Now the map size doesn’t mean much, take Karelia for example. Remember when Gaijin released the ‘explore more’ decal? Then turned 60% of that map into a red zone lmao?
Yeah, I remember.
You can see how the maps were all bigger as you get to the edge/places you could climb/flank/go around that are now red zones.
Always love taking a slow tank downhill to try and get into a position that lets me shoot the capture point from a better angle than “hold w and die”, then get told I have 20 seconds to leave before summary execution. My 3 km/h reverse speed comes in clutch during these moments.
Because the production team has forgotten the original intention of their previous people to make this game, every update now focuses on how to “balance” the players’ income and ensure that players will buy expensive gift pack vehicles. Other new things are incidental. Looking at the naval battle, there is not even a decent planned route for 2024. This game has entered its death period, and I will only avoid buying new top-level gift packs, because the development of my technology tree is basically completed. This is also the player that the production team hates the most. They can only watch them play the game for free. They were really anxious, haha.
The Game died on September 11th 2019 when Gaijin famished the German Ground Tech Tree and went for modern vehicles and tech without any consideration. How has this game become more immersive and historically accurate by removing controversial vehicles, when vehicles of completely different Era’s fight together and each other? When axis and allies are on the same Team, etc?
Realmente quem joga muitos anos como nós que praticamnete pegaram no início do jogo, é muito triste ver o camiho que tomou o wt. Não dá para jogar de jato acima de 9.0; A equipe de desenvolvimento ainda não está preparada para essa s modificações sem sacrificar jogabilidade, experiência e tudo que a anos vem rolando. A pior desgraça de todas são esses missesis fox 3 que não funcionam na jogabilidade atual do jogo. O certo ao inves de ter chaff eflare que não funcionam seria ter jamming em pods para aí sim confundir os misses guiados por radar. Mas no atual estado de degradação do jogo acho que nunca isso vai acontecer, infelizmente, e hoje só jogo quando não tenho absolutamente nda de melhor para fazer tamanha insatisfação com o jogo.
Red Desert was and still is the largest map in the game at 4x4km.
Before the newer maps, the largest map in WT was ~3x3km, European Province, which is still the same size to this day.
lolwat? Highest SL and RP earnings in the history of War Thunder occurs today because of the feedback ~15,000 people sent in to Gaijin.
The fact your post claims games are dead is pathetic.
1- Then don’t spawn push their spawn? Or do you mean spawn pushing? Then don’t let them push your spawn.
2- This one makes no sense.
3- How are you complaining about a feature that only gives disadvantage?
4- This one also makes no sense.
5- Apparently World of Warships is bad too?
6- You just complained about spawn camping and are now complaining about one of the solutions players suggested to reduce it.
A significant number of maps allow shooting into the spawn from half-way across the map. 38th parallel and middle east come to mind.
If you spawn on the side that has the open spawn without cover - you’re screwed. If you spawn on the other side, it’s an easy win.
And the no go zones are not the solution. The solution is creating adequate cover at spawn AND introducing “dead zones” - that is, using hills and elevation in general to control sightlines. Red zones simply reduce gameplay to “hold W and facetank”.
Some maps are super horrible about it. You cannot even drive around the building on Berlin conquest to try and get behind the cap without getting hit with a red zone.
You can literally farm the south-east farm from C without any risk. It was one of my stupidest games. I won that game, so I’m not even complaining because I “lost”, I realize how utterly stupid the circumstances that gave free kills were.
edit: spawn, not farm. Even freud agrees middle east is a crappy map apparently
Poland, Fields of Poland, Abandoned Factory, Ardennes, and Carpathians all allow some sort of easy spawnsniping.
On winter Fields of Poland and the large version of Ardennes you can see the other spawn the moment you spawn in. On Poland one team can spawncamp the other from across the lake. On Abandoned Factory you can spawncamp the NW spawn hulldown from near the hill. Carpathians allows either team on the hill to spawncamp one of the spawns easily.
I was alluding to the fact that the spawn costs for choppers and aircraft are far far too low. The fact that all someone has to do is take a cap or just kill another player and be in a position where they can spawn in an aircraft or chopper with long range ATGM’s within the first 2–5 minutes of a battle…you get the idea.
I get why people spawn camp and really if the other team has killed half our team and has all the points then that is what it is. What does annoy me and other people is those that drive from their spawn around the edge of the map in order to just camp the other teams spawn.
I get that no go zones where supposed to deal with this but they seem to have been added with little to no though about their placement in some cases.
It makes perfect sense…there are tanks and planes that either need to come down in BR or go up…
Naval forces in WT are just a mess with ships missing armour, sitting to high in the water ect Also the progression in the tech trees could be better but thats just my own opinion.
This 100% Had a battle on Normandy the other day and got killed within 30 seconds of spawning in by an xm800 on the othe side of the map…
If players want to lose all their spawn points first spawning a helicopter, more power to them.
As for fixed wing… their spawn costs are about right.
600SP for dumb fire CAS which is 3x that of a medium tank, so SP per kill is worse than just spawning a tank.
850SP for basic guided weapons.
950SP for advanced guided weapons.
All good costs.
As for helicopters with AGMs, none of them are OP as all of them are well within the BR range of SPAA that easily deals with them.
There aren’t many.
Jadgpanzer IV’s the only notable ground vehicle that’s under-BRd.
Effectively none are over-BRd.
And aircraft, maybe 1 is over-BR’d, and a chunk are under-BRd; namely P51H5NA and F-15s are under-BRd.
It’s not a major issue as your post seems to imply, but a rather notable minor issue.
The game is in the worst sate ever? Many of us cannot even play it due to the Negative GE bug.I have been out a week. Still waiting for Gaijin support.
Many have to relog onto X boxes they no longer own.
This game is nearly dead. If they dont fix things fast, it will die really soon. They need to fix these things to if they want this game to survive another year.
Half team leaving after one death. There needs to be more severe penalties for leaving early. I constantly see this on matches.
CAS needs to have higher SP cost. It cannot be that you cap one point and can then spawn a CAS plane
Sound is occasionally broken. You cannot have sound based gameplay and then not implement good working 360 sounds. Sometimes you just cannot here enemy planes or tanks. It works 90% of time but it should work 100%
Instead of punishing players who leave, reward those who stay. It needs to be worth it to stay in matches, unlike it is now.
I agree. Single cap maps are the worst type of map, the 2 and 3 cap ones are just better. There are already mixed nation teams, but they are very rare. I wouldn’t be against them being more common.
Pretty much players upset at not getting what they want, making waves…
Like those who are upset at TO mode not being brought in, or being told that things don’t work because the devs want more from the premium players and all the rest of the whingefest induced by those who talk trash commonly…
All it takes is a bit of guidance and encouragement and maybe they’d see that it’s a user error rather than being told it’s the game, and to ignore everything and everyone that says to try a different method.
A content person will tell 1, a discontent person will tell 10, and in the age of social media, hundreds.
As someone whom has played both Enlisted and CrossOut in the past - Both games are very held back by Pay2Win mechanics.
In CrossOut, he who buys the most Meta weapons wins matches. Even moreso if most of his kind is on the same team in a match.
In Enlisted, he who has premium has twice as many squads, meaning he has more squad and vehicle variety, more flexibility and spends less time waiting to respawn. The more of his kind is on the same team, the more guaranteed a match win is. Not to mention some vehicles and weapons are locked behind a paywall.
Out of the 3 games; CrossOut, Enlisted, War Thunder - It’s War Thunder that is the least egregious when it comes to P2W mechanics, and it’s WT by miles.
Which is a shame, really. Enlisted wasn’t bad and CrossOut was fun, but the absolutely atrocious P2W ruins any fun most people could get out of either game.