The airfield repair zone needs to be much bigger

Yep. Throttle to 0%, air brakes and landing flaps will make the plane pretty much stall after a few seconds, you just need to make sure to properly approach the runway and not reach it at Mach 1 lol- then, wheel brakes will make the plane stop entirely before you get to even halfway through the runway.

There is no need for bygger runways, there is need for you to learn something about your plane.
Such as: speed, alt, time for breaks for flaps and the hole landing style. The problem isnt the game.

By default the controls use ‘b’ as brakes, but that’s merely both brakes, left and right being set to b. If you use seperate keys you can make the plane really spin.

That’s the idea behind what was said.

You could add q and e to left and right brakes, and that’d REALLY snap some landing gear.

I can try to look for it.
It was quite comedian landing… (using flaps on F15 on belly landing may result in sudden lift) while doing it on 500km/h

Cant copy the link just says error.

But fight details:
image
image

Hope that helps.



Just a smidge bigger.

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Some pilots do this…

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Well you are still close :D

In the RC model community we always said “as long as all debris is scattered in the same direction, it’s a landing”.

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In War Thunder you can land any aircraft properly on the existing runways. But you just don’t have time for it. The runways are too close to the fighting to allow for a proper landing.

And the round duration doesn’t allow it either. After all, you want to get back into the game quickly.

So you land without the landing gear and therefore brake faster. Very easy.

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nah bud.

Drop the skill issue bs.

I try to fly well, not to smash into the ground when playing CAS, and taking care of enemy planes and AA when im in a fighter.

I honestly don’t give a toss about the “skill issue” tripe im hearing from people, and most people are belly landing in ground battles, even people who are denying it in this thread.

Just play a few games and see how many people are plopping down.

The difference is i admit it.

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Well if you cant land properly what do you want me to say?

You say you can’t land an F-15 wheels down without going off the end, yet I can do it with half the runway left: https://www.youtube.com/watch?v=ud_3y9psMjo

The ONLY time I belly land is if my plane is too damaged for me to be able to land safely wheels down, or if my landing gear got shot off etc.

Even then Ive landed wheels down plenty of times while missing half a wing or various other bits.

The excuses people in this thread have made for belly landing are confusing. “The maps are too small and combat is too close to land with wheels”. I mean really?

yes, but making it worth it would be rather difficult, since the repair times are really short, so you would loose on time.
So balancing this with the rewards will be a challenge

and still we have realistic battles (former historical battles) and simulator battles.
Also Gaijin markets this game as having realistic battles.

So I think for sim it would be a good thing, and at least an option for RB (maybe RB EC)

yes, though idk about nose wheel steering. At least there is no animation for it.

Why going 500km/h when landing speed is below 250km/h?

Well, you ARE the one complaining over that it`s so damned hard to land

You have plenty of time.
Airports are close to the battle, you’re right, but not because you can’t land properly…
Only a few game maps, here in the game, are modeled historically correctly and from a fairly accurate distance of an airport from the place of the real battle, I only know of two that I’ve looked at, and that’s Stalingrad and the Mozdok front line, but you have to remember that the airports for those real places were wartime at the time when planes flew on them, which have ARB br +/- 2.0/2.3 … for higher-placed planes, those maps are already short…
There were large maps where you flew to the place of the battle for 7 minutes, climbed and looked for the enemy, but given the holy grail of this game (head-on = kill or next game), there was a lot of crying here that it was boring, you fly somewhere for a long time boringly and then it’s over in a few seconds, so the maps disappeared…

Unfortunately, a lot of players play the game like a standard shooter from the perspective shooter, so quickly to the middle of the battle and either it’s a success and one or two quick kills, or the game ends quickly…
How many players play like that, it’s obvious, almost regularly about 60% of players on both teams are out of the battle within two minutes…
So the characteristics of the plane, combat tactics, these players don’t care much…
Purely logically, for these players the best would be a flight game with air-start and in case of damage, immediately jump out of the plane and quickly respawn in another plane…
So then the considerations - new topics, here on the forum, some ARB remodeling, are completely unnecessary… Gaijin optimized the game, as most players like and have fun…

Well, I don’t know, but it’s starting to make sense why Gaijin created Aces Of Thunder, a paid simulator for VR, historical maps, historical sets of machines, historical missions, not just hellish furball… approaching real control, I assume it will depend on the level of play, correct use of the airplane’s properties… etc. etc. … I’m curious about the first streams from the game…

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That massive bank though

Just make a suggestion for airfield arrestor cables. The wording kinda made it sound like a skill issue.
I just did a test flight, and I will agree that the F-15 brakes are really weak compared to some fighters, but I was still able to land and stop at around the halfway point of the airfield.

How much time do you think it should take to repair a damaged plane?

I’d say any more than 10% of the battles (2.5mins for the total repair+takeoff) would be unreasonably long. Even having 90 seconds of time when you can’t do anything is a bit much in my opinion.