The F-102A Issue, An attempt to notify the developers of their errors

This topic is made to prove:

  1. The channel losses of F-102A are not the same as the F-100D

  2. The AIM-4A/D are not inferior to the AIM-4F/G, but rather an equal.

  3. that AIM-4F/G do not fit within the F-102A

To Preface, this links to these Bug reports
F-102A incorrect Afterburning thrust
F-102A Missing AIM-4A/B/C/D Falcon Missiles
Incorrect AIM-4 Falcons on the F-102A
All Three of these reports have been denied


The Issue at hand


Insuitability of Comparing F-100 with F-102

To Deny the F-102A’s afterburner report, the Developers had used the F-100D manual to prove the current thrust (from dev server) of F-102A was correct (~1440kgf thrust loss / 25%), Not only this wrong. It is very wrong, As F-102A has no similarities in their propulsion beyond using J57, but both use different variants.

Denying reports while misinformed, and not checking

The AIM-4A and AIM-4D are not inferior missiles to the AIM-4F and AIM-4G “Super” Falcons, at worst they are side-grades, at best they are plainly superior. They accelerate significantly faster, are significantly faster in general, with a much lower time to target. This superiority in the major categories is not indicative of an inferior missile. Just because the AIM-4G/F are alphabetically later than AIM-4A/D does not make them worse automatically.


Engine Thrust of the J57-P-23A


J57-P-21A vs J57-P-23A

Within the respective Manuals, their installed thrusts static thrusts are as follows:

F-100D (J57-P-21A):

  • Military Thrust (100%) - 8,300 lbf [1]
  • Maximum Thrust (WEP) - 13,000 lbf [1]

F-102A (J57-P-23A): (5% Duct losses)[2]

  • Military Thrust (100%) - 9,714 lbf [3]
  • Maximum Thrust (WEP) - 15,238 lbf [3]

these are the intended thrusts on their engines, currently the F-102A (as of last dev server) 9,722 lbf of thrust on military thrust (correct within 0.08%), and 12,831 lbf on full afterburner (19% Under-performing), this is unacceptable, especially when Primary sources state so and the developers refuse to believe them.

Localhost thrust from dev server (5818kgf), 5820kgf was visible on the X-ray

image

Intake Geometries

As can be seen clearly on the F-102A and F-100D, their intakes are extremely different, leading to wildly different channel losses, with the F-100D, featuring a single large intake duct, with a path that changes direction within the aircraft as to make room for the cockpit

image [1]

the F-102A Features a Bifurcated intake duct, with a more direct route toward the engine than the F-100D, which would reduce the channel/duct losses felt within the engine. this is but once piece of evidence to show that the F-102A does not have the same duct losses of the F-100D

Air National Guard Refits of J57-P-21 with J-57-P-23 nozzle

[4]

In US Air National Guard service[4], the F-100 was later refitted with the J57-P-23A nozzle under Project Pacer [5] from retired F-102As.[6] While normally stated to increase the reliability of the older “eyelid” style nozzle on unmodified F-100’s. The Flight manual for F-100D/F also states that the Nozzle change “improves Afterburner performance”[1], which once again shows that the F-102A would not have the same losses as F-100D, as the F-102A Afterburner nozzle transplanted onto F-100D, with all else the same, increases the thrust of the J57-P-21A engine.

image [1]

The absurdity

The way the War Thunder devs have denied the report is not only incorrect (see above sections) it is ridiculous. this is the equivalent of setting the thrust of the F-14A based off of the F-111A (Both use TF30 engines). given how different the F-100D and F-102A are, the data should be fully incompatible enough to even consider it transferable between airframes, However the War Thunder developers think otherwise. which is absurd, especially when they have previously denied reports of the same engine in different aircraft due to duct loss changes (F-16 and F-15 with F100-PW-220 engines for example), then how do they think a different aircraft and different engine should have the same duct losses?


The AIM-4 Falcon and F-102A


The “Super” Falcon

It is often believed that the AIM-4F and AIM-4G are plainly superior to the earlier AIM-4A and AIM-4D, Hence the designation “Super Falcon”, however this is incorrect, they never received the name “Super Falcon” officially[7][8][9][10] While AIM-4F and AIM-4G have superior manoeuvrability (at the same speeds), they cannot reach the same speeds as the earlier falcons,

AIM-4 Falcon Variant’s velocities at high altitude

The performance mentioned here will be important in the Opening volleys of a match, and where people still maintain altitude.

Both AIM-4F and AIM-4G reaching at maximum, 1200 feet per second faster than their launching aircraft[7][9] maxing out with a top speed of 2.9 mach from a mach 2 launch at 40,000ft.[8][10]

image [8] [10]
Both AIM-4F and AIM-4G Graphs are identical.

as compared to the AIM-4A, which reaches a maximum of 1900 feet per second faster than the launching aircraft.[11] This leads to the AIM-4A reaching a higher top speed than the AIM-4F/G despite nearly half the launch speed at Mach 1.2 in the otherwise same conditions, however it does lose speed quicker.

image [12]
AIM-4A

AIM-4D is slightly worse than this, reaching a max speed of 1700 feet per second higher than the launching aircraft[13] and reaches a maximum speed of Mach 2.9 from a Mach 1.14 launch at 40,000ft.

image [14]
AIM-4D


in addition, the above graph from statshark, shows the earlier falcon staying faster up until ~7 seconds into flight, meaning it will have a significantly shorter time to target in most circumstances.

This can be corroborated within the game (dev server) with the in built missile comparison feature, where the superior speed is clearly visible, and also shows a quicker time to target
image RB28 is the swedish designation for AIM-4D.

AIM-4 Falcon Variant’s velocities at Low altitude

The speed of the AIM-4F/G is disproportionately visible at lower altitude, at sea level, and at a launch speed of Mach 0.8 (likely the typical you’ll see in game), the AIM-4A sees a top speed of just under Mach 2.2 [12] and AIM-4D seeing a top speed of mach 2.3 in the same conditions. [14]

image [12]
AIM-4A
image [14]
AIM-4D

Whereas the AIM-4F/G see a top speed of <mach 1.4 in the same situation, though maintain this up until 5 seconds in flight, which is roughly equal to the AIM-4D, despite the AIM-4D’s higher speed

image [8] [10]
The Graph is Identical between AIM-4F and AIM-4G.

The above shows that until 5 seconds into flight, the AIM-4A and AIM-4D are faster than the AIM-4G/F, by a large margin, meaning time to target is much shorter.

This is supported by the above graph, provided through StatShark, where the AIM-4D has a major speed advantage over the AIM-4F until 5 seconds into flight, after which AIM-4F pulls ahead slightly.

AIM-4 Falcon Manoeuvrability

The AIM-4F/G are optimized for high altitude manoeuvring, managing a maximum of ~32G at mach 2.9 which is their maximum speed at 40,000ft from the F-106A, while in the same place the AIM-4A manages ~20G[12], and AIM-4D manages ~18G at their maximum speeds.

*It must be noted that the Super falcons can only manage this at a speed and G that would be impossible for the F-102A to reach as the data is from the F-106A at roughly mach 2[8] [10], equalizing the launching speed, super falcons may only pull around the same at maximum, but will maintain this speed for longer than the earlier falcons.

While at sea level AIM-4A and AIM-4D managing an estimated 15-16G turn at its maximum speed (estimate based on mach 1 launch speed), reducing to 11-12G as the missile falls below mach 1.45 [12] [14], whereas AIM-4F/G outperform this, with a ~13G turn at mach 1.5 which is their maximum speed at sea level.[8] [10]

The “Super” Falcon and F-102

Aside from the performance differences of the AIM-4A/D and AIM-4G/F, the “Super Falcon” physically does not fit within the aircraft’s outer bays, (much like AIM-26), which primary suggest (shown by this bug report: Community Bug Reporting System) and is further confirmed by Gaijin’s own F-102A model in game which plainly displays the AIM-4F/G shown, clipping into the missile bay structure

In addition there is no evidence that the AIM-4G/F was ever fitted onto F-102A in the first place, shown by the lack of reference to the F-102A within the AIM-4F or AIM-4G SMCs, while it specific states only the F-106A[8] [10], both of which were made healthily within the F-102’s service life, this is compared to the AIM-4A SAC which shows F-89H, F-102A and F-101B, this does not apply the AIM-4D SAC, as it pre-dates any F-4 Phantom trials of the AIM-4 Falcon (beginning in late 1964)[15] while the SAC available to me is dated September 1963.
In addition the SMC for AIM-4G and AIM-4F only state the MA-1 Fire control system of the F-106A, and make no reference to MG-10 fitted to F-102A[8] [10]


Conclusion


  1. The F-102A Should receive its true engine thrust, roughly 6,900kgf from a ~5% channel loss figure,[2] as quoted in a primary document, and applied to the uninstalled thrust of 16,000 lbf on full afterburner. [3]
  2. The F-102A should receive its correct AIM-4A and AIM-4D missiles, which will help its performance, and remove the ahistorical AIM-4G and AIM-4F.
  3. Ensure future responses to bug reports require a much deeper look and research into when primary documents are involved.

The F-102A would be much improved if these changes were to go through, Providing it with enough thrust to effectively disengage despite its high induced drag thanks to its delta wing, greatly mitigating its lack of gun, and allow for it to more effectively set up a new missile shot.

The AIM-4A/D is broadly equal to the AIM-4F/G, and of which does not fit within the missile bay of F-106, and infact would be superior compared to in game.


Left: RB28 (AIM-4D) | Right: AIM-4G
*NOTE: This is from the dev server, the characteristics may be incorrect

I would also like to note, Even if AIM-4A needs further work, AIM-4D is ready to put on the F-102A due to RB28 being ready for the J35J/XS, as a placeholder until AIM-4A is finished, either, 1) AIM-4F can be kept as a placeholder, 2) transfer the AIM-4F seeker onto the AIM-4D as a placeholder


Sources


[1] T.O. 1F-100D(I)-1, Flight manual F-100D(I) & F-100F(I) - 31st July 1973
[2] F-102A Flight Training manual
[3] T.O. 1F-102A-1 Flight manual F-102A & TF-102A - 27th December 1971
[4] F-100 Super Sabre in action - Don Greer
[5] North American F-100 Super Sabre - Peter E. Davies with David W. Menard
[6] Air National Guard: F-100 Restoration - USAF Master Sgt. Vincent De Groot
[7] AIM-4F Characteristics Summary - September 1963
[8] AIM-4F Standard Missile Characteristics - September 1963
[9] AIM-4G Characteristics Summary - November 1971
[10] AIM-4G Standard Missile Characteristics - September 1963
[11] AIM-4A Characteristics Summary - September 1963
[12] AIM-4A Standard Missile Characteristics - September 1963
[13] AIM-4D Characteristics Summary - November 1963
[14] AIM-4D Standard Missile Characteristics - September 1963
[15] Canadian Museum of Flight - Hughes AIM-4 Falcon

I would like to thank @Nostalgistic, @Jadenbetter-live, @Ramonnoodleseuro, @lglscs and @Geamr for helping me compile this together.

48 Likes

crazy how this is technically the major vehicle for the US tree this update and they got it completely wrong

11 Likes

Wait… they actually used docs from a different plane to model this?

Honestly doesnt surprise me anymore

12 Likes

Crazy? I was crazy once.

2 Likes

Selective realism strikes again.

So, why did they add the RB 28 (AIM-4D) to the J35XS when it already has AIM-9Js, which are FAR superior? According to that logic in the developer’s comment in the bug report, the J35XS should not get the RB 28 because it’s INFERIOR to the AIM-9J.

Edit:

Also, I am surprised that Jaden’s report that Super Falcons are too big for the F-102A’s weapons bay was accepted, but no further action was taken except for denying AIM-4A/C/D reports.

They should not do that. Instead, they should respond to that bug report and start removing the Super Falcons from the F-102A, just like the AIM-120A/Bs were removed from the F-15’s MRMLs because the fins are too big.

14 Likes

I don’t think it’s wise to use statshark for comparison in this topic specifically, but the comparison between the aim-4g and rb28 (aim-4d) with the ingame tool for speed and distance is more than enough to drive the point home.

1 Like

kirobetter-hold-up-this-writing-fire (1)

6 Likes

This plane NEEDS a second look from the devs… I’m honestly flabbergasted it’s seemingly been screwed over this much, it could be such a fun plane to play but with all these glaring problems I’m really worried it will just become another aircraft consigned to the “annoying hurdle to grind through” category

3 Likes

They’ve given the new Greek tree - the tentpole content of the entire update - this largely wrong F-102, plus a whole Sabre variant that Greece never operated.

5 Likes

pretty much everything is wrong with it, you name it, its probably wrong

1 Like

You can’t have inferior missiles on a plane, thats what they say?

Okay… great, remove all shit missiles you have to grind through to spade a plane! No more stock grinding through Magic 1 on a plane that can have Magic 2’s. No more 9B or 9D on planes that have Aim-9G!

This is going to be the best new thing of this update!!!
No more inferior missiles on planes!!!

Edit: Wait, I assume they will be consistent with this… Could that be a wrong assumption??

9 Likes

If i were to be teatrical, i would name this thread “The hidden dagger: the serious issues with the F-102 overlooked by the devs”

1 Like

This is a topic about the F-102A, not F-86EM.
F-86EMs were operated by Greece until the 1960s…
What are you on about?
The engine being wrong doesn’t mean it’s not a real aircraft.

JF-17 is over-sized, and the issues with F-102A exist as well.

I don’t see WTRTI data showing the thrust of F-102 in War Thunder @Master_Teaz
Will be able to check tomorrow though.

image
from localhost

5818kgf is visible
on the dev server it also showed 5820kgf when spaded for the max thrust on the X-Ray

as i said in the original post, it should be ~6900kgf of thrust with the known 5% channel losses

1 Like
  1. This thread is about the F-102 not the F-86, Greece or the JF-17
  2. The F-86E(M) is currently a Canadair Sabre Mk 6 however the F-86E(M) in real life was a Mk 4 so it’s got the wrong engine Community Bug Reporting System
7 Likes

i really doubt that the devs spend 6-12 months working a vehicle, it seems like they just outsource the model, copy code from the most similar existing vehicle and wait for the community to bug report everything

8 Likes

They unfortunately do the same thing when they add vehicles as well. It’s subjective, depending on what they choose and do with it. Then give a bunch of excuses.

Thanks for making this, all of you. This vehicle deserves better. I appreciate them adding the Delta Dagger but it should’ve be done correctly from the beginning. In its current state, the 102 is far from reflective of its real-life specifications.
Here’s hoping they do something about it. You guys are so dedicated to fixing this, I really admire it <3

4 Likes

I appreciate the localhost screenshot, thank you.


I personally found the F-100 comparison weird, cause we have an F-106 to compare to.
F-106’s channel losses are effectively nothing, and that’s a stronger comparison to me.

@FlyingOstridge
Thank you for repeating my takes.
Glad to see all of us sharing those takes. Shared takes are powerful after all.

yep, I have no idea why the Gaijin devs decided to compare the F-102A to F-100D, its truly baffling