Team selection based on aircraft played

Sweden formally joined NATO in March.

https://www.nato.int/cps/en/natohq/news_223446.htm

I support this because it would be a final nail in the top tier coffin as far as team balance goes.

Just looking at the available top tier games right now across CIS, EU, NA servers and here are the rough player counts.

23 USSR + CHINA + GER
43 USA
17 JAP/SWEDEN/ITALY
6 FRANCE

So if you want to eliminate the potential of duplicate planes at top tier…you end up pairing up basically everyone vs USSR + CHINA…with maybe France thrown in for reasons.

Across all of the lobbies…there are 66 NATO players…and 23 Eastern block players. That count will go down in the future as Germany is going to be pure NATO tree going forward.

So yes this is a fantastic idea and I support it. All those red side players are just going to have to learn how to play better or quit the game.

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I vote 0 cause this is a discussion thread not a suggestion.

I know but it is quit recent and the planes we have in game are from an time when Sweden wasn’t a member

This difference is problematic and is probably the main reason why my idea couldn’t work. I hope one day there will be more eastern block player.

I was thinking of making a suggestion like this lol

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+1

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Wow Bro been wishing for something like this for AGES
Anyone playing Simulator the mixed vehicles of different factions make it a nightmare especially on Tanks where you have same tanks on both teams so avoiding Tk’ing is almost impossible

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I’ll probably make a real, more detailed suggestion before the end of the week. I have the impression that the simulation mode community is quite unanimous on this subject.

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I hope it goes through because it will finally kill of top tier simulator as a game mode considering the fact that NATO mains will never find games at 12.7 or above due to how imbalanced the teams will be.

The teams could be rather balanced (maybe) because it would allow to have the USA against almost the rest of the other nations (if we put for example the Swedes and the French with the Russians)

This is an example of a 13.0 lobby that I just got out of while playing F-15A.

Under your proposal…Sweden and France would be treated as NATO countries and therefore would be on the Blue side. In these conditions this lobby would be 23 NATO players vs 3 USSR/WP players.

Following the end of that game…the only available game for me is a fully mixed battle because there simply is not enough USSR/WP players to actually support these kinds of changes.

At the same time you base yourself on the top Br of the game which presents the most unbalanced clashes of the game, the games lower Br are more balanced in terms of number of players for the Red team

13.0 is very hard for red.
Facing AMRAAMs, better FMs, Radars and RWRs plus the blue zerg…
Planes like the Su-27 could help, but it sits completely useless at 13.3 without Fox 3s.
No wonder, that no one wants to join.

12.7 is better though. Mig-29+R27ER is a strong counterpart.

But US planes are more popular and more numerous, so this approach is tricky.
All the Mirages, Drakens, Viggens, ect. would need to go to the red side, making the whole Nato vs Warsaw matchup obsolete

Okay lets look at lower BRs then.


7 NATO vs 3 USSR. (This is assuming German guy isn’t in NATO plane)


8 NATO vs 2 USSR


7 NATO vs 2 USSR

I am not going to post screenshots of every game at 10.7 - 11.7 because there are more of them and it will just make the post even longer. But there aren’t really enough sim games that the players cannot be counted manually.

72 NATO players vs 68 USSR players by my count.

So…basically on any day of the week where USSR stuff is not basically the best-for-the-rating it will be a NATO stomp fest and nobody that wants to play NATO will be able to find games.

So we are almost balanced for this Br bracket.

I know that the solution I am proposing has flaws (especially for the highest Br) and I know them, the lack of Russian players above Br is even one of the flaws mentioned at the beginning of the topic, however it is one of the only solutions I see to make the simulator mode more realistic

Making the game more realistic doesn’t mean that the gameplay will be better.

I know, but we’re still talking about a game mode called “simulator” and which must (in my opinion) be as realistic as possible. I don’t even understand the point of playing the mode above 12.0 because it’s the same abions on both sides, which is completely fanciful

I would like to point out that the Q&A presenting the game on the Gaijin website states that: “the simulator battles, on the other hand, are suitable for those who want maximum historical accuracy”

War Thunder is also a game.

If you make the game mode historically accurate then nobody will be able to play it. What chance does a P-51 have against an Me-163? What chance does a MiG-29A have against 3x as many F-15A? What chance does a MiG-17 have against an F8U-2? Would you want to fight me and other players if I had more planes on my side and they were outright superior to yours in every single way?

The fact that the underdog side also has the lowest player counts shows that is not the case at all.

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Balancing by the Br is one thing, but facing planes identical to the ones you play is another.

Obviously it’s a game, obviously it can’t be perfect, but I hope I have the right to expect a little more than the minimum, it’s a simulator mode, the balancing is done by the br of the planes, it’s understandable, but the clashes should be at least a bit realistic.

Personally when you talk to me about a game mode called simulator, I expect to have encounters that would resemble those of the past, to find myself in situations of wars of the last 100 years, and to be honest, the game succeeds in this rather well up to rank 5 or 6.

The fact that the last two ranks are plunged into total chaos is not normal, solutions should be found (the one I propose is surely not the best but it is not the only one)