The issue of "PVE" matches

then the snail would have to abolish the grind system. in a game with silver lions and techtrees, you will always find people who don’t play “normally”. because bombing a destructible airfield module is also a mission objective.
I see the responsibility 100% with the snail. they don’t maintain the mode. so a lot of inconsistencies arise.

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Well, that was the pretext maybe, but not the reason.

What was the problem? It was huge rewards from one-way airfield attack sorties, especially with rockets. So a logical solution might be to reduce rewards for rockets, which actually did minuscule damage compared to bombs, increase airfield defences and increase rewards for actually surviving and returning. But we got Useful Actions instead: an illogical system which simply nerfed everyone’s rewards.

What are the farmers doing to grind the current event? Yea, one-way airfield attack sorties, preferably with rockets… WTG on solving that problem Gaijin.

They wanted Useful Actions and used F-4 rocket spam as the excuse.

3 Likes

I think you misunderstood me. I also appreciate to kill ground units in strike fighters or hunt AI planes formations. This topic is not about forcing players to play PVP.
I just don’t think that it’s OK when majority of player base during event is only focused on fastest way to make points which is only to get from point a to b and fire rockets, then die on aaa and repeat it.
As I already mentioned, for me it’s even fun to hunt them. But I don’t see it as good thing for sims overall.
I see that you play sims on some lower ranks so I am not really sure if you experienced an issue we are talking here.

And true thing is that this topic will be down. And will be back with next event.

And that’s 100% true. Because of farmers they always make “normal” players life harder instead of implementing proper solutions.

I understand the problems. but unfortunately I don’t see a solution.

there are 2 things to consider:

  1. if Gaijin intervinates the solution will be so radical the whole mode will be shaved again and not the farmers but all sim players will be punished again.

  2. asking farmers to play “normally” is very exhausting and leads to nothing.

unfortunately we have to hope that Gaijin will not react. the solution will 100% not be in the interest of the “normal” sim players. yes sounds crazy! but I justify this with the experiences of 2021.
and yes so it is now, it is of course also bad.

my personal solution is to play more WW2. there EC often feels just as good as in the past. there my facial expression is very relaxed anyway.

This is kinda my fear. Us complaining and then they deciding something like “it is small community we wont support mode, its easier to shut it down.”

No matter the ‘fear’ or ‘concern’ shown, normal players are easily distinguishable from the actions of this lot.

That being said, the botfarm I found went silent, and aren’t banned, so I don’t hold hope of it being looked at.

The process of chasing this up is just too much hassle, and too many make excuses for them not to be looked at, or checked out. (This is what those farmers, and those benefiting from this sort of thing want)

yes exactly. we experienced something similar in 2021. many had complained about zomber and abuse back then. certainly justified. but Gaijin’s response was “usefull action” and the bad nationsets and the like to punish ALL sim pilots.
I have the same fear as you.

…yes I don’t want to give hardcore fram bots the freedom to fool around.
solutions would have to be found.
but the problem is we sim players can’t trust our snail in this case. Gaijin does not make the decision in favor of Sim Pilots.

Remove useful crap system, ban accounts with extremely low kdr (dummy bot) control or ban accounts with extreme krd/min (you know, doing 20 kills in 5 mins).

Won’t happen, it is by far the best option bots have to grind and a lot of them buy premiums (70$ F4s). But what can happen is a worst useful actions, meaning that pretty much no-human with no premium time and vehicle will be able to get profit
Gaijin solutions are worst than illness 🤷

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Heh unfortunately you don’t understand a thing.
It’s not about grinding rp or sl. I don’t see so much ppl doing that besides event time.
I am not that sure if suicide airbase bombing is giving so much rp and sl to make that worth playing that way.
Rocketing a base is giving enormous amount of score points when compared to any other action ingame (7-8 suicide runs with rockets on F4 or Aardvark = 30 players plane kills)
I dont even see score points relative to any rp or sl on sims as there is a activity cap.
So one more time:

  1. These guys (farmers) do that only to fast run an event.

  2. They could do any other actions like pvp or other pve actions like strategic base bombing but they don’t see it as useful as it gives not enough mission score in short amount of time.

  3. And finally ask yourself a question if zombing should give more mission score than any other action in game (for ex. destroying the carrier, destroying a conwoy).

And one and easiest solution is to cut down mission score points for hitting the airbase.
My last answer to you, not sure if troll or not.

So again a lot of players are saying things like “farmers”?
Well, I consider “forcing PvE” to be very problematic in AirSB.
Things like the Chinese player in the following topic “giving the location of a PvPing friendly player in general chat to the enemy” is very problematic.
However, there is certainly a demand for SB in rocket bombing in F-4.

Personally, I feel that the best countermeasure for the current situation is to make it so that “the player aircraft’s strength gauge is greatly reduced by airfield suicide attacks, shoot-downs, and crashes”.

As mentioned above, the loss of an aircraft due to airfield kamikaze and the reduction of the strength gauge will affect the win or loss of the game.
Currently, even the camps that engage in airfield kamikaze often win that battle.
Therefore, increase the amount of gauge reduction due to aircraft loss. And increase the reward for victory.
Wouldn’t this make the game more balanced?

https://forum.warthunder.com/t/evidence-of-collusion-taking-place-on-the-sa-server-for-simulation-battles-the-act-of-usurpation-by-notifying-the-enemy-of-the-position-of-an-ally-in-general-chat-to-make-them-attack-the-ally/65584

I’ve never been a troll! it’s always easy to make such demands like yours. this demand means nothing more than: “reduce the rewards of the other players in the types of aircraft I don’t play!” nothing should be reduced. if fighter pilots feel disadvantaged, their rewards should be increased. Punishment mentality has never been my thing. Punish Gaijin. ok with pleasure. but not other Sim players
also my last answer

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I’ve always thought it should be easy to track if a player is dying on the regular too AF SPAA or near the AF, shortly after damaging the AF. If they do it too often (perhaps 2 or 3 times in a row without taking any other action) the rewards should be significantly reduced (maybe to 0) until they perform another action. (Even landing could be considered sufficient as “another action”) this would stop the botters/kamikaze farmers instantly without punishing the “legit” players. AFs are and should remain a valid target to attack.

So if I attack the airfield making enemy team to have x3 repair time but I die on the process, I get nothing, even if my actions are helping my team to win. If I kill and die on a dogfight would be the same or I can get the points ?

Probably gonna be hated, but why people hate no harmful ( farming kills) bots or only PvE players ?

Which is entirely why it needs some kind of diminishing returns after so many deaths. (note I only think you should get diminishing returns, maybe even 0 score when you both damage the AF and then die very very shortly afterwards from the AF, like say from ramming into it, 2 or 3 times in a row. Wouldnt stop the botters, but might slow them down a little)

Becasue I do the same. I attack the AF on a fairly regular basis. The issue is the “people” who take off from an AF. Fly in a straight line at alt to an enemy AF and then ram into the enemy AF whilst firing off all rockets. Repeat. Usually in a premium aircraft like the F4S. It generates a lot of SL/RP and is probably quite often scripted/bots

The concern for most, is that gaijin will look at the rewards these “players” are generating and nerf SBs overall economy, or nerf/remove the reward from attacking an AF instead of dealing with these botters in some way more targetted.

Its finding a balance. In the past, they nerfed some aircraft, like the Buc S2, B-29 and a few others, that were generating a lot of reliable SL/RP from bombing, by giving them rather insane repair costs (2.5x more than aircraft at their BRs) we dont want them doing that again, because of botters.

I’m going to have to test this myself sometime soon but I never play events, is it only giving high points for event mission points? (I dont even know how events work, I’ve never once tried one)

The Event points are literally the “score” you generate in a match (in SB you have 3x multiplier applied to it) I dont know how much SL/RP it generates, but rockets do seem to generate quite a bit of score (and thus makes easy event farming). If you have a lot of rockets, then you make a lot of score from a suicide a run, and then you have no flight back home either, you just take off and go again.

How many rockets are “a lot”?

Well. Something like the F4S can take 10x Mighty mouse rocket launchers for 190 rockets (which pack quite a punch at 1.9kg of TNT (equivalent) per rocket

F-111 is used a lot and has 24x Mighty mouse rocket launchers at 456 rockets

The SQV A-4 was used a lot too (but I dont think as much these days) 9x Mighty mouse rocket launchers for 171 rockets

Su-25k/Su-39 also gets used a lot with 8x S-8KO rockets with 160 rockets (which also pack a punch at 1.38kg)

Those are the main farmers I see (I guess because they have large rockets that do a lot of damage whilst also carrying loads) also if they are boosting an account to sell, US and USSR probably are the most in demand.

UK gets used a bit as well with the F4J(UK) (and other british phantoms) taking 13x SNEB rocket launchers for 234 rockets (which are about half the punch of a mighty mouse). Buts its rarer. I’ve also never seen a Lightning F-53 being used in that capacity either which was always slightly surprising