Update 2.59.0.43

Aircraft

  • A bug that caused a significant decrease in the probability of incoming missiles being hit by fragments from other munitions has been fixed.
  • F-102A (all variants) — the static thrust and thrust at altitudes of 9–15 km has been increased. (Report).
  • MiG-23M — a bug that caused the research of the S-24 modification to require the UB-32 modification instead of the B-8M1 modification has been fixed. (Report).
  • Su-33 — the maximum payload capacity has been increased. Total capacity from 6500 kg to 8040 kg, per-wing capacity from 2500 kg to 3000 kg. (Report).
  • F-84B-26 — a bug that caused the rear wheels to not touch the ground in the hangar has been fixed. (Report).

Sound

  • Arjun — the sound of the engine has been changed from the Leopard 2 to the Leopard 1, as it has the MTU MB 838 engine modification.

Locations and Missions

  • Golan Heights — a bug that caused a cruiser to spawn instead of a catapult carrier for one of the teams has been fixed, starting positions of the aircraft carriers have been adjusted. (Report).
  • Darwin Hill — a bug that caused aircraft in top-tier battles to spawn too high and too close to the tank battle area has been fixed. The tactical air map has been corrected. Previously the names of specific locations were wrong.

Interface

  • A bug that prevented the switching of the vehicle type in the crew training window with the cursor and selection button when using a controller has been fixed.

Graphics

  • A bug that caused the image in VR to jitter when using DirectX 11 API has been fixed. (Report).

Other

  • The lists of additional random ground vehicles in Ground Battles have been updated:
    • The following vehicles have been added to Arcade and Realistic Battles: M10 Booker, M1296, sWaTrgInf, T-72B3A, Ajax, Arjun Mk 1, BTR-3E1 (Japan), Harimau, Leopard 1A5BE (France), Eitan (P), Hunter AFV, Merkava Mk.1.
    • The following vehicles have been added only to Realistic Battles: Tor-M1, M41D, FK-2000, NOMADS, Osa-AKM (Israel), Tor-M1 (Israel).
    • SIDAM 25 has been removed only from Realistic Battles.
  • The lists of additional random aircraft in Naval Battles have been updated.
    • The following vehicles have been added to Arcade and Realistic Battles: Me 210 A-1, Washington B.Mk.I, Hawk T Mk 1A, Welkin F.Mk.I, Ki-93-I Ko, L-39ZA/ART Albatros (Japan), WM-21, WM-23, Me 210 Ca-1 (Italy), Me 210 Ca-1 36.M (Italy), Fw 190 F-8 (Italy), Héja I, Héja II, SE.203 Aqui lon 203.
    • The following vehicles have been removed from Arcade and Realistic Battles: B-57A, IL-28 (Germany), IL-28, IL-28Sh, Tu-14Т, IL-28 (Italy).
    • CL-13 Mk.4 has been added only to Realistic Battles.
  • The secondary weapons available on the following additional random aircraft in Naval Battles have been updated:
    • Ar 234 C-3 — a preset with 1x 1000 kg bomb has been replaced with a preset with 3x 500 kg bombs.
    • A-26B-10, A-26B-50 — bombs have been replaced with torpedoes.
    • Tu-4 — a preset with 40x 250 kg bombs has been replaced with a preset with 20x 500 kg bombs.
  • A bug that sometimes caused the startup splash window to display indefinitely has been fixed.
  • A bug that caused the game on Mac to crash when switching to cockpit view in a cockpit with mirrors in it has been fixed. (Report).
  • A bug that caused the game on Mac to frequently crash with the following error text: “(libev) select, err=22”, has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

6 Likes

Will it go down to 8.7 by current stats ? lol

5 Likes

as long as it still deos not have better missile or at least the gunpods its useless

1 Like

No reverting the addition of more frontline SPAA to the 11.3-13.0 bracket in NE?

7 Likes

Criticism is often held by me, but sometimes things must be addressed, like this: (alright who flagged this, barely anything inappropriate in this but a few F’s to get the point across… if was the f’s, fine removed, but this is still extremely valid).

I still thoroughly believe this is a STUPID MOVE by the devs, why/what are they so fearful above jet bombers in naval battles, let alone high capacity bomb armed aircraft.

You lot snuck those changes in last minute into the August BR change so we couldn’t object to it & now you’re tiring up loose ends for your change.

Gaijin Entertainment, Fun for all modes but the fun police for naval battles as you continue to remove critical features from the mode to water it down to a constant slug fest.

Also a massive kicker here’s the Tupolev Tu-14T jet torpedo bomber, you go through the trouble of adding the first parachute dropped aerial torpedo to the game an specifically for this aircraft & within a few months you remove it from the mode…

Furthermore you didn’t remove the B-52H nor the Tu-95M when you did this & tbh they’re more devastating than the twin engine jet bombers, especially when the B-52H carries more 750lb bombs than say the B-57B or even the SO.4050 II that were already excluded. An for the Tu-95M it carries several types of high capacity bombs that most twin engine jet bombers could only carry one or two of them.

And to drive this point even more home, naval AI AA or hell any player that doesn’t have the IQ of a turnip with manual aiming, assisted by radar guided tracking, or missile armament that’ll defeat most bombers in one to five missiles (depending on missile type).

I say turnip as I’ve watched a Type 103 missile destroyer get angry at being bombed by a B7A, scream in chat for several minutes, even through they’ve a 14000 metre range SAM & 12000 metre range guns…

Utterly ridiculous.

Hmm hah hah hah hah hah, next part…

Soooo for much of the life of separated BR’s for modes, you bar certain jet aircraft or bombers & also aerial AGM’s… last update the Yak-130 was permitted before being removed (even through most SAM’s batteries outrange it by 3×), an now you say screw it & give the french an aircraft armed with AS.20 AGM’s all while blocking past aircraft with said missile. An yet here you’re adding another pointless AGM to this mode that you fear so much being too powerful against 8.0 ships (newsflash the Ki-148 AShM exists at 2.3 that’ll sink 8.7 battleships).

So can we maybe get other aircraft armed with AGM’s again, now? Or will you back peddle this aircraft?

4 Likes

Revert this “fix” immediately

6 Likes

no thanks we want SPAAs to be able to intercept CAS munitions in GRB so SPAA isn’t useless

2 Likes

Then only fix it for player SPAA.

Leave it be for AI SPAA and player air-to-air missiles.

5 Likes

1 of 2 Major F-102A fixes done

Now just to get the correct its weaponry

https://community.gaijin.net/issues/p/warthunder/i/2QT3PETojLxZ
https://community.gaijin.net/issues/p/warthunder/i/aIZhH0DgR2Rh
https://community.gaijin.net/issues/p/warthunder/i/x9crxGM0oagt
https://community.gaijin.net/issues/p/warthunder/i/hby3kDe71MEQ
https://community.gaijin.net/issues/p/warthunder/i/Q0mAldxy3sQq
https://community.gaijin.net/issues/p/warthunder/i/VdgPfytXaUgv

4 Likes

Good, but that’s just one issue out of many that need to be resolved for the F-102A.

Fix and add the SUU-11 gunpods and legacy Falcons.

2 Likes

Good news: 18% thrust increase!

Bad news: still can’t kill anything! :)

3 Likes

it’s only at take off speeds or very high altitudes

No one plays the random free vehicles because they have lvl 1 crew and are stock. Change them to a max level crew and spaded and people maybe actually want to stay and play

I wonder what this is


I know you see my reply

I can’t think of a faster way to kill off playerbase loyalty for good and kill the game dead than making the grind entirely pointless in this way. :)

Why not give them all max crew skills as well? Save us all time actually having to play the game, we could all get on with our lives and do something else, really.

2 Likes

It’s only for the 2 free tanks you get in every game? Why would for example stay and play an AA without proxy missles because it’s stock?

They added them so that people stop leaving after 1 death. But they are stock and have crew lvl 1. It makes way more sense then to just leave and play your (hopefully) not stock tanks.

Why we still can’t compare Pantsir SM-SV 95Ya6M FM performance?

Afaik it’s the only missile you can’t compare.
Is it to hide the bs flight model or what?

Depends on the nation, everyone uses the free Pantsir and ADATS, no one uses the free Otomatic or the Pumas.
They should give just 1 MBT for each nation, spaded with 50% crew, only if you have less than 2 tanks on the lineup.

Nothing is wrong with this patch.

Some AAs are fine because some of them only have 1 missle type but playing a normal tank with no engine upgrade, stock heat, super long reload because crew lvl 1 is just annoying