killing all bombers also yields 750 bonus tickets, in addition to 10% of the points value earned from shooting the bombers down (in theory 6 bombers x 300 points - 180 tickets - although Gaijoobles often award something less than 300 per AI kill for ‘reasons’.

照这么说,把全真里的战区和ai都删了就好了,包括ai飞机,ai地面载具。不都乐意pvp吗?顺便禁止轰炸机进全真,只允许那些架狗斗机进全真其他的不许进。还有一点,看不惯别人pve,那你全真su25怎么有舔地的战绩?

The purpose of this post is to discuss how some players force other players to engage only in PvE content within battles. The air simulator mode is a PvPvE mode in which players can choose to engage in PvP, PvE, or both. However, problems emerge when certain players enforce “player-made” regulations by requiring incoming players to solely partake in PvE content, which is against the rules.

In short, it is acceptable for all players to participate in PvE without mutual agreement. However, if players engage in PvE based on mutual agreements and impose such “rules” on others through insults and team killing, this will be an issue.

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Wow, now I understand the whole point of the thread. When I was playing the USA TT, I didn’t notice it too much as most of the time I could play both “modes” without so much problem, at the end, everyone plays the game as they want. But now I’m researching others TT and wow, those PVE players are so aggressive. They insult a lot to all those players who are not planning to play the game as they want.

I played a match a few min ago, and they insulted me just because I didn’t want to play the game as they wanted. I didn’t care too much as I needed to reach the cap too lol and reported them at the end.

Now, that’s a big problem as they mainly appear around 10.3 and 10.7, most of the time with the F111 and the Phantoms, so if you have a new guy (maybe a young one) trying to play WarThunder at those tiers with so many insults they could affect that new player’s mentality. Also, it is where you could find a lot of top tier premium jets for multiple nations, like China, Swedish, etc. which is also a problem for War Thunder as they could lose a person that could invest in the game.

Greetings

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