The game is in the worst state ever

In those same historical battles each TT would have one third of vehicles /planes they have today as well.

US/Russia TT is close to 50 % prototypes/paper vehicles or outright made up tanks/planes.

Air rb use to be the bread and butter, but now its stale. Its not a sandbox where different vehicles have a roll and purpose.Indeed its just lighter fighter vs light fighter.Air RB should be pvep not pvp. Objectives should matter more than the pvp element. Why cant we have ai squads like in birds of steel? Why cant we have more creative ground target objectives than the current onces. Why can’t bombers have thier huge formations as lives for players and give intercepters to have a role/ objective. Attackers can have ai planes escort and ai attckers squadron too, which gives fighters a challenge to get thier target and more stuff to kill . Also fighters having a 3 ai plane squadron would be immersive and a fun experience. i want air rb to ber 30 mins and if pvp is all you want then there should be a mode for that but it shouldnt be air rb. Air rb should be about objectives and player’s should be an obstacle not the main objective. We should be encouraged to use everything in the game not because its meta but because it looks cool and fun.

2 Likes

M48 entered service with US Army in 1952, so M48 is out of the equation as well…

There are no paper/fake vehicles in the Soviet and US tech tree for War Thunder.

@TyphoonCro
And Maus would’ve entered service in 1947 at the earliest.

Fair, but M48 entered service only in 1952

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No paper …just stretched reality

2 Likes

A hard BR cap is an abysmal idea. It will lead to 5.7-6.3 and 7.0-7.7 being unplayable.

Heavy tanks are still very good, if you can’t do good in a Tiger II H or T26E5, you need to get better at the game.

Historical matchmaking is also a bad idea, it won’t be fun or balanced.

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6.7 and 7.7 is already unplayable for Germans/Italians and Israel

In what century would …at the earliest would Adats enter US service ?

6.7 is playable, and much more playable than it used to be. Germany doesn’t really have any 7.7 lineup anymore, so it makes sense that it won’t e very good there.

Well …7.7 …Russians get all types of prototypes ,even some that are pure Sci/Fi but Germans /Italians/Brits cant get their …

Leo prototypes could fit right in there for Germans …

3 Likes

Italy_Suffers is right, it would make all Cold War howitzers, early scout tanks, most mid-tier SPAAs, actual WWII HEAT-FS tanks, etc. useless.

Also turning the game into some sort of Destiny-/Helldivers-but-with-tanks is just a bad idea.

Soviets have zero sci-fi vehicles in War Thunder.
Germans have prototypes as well.

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Incorrect.

300px-Events_ST1SovietAssault1941

The soviets do have sci-fi viecles.

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Wacky events aren’t relevant to the vehicles in tech trees.

Maybe they should be a minigame option… ‘The COMMANDER has taken to the field!’

Ideally objectives are important to the point where not defending them will cause lose, which will ACTUALLY make PvP MORE engaging and fun by giving clear goals and objectives.

You really don’t have anything better to do than try insult and degrade people on the forum do you…

4 Likes

Funniest thing, I played Air AB for tasks and… Air AB map felt much roomier, fighters were better separated and there was much more objective oriented play around protecting strike craft. It was one of those canyon maps, so there was cover separating the ground objectives and stuff.

Biggest issue I see in air RB is map size. I’m a prop player, I like WW2 planes and it’s absurd that after take-off, I merge with the enemy in 2 minutes on some maps (ladoga) if I fly straight. If I sideclimb, my team still merges and dies and I gotta move in to engage. Sometimes Air RB matches end in total kill in less than 5 mins at air RB.

Now, I’m not saying we should go back to 15-20 minutes until first contact but… what about, this?

PROP planes:

  • Bring back old map sizes. Split airfields and airspawns into 3 sets.
  • On spawn, randomly (keeping squads together) assign planes in groups of 5 each, with a +1 somewhere to accomodate the 16 players (likely the center)
  • Place objectives between these 3 airfields.

This introduces a flanking element, as one of the flanks falling means back-up can arrive to the center and turn the tide.

Make distances such that at 400 km/h groundspeed, first contact occurs at 5 minutes (airfield to objective). Distance to objective should, at 400 km/h, be around 5 minutes as well. Given climbing is done at ~250 kph IAS, which is ~270 kph groundspeed (at least in my planes)… there should be plenty of time for planes to maneuver and adjust and manipulate the engagement until first contact.

Also make bombers spawn behind the interceptor/fighter spawns. Fighters should be making first contact, not bombers.

At the very least, this would reduce the furball issues because you cannot dogfight sensibly in a 16v16 mess. Now, make it 5v5 x 3… and there’s gonna be a good amount of fun (less than 5v5 in fact because of bombers and stuff)

2 Likes

Not for Germany, since the last change Gaijin just pulverized most of the lineups between 5.7 to 8.0 and now 6.7 face even more full uptiers than before. Germany win ratios just drop in certain BRs around 30%. Basically this incompetents destroy the German mid ranks.