Currently, the meta way to land one’s plane is to belly land or use the gear to absorb some of the slamming energy and belly land, OR land normally then turn and break the landing gears.
The landing brake is too slow, and some planes like F-15 does not have a drag chute.
It makes no sense whatsoever that a highly advanced airfield capable of repairing literally deformed/burned planes, would have no logistics/recovery team on standby. Tow trucks, Recovery vehicles, Crane trucks etc.
Belly landing is more reliable than using the landing gears, even in simulator battles I see people straight up throwing the plane into the ground than waiting until the plane fully stops with the landing gears.
Sorry, I’m not buying it. I don’t fly a single aircraft in WT where ‘landing mechanics’ are an issue.
Whit proper approach technique and reasonable speeds you can land any aircraft in WT with no problems.
But if I - again, as I observe regularly - approach at high speed, then kick out the landing gear barely below max. allowed speed, then slam onto the second half of the runway (or its close vicinity often, as actually landing on the runway also seems not to be in the interest of our pilots…) at 250 knots, and then still expect to come to a stop before the concrete makes way to pasture…
Guilty as charged. I am in fact one of those that come in about double the speed recommendation, flare, belly smack and slide to stand in about 20m. Thank Gaijilla for max level crew.
yeah this is a massive skill issue. drop your airspeed way before the runway and land with flaps down. youll not even make it half way on the bigger runways, and the small ones are still plenty of room if you do it propperly.
You claim a game mechanic is wrong, when everybody else is having no issues with said mechanic.
I’ve accumulated tens of thousands of landings in quite a handfull of flight sims in the last 25 years, and see zero issue with landing in WT compared to those other sims.
So how or why should a mechanic that works be changed?!?
I always wondered why Gaijin put so much effort into modeling airports…
Sometimes there is airspawn in the game, but mostly it’s a “game” takeoff with the collision system between planes removed, instead of pilots taking off in pairs, it’s a race to see who gets there first. Some shorten their takeoff outside the runway, someone drops a bomb here and there to enjoy a teamkill, etc.
And landing… let’s take it as a game, because otherwise it’s terrible, for many players things like landing approach, landing speed, landing flaps, landing gear, are downright annoying things… but the game allows it, so, that’s it.
I could probably imagine this mechanic…
takeoff in pairs
active collision mechanics
lower level players would take off first, then the highest ones
in case of repair-rearming, respawn in front of the hangar and drive around taxiways…
But that would be a shame, how tedious and boring it is and there would be a lot of players who would gleefully abuse it…
For those who are interested, you need to find out what the landing speed of a particular aircraft is, the speed for extending the landing flaps, the speed for extending the landing gear… and for your interest I am attaching a few pictures of what a real landing looks like…
Yeah, I was so upset when I realized the new high tier airport in “Firebirds” with - as was teasered “a reliable light signaling system” - didn’t have any of what one would expect under that name, like a working PAPI or VASI system.
Or even a GCA system? After all the new airports have those modelled quite prominently…
But pilots, prepare yourself! Knowing your aircraft and how it behaves is crucial. How do you expect to be able to conquer your opponent in your aircraft, if you do not even master the Fundamentals of Flying - Take off andLanding?!?
I prepare by looking up and flying by the relevant limits every time I “transition” to a new type:
And admittedly I go even a step further, and usually make a custom speed gauge with the destruction speed limits marked for each aircraft. There are a lot of types with different speed limits, and I’m not good at knowing the many numbers by heart…