To add on to RAGE’s point, I think the APHE nerf is also the wrong approach to take.
Let me first clarify that I did still want it tested before being rejected.
However, my central thesis is this. I have never met a single person who’s played with APHE, then played with solid shot only, and said “Wow, AP is so much more fun. I wish all rounds did this much damage”.
APHE may be unrealistic, but having high damage rounds is just fun. It’s fun to be able to click on tanks and watch them explode, not have to queue up a follow up shot because my solid shot round missed the ammo by fractions of an inch, and therefore only disabled the enemy (Let alone doing no damage whatsoever).
And I’d argue it’s fun in both directions too. Leaving aside the getting nuked in half a second by full auto APHE (Which I’m trying to address), it’s far more fun to take one hit and be sent to the respawn scene, than to be forced to wait, completely disabled and helpless, as your opponent readies another shot (Or multiple, if he’s unskilled/unlucky).
It also helps balance via allowing weakspot targetting to keep certain tanks in check. Take for example the T95. Many have used this as an example of a tank that’s victimised by APHE. I disagree. It’s a tank that’s actually allowed to be useful entirely because APHE cupola shots exist to keep it in balance.
If players with APHE couldn’t engage it frontally at all, then it would get a massive buff, and be forced to move up in BR… to a BR where almost everything fired at it can lolpen it. It would suffer from IS-3 syndrome, a tank that’s terrible where it is, but can’t be any lower without risking the complete annihilation of the APHE centric tanks below it.
The change that should have happened is a buff to solid shot/low caliber APCR/APDS/HEATFS to make their damage more similar to APHE. Some additional, angular spall created around the breach to help ensure near hits still do decent damage, and to help prevent the awful feeling of a center mass round doing no useful damage. And add some fragment ricochets for full caliber AP so that engaging tanks that have to be penetrated in weakpoints is a less obnoxious endeavour.