The game has became less about who is better and has instead became about who is faster to the kill

Because as soon as you give a max range, people will do it at that range more, then you will be back on the forum crying that the range needs to be extended because you couldn’t get that one kill you wanted

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Ok so you’re just being confrontational for no reason here. You know nothing about me.

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Can y’all delete your chain of messages and take it to PMs so my thread doesn’t get locked solely down to you two

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That came off a bit wrong, i dont mean you specifically but other people who have brought up this issue multiple times. We first got the if you eject with in x amount the other player gets a kill. People learned to crash into the ground shortly after. So everything keeps escalating with changes. You want to increase the range plus at crashing into things added to give the closest enemy points and sl. I just dont see it as a good thing.

Like today playing a tornado full of bomb i was dumb and pulled hard up to try and get a missile shot with all my bombs still on and hit my throttle down by mistake couldn’t recover and crashed in front of the base. I didnt get a kill, and due to my own fault crashed. So no points and crew locked for 7 min or something at that point. Should the closest enemy have gotten points for my being dumb? no, i would have preferred if i got shot down to avoid crew lock. I dont think someone should get free SL and RP because i failed to remember i was a bomb truck.

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There is no reason to not make a positive change because a small group of people who want to see that change (see: not the whole group, also not the majority) would come back to “complain more”. The community complains about anything. If you used your logic universally the game would never see an update again.

There is no further escalation. There were two routes of leaving your plane without an enemy shooting you down and they just chose the other one. Remove both and you have no options but to give the kill.

Why.

Yes, because you removed your reward from the reward pool by doing so, and it hurts absolutely nobody to simply give the kill to the nearest guy who in reality would almost certainly have killed you if given time anyway… this game is extremely grindy as is without the enemy removing their reward from being a possibility.

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I don’t think someone should miss on SL/RP just because his enemy decided to “dodge” the missile by ramming into the ground.

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I’ve never really looked at it in that context just the whole free SL RP thing. Like people finding ways to exploit this by getting in matches and dying over and over again. With premium time the crasher looses nothing but the other person can lvl and gain sl, like the console exploit on xbox a while ago

yea and the grind is the worst part of WT. they keep adding more and more vehicles and increasing the RP to get there.

Well lets look at what you said specifically.

Anything missile specific is certainly a top teir only issue.

It takes longer than 5 minutes in prop teirs to reach any enemy planes and matches generally last much longer, this is again, a top teir issue, where there is no setup that can change the outcome of any engagement. It isnt an issue where the games are too populated or the maps are too small, it is simply the nature of how missile combat plays out in a game where death is relatively meaningless.

This can happen at all teirs, but its mostly bombers or strike aircraft, planes that have no chance of fighting back, ramming the ground to avoid giving people kills.

Teamkilling again happens at all teirs, but more often at top teir than anything else.

The only real issue in the prop teirs that can be very frustrating is players who do not know how to play just pushing for headons constantly, but you very well can outplay them and take them into a fight you can win.

This is certainly not the case at prop teirs, there is a significant amount of skill and knowledge needed to play well in a lot of non meta planes, but you can do it, and you can be effective in “bad” planes or in losing matchups.

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There are no ways to exploit this that can’t already be done with 2% more effort…

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obviously, but not the 5 minute games. they just eat head ons in props.

Correct… I am not counting dead air time for props. For those its like 5 minutes of climbing with 1-2 minutes of actual gameplay… almost less than jets in some cases for me.

What is your point?

Prop games last well over 5 minutes, even if you dont count the time spent climbing to the battle. Of the games I played this afternoon, the games at prop teirs averaged about 15 minutes, the games in early jets lasted about 7-10 minutes and the games in the high end jets lasted less than 4 in most cases. There is a clear difference in the amount of time spent in matches, and this hasnt really changed that much over the years. Prop games may have been a bit longer but they were often drawn out by one or two people who climb to space and wait out the match timer, and there is no fun in that.

That this is an issue, but moreso one to do with certain vehicle types not fitting well into the game, and hasnt ever changed.

In my experience, this seems to get much worse around big sales and events too. So probably avoiding playing during these times can help preserve sanity.

Or you can try to exploit it for easy grinding yourself (ala f8u-2 farming base bombing mig-21 R premiums)

As for more systematic changes:

  1. 3 runways with forced split into groups of 4 with 4 air spawn allowance for bombers/etc.
  2. Objectives that force players to use the full 64/128km map width to reduce player density and thus the rate of snowballing.

So you think your experience invalidates mine?

No? It’s an issue with people being reckless and suicidal.

My experience with props have been…

Take off at 24:45
Your team mows the lawn with bombs strapped to their planes and meets the enemy at around 21:45
You and a small group are climbing off to the side.
You have a battle with the enemy climbers
The guys lawnmowing all die (or the enemy lawnmowers all die)
Match is over with you only getting time for 1 short skirmish.

This changes if nobody else climbs on your team ('merica, f yeah") since I’m nowhere good enough to fight multiple opponents at altitude forcing a more methodical play which means the lawnmowers die even faster making the odds even worse.

I gave up flying america around “our cas is best” WW2 BRs and just went to sim for my fill of f4u-4 and mustangs.

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Yes, or moreso that I know what I can see in front of me and people have a tendancy to lie on the internet, especially when they are so emotional they can’t just stop playing a game when they stop having fun.

The quoting system on the forums really isn’t great is it.

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And you don’t think I think the same of you and of my own opinion?

my experience is that earth is flat. the experiences of astronauts shouldn’t invalidate my personal experiences and feelings.

Except there is nothing giving him more credentials.