Dude SIM is litearlly infested with Iron Domers, the reduced situational awarness makes it easier to just select the missile on the radar screen, shoot it down and win. It’s just annoying especially when Gaijijn introduces planes like the 16CM PoBIT that have 6 missiles max. If the consensus is that the current meta is Iron Dome then the 16CM should go down in BR because it’s not viable.
Keep in mind that mach 3 / 3600 km/h should be closure rate/approach speed, rather than absolute velocity of the target vs the ground. So the proxy fuse of an r-77 travelling at mach 2 trying to intercept another missile would not trigger at all in a direct head on unless the target is subsonic, it would have to rely on direct impact - no wonder that isn’t consired a reliable strategy in real life
Proxy fuses not activating for closure rates over mach 3 by itself would severely limit iron dome meta in game, although probably not end it given the low altitudes and close distances involved.
Hey checkout this WT simulator compilation. It is super realistic game play! Really ground breaking stuff. Checkout the new texture pack too, the colors and depth look amazing Go iron dome meta.
closure rate max is 2650 m/s which is like mach 7 no?
It said target speed max is mach 3, not that approach speed max is mach 3? so the mach 3 part is relative to the ground
do you think missiles only work on things going sub mach 1? if that was true, missiles would be useless for targeting modern planes.
target max speed is mach 3 not that closure rate max is mach 3 difference.
it hasn’t affected me that much i dont think it should be a BVR thing but if someones using it to live inside someones NES i think its fine because that is just irritating but it should not be happening in BVR scenarios
Even if the target is travelling at supersonic speeds, the actual closure rate changes a lot depending on the aspect angle and the probability of launching the missile perfectly head on towards a maneuvering, supersonic target is pretty low. But if max closure rate is 2650 m/s / mach 7,7, then it makes sense for them to state mach 3 as reference ground speed for the target, yes - and that limit is almost never reached in warthunder scenarios. The problem with proxy fuse activation conditions is that an AAM doesn’t need to actually damage a target AAM with it’s warhead to destroy it; All it needs to do is to fly past close enough to trigger the proxy in the targeted AAM, which will then self destruct.
One of the reasons why the early AIM-4 falcons went without proxy fuses was because back then they had a nasty habit of triggering prematurely from radio noise generated by enemy ecm or the plane’s own radar, ground clutter at low altitude or even getting near the enemies’ chaff cloud. None of those problems were modelled in warthunder (at most there’s some missiles that deactivate their proxies close to the ground), but ingame you need some sort of real world proxy fuse restriction for small targets otherwise it will keep happening far too often.
So, wherever you get a “0”, it’s a point where fuze seeker’s duty cycle is on the limit, or beyond, thus the pK drops. Conversely, wherever you get any number, it means the fuze works within the limits, so the pK remains nominal.
To summarize, any shot against another small target (AIM eg.) above ~M1.0 closure rate is problematic and the faster we go, the more problematic it becomes.
Ive got a dumb question. Shouldn’t it be near impossible for a missile to intercept another missile head on? Shouldn’t it be difficult for our radars to detect a head on missile? The nose of the missile is conical. So when then radar diffracts over the conical shape then deflects back, Shouldn’t we get a radar return the size of a quarter?