he doesn’t need to be a nasa astronaut this is war thunder mate
I don’t think you understand? Your example paints me as a caveman and him as a genius when in reality there is nothing that gives him more say me.
you being wrong and him being right is what makes you look like the caveman that you said you are.
You aren’t capable of deciding who’s right. Especially since your track record is you’ve never been right once since I’ve seen you show up here on the website. You have a chip on your shoulder and are aggressive with everyone you type to. You won’t make friends or earn anybody’s respect acting like a child.
you are using personal attacks while saying that i am the aggressive one. personal attacks are against the forum tos.
if you want to argue follow the tos. personal attacks arent arguing.
I’m sure you do, especially since you felt so compelled to come to the forums and make a post complaining about it. You are very well allowed to, as am I.
Incorrect. You started with this.
It’s largely the planes. An airplane like a MiG-21S, is too bad with it’s weapons. While an A-10 has AIM-9L. In a vacuum this is fine, but it also ruins furballs. Which is how toothless planes are meant to get kills.
Everyone recognizes the issue, they say not to buy the 21S, it’s a scavenger. But actually it’s, try and shoot an R-3R, then realize the target is a Mirage. You can dodge everything you are dead from that second.
A lot of the FM’s are really bad too; the 21 has a much lower average speed than a MiG-17. So really it’s an extremely bad plane. It can only fly straight. I think a lot of planes are like this.
Gaijin’s FM’s are awful, their balance is awful, this is why the game ends so fast.
Well that and you can’t really furball a plane that’s about 15-20% better than the real thing. (entire US tree)
its all about the grind im afraid. People are just trying to grind as fast as they can to move on.
In my opinion, this is a cultural and game design issue. Gaijin’‘s’ F2P model incentivises the grind. Air RB exists to be grinded. Sim is forgotten except to be grinded and cheesed. Why play for the team when the only rewards I get are for kills, base destructions (of which you can share, btw), and ground targets destroyed? You getting a kill means less points for me.
Air Battles need developing. The whole game needs more developing, which I can forgive them because supposedly they’re still cooking up World War Battles, but surely they can also do a little for everything else besides more vehicles?
Some ideas I had after first seeing your post was, especially for top tier, is with even small matches is maybe team rewards. I think one of the greatest things they did was the fact that if someone finishes off someone you damaged you get credit, but like, that’s how actual air battles also work where you and your wingmate are going to be Fox’ing the same bandit because that’s a threat. Everyone should share in the bounty. Bases and ground targets should be removed except from specific game modes of which the default should be something like "Intercept’ where the whole point is one team is intercepting the other team or something. If your team wins you get the bonus, if you don’t then you don’t, either way everyone gets a fair share of the reward based on contributions or something because obviously people climbing to space should get less than people who did something. Also, if most people are trying to AFK farm or something then your team will get like no kills and you wont get anything anyway.
Also, I wish they could figure out how to implement maneuver kills, which also is a point idk how they will do any of the stuff I suggested, that’s a lot. I would imagine the first step is developing a way for the engine to know when you’re actually engaged with another player.
Also, Pilots should talk. They should have voice lines. Tank crews get voice lines, I want to hear more pilots doing coms and combat air control. I think it would be great to have for sim to allow for better communications since I don’t think we’re ever getting VOIP which is fine but give us something.
leaves no way for any plane that isn’t a purebred fighter to exist
Yeah, make strikers/bombers even more useless than they already are.
A lot of the problems would become better by having less players per match. In pretty much every single mode Gaijin crams as many players as they can on the smallest maps possible. Maybe Gaijin thinks that the average player’s attention span is too short for anything that isn’t a “16 vs. 16 inside a phonebooth” clown show.
I think you’re missing the part where a 16 v 16 furball of MiG-21S’ is still playable, but add 2 A-10’s and it’s suddenly not.
100% agree on this for MANY years now.
This is only one side to think about it.
If you wanna play AirRB as it is intended, winning a battle, it’s very difficult with the changes gaijin made, 25min battles, 16vs16.
A little bit ironic, but if you change these two limits to endless battle and infinite players, nothing would change right now.
Well it is called Air Battles to use a common defense on the forums.
ARB in its current state isn’t for attack aircraft and bombers. How many times have people gone out in a attacker to do attacker things only just to get yeeted by a fighter, thus not doing anything for their team, or just to have their targets taken by a premium F4? The game needs development as in the actual game modes we’re supposed to be playing.
The way the game is currently designed, especially for top tier, is working as intended. Its a mess and the way it is there isn’t room for nonfighers anyway. It’s why when I finally got my SEM, I just ground it in Ground RB because that was way safer than taking it out 10.3 ARB.
(Also nice leaving out half the sentence to try and make your point)
And leaving things the way they are now is going to work towards fixing things how?
This is the state already at rank VI and above, because basebombing has no effect to the battle.
Removing problematic things instead of fixing them is not a good idea.
Strikers/bombers deserve to have the same part as fighters in ARB.