but also it does work. i’ve tried it and its worked over 10 times. i dont know what kind of warning the target gets but sometimes they dont seem to react
honestly i think its more reliable than locking the target because your radar can’t get notched that easily
I mean it took until 5.XX seconds to get a launchable lock, and even then it kept dropping lock as it got sooner. It doesn’t really seem like it’s working
THE '90s might come in a mid year or September if i am right, but there are some changes that MUST need for yesterday about some radar bugs, ARH missile mechanics and etc
Here’s a couple of AMRAAM firing envelopes I found in a British report on the Sea Harrier programme. The report is from the mid 1980s, so is referring to the AIM-120A. There are no launch / target conditions included with the Sea Level one, but seeing as it is based on Sea Harrier it is likely sub-sonic launch (like the medium altitude one is).
Its nice to finally have hard data, though the wording for each specific region is confusing, considering 15nmi is ~30km , with each graduation being 10 km (range axis), if it was consistent units it would make sense(an immediate 3G defensive turn is made on missile launch, makes up the innermost region of the forward hemisphere). as it would otherwise mean that the target is reacting to the missile before launch, which would change the geometry, in the first place.
And on top of that no mention is made of the seeker going active (or active off the rail), though it may make sense to occur at about ~15km or so.
That did strike me as a bit strange. I personally find the rear aspect performance at medium altitude very impressive. That graph shows the AMRAAM hitting the target from a lunch range of about 15 km, the AIM-7F’s max range in game under those conditions is less than 8.5km.
If it isn’t performing according to the charts flame posted it will simply be fixed, my model performs according to the charts so we know it was relatively accurate already.