Team selection based on aircraft played

Wow Bro been wishing for something like this for AGES
Anyone playing Simulator the mixed vehicles of different factions make it a nightmare especially on Tanks where you have same tanks on both teams so avoiding Tk’ing is almost impossible

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I’ll probably make a real, more detailed suggestion before the end of the week. I have the impression that the simulation mode community is quite unanimous on this subject.

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I hope it goes through because it will finally kill of top tier simulator as a game mode considering the fact that NATO mains will never find games at 12.7 or above due to how imbalanced the teams will be.

The teams could be rather balanced (maybe) because it would allow to have the USA against almost the rest of the other nations (if we put for example the Swedes and the French with the Russians)

This is an example of a 13.0 lobby that I just got out of while playing F-15A.

Under your proposal…Sweden and France would be treated as NATO countries and therefore would be on the Blue side. In these conditions this lobby would be 23 NATO players vs 3 USSR/WP players.

Following the end of that game…the only available game for me is a fully mixed battle because there simply is not enough USSR/WP players to actually support these kinds of changes.

At the same time you base yourself on the top Br of the game which presents the most unbalanced clashes of the game, the games lower Br are more balanced in terms of number of players for the Red team

13.0 is very hard for red.
Facing AMRAAMs, better FMs, Radars and RWRs plus the blue zerg…
Planes like the Su-27 could help, but it sits completely useless at 13.3 without Fox 3s.
No wonder, that no one wants to join.

12.7 is better though. Mig-29+R27ER is a strong counterpart.

But US planes are more popular and more numerous, so this approach is tricky.
All the Mirages, Drakens, Viggens, ect. would need to go to the red side, making the whole Nato vs Warsaw matchup obsolete

Okay lets look at lower BRs then.


7 NATO vs 3 USSR. (This is assuming German guy isn’t in NATO plane)


8 NATO vs 2 USSR


7 NATO vs 2 USSR

I am not going to post screenshots of every game at 10.7 - 11.7 because there are more of them and it will just make the post even longer. But there aren’t really enough sim games that the players cannot be counted manually.

72 NATO players vs 68 USSR players by my count.

So…basically on any day of the week where USSR stuff is not basically the best-for-the-rating it will be a NATO stomp fest and nobody that wants to play NATO will be able to find games.

So we are almost balanced for this Br bracket.

I know that the solution I am proposing has flaws (especially for the highest Br) and I know them, the lack of Russian players above Br is even one of the flaws mentioned at the beginning of the topic, however it is one of the only solutions I see to make the simulator mode more realistic

Making the game more realistic doesn’t mean that the gameplay will be better.

I know, but we’re still talking about a game mode called “simulator” and which must (in my opinion) be as realistic as possible. I don’t even understand the point of playing the mode above 12.0 because it’s the same abions on both sides, which is completely fanciful

I would like to point out that the Q&A presenting the game on the Gaijin website states that: “the simulator battles, on the other hand, are suitable for those who want maximum historical accuracy”

War Thunder is also a game.

If you make the game mode historically accurate then nobody will be able to play it. What chance does a P-51 have against an Me-163? What chance does a MiG-29A have against 3x as many F-15A? What chance does a MiG-17 have against an F8U-2? Would you want to fight me and other players if I had more planes on my side and they were outright superior to yours in every single way?

The fact that the underdog side also has the lowest player counts shows that is not the case at all.

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Balancing by the Br is one thing, but facing planes identical to the ones you play is another.

Obviously it’s a game, obviously it can’t be perfect, but I hope I have the right to expect a little more than the minimum, it’s a simulator mode, the balancing is done by the br of the planes, it’s understandable, but the clashes should be at least a bit realistic.

Personally when you talk to me about a game mode called simulator, I expect to have encounters that would resemble those of the past, to find myself in situations of wars of the last 100 years, and to be honest, the game succeeds in this rather well up to rank 5 or 6.

The fact that the last two ranks are plunged into total chaos is not normal, solutions should be found (the one I propose is surely not the best but it is not the only one)

Your whole point basically goes back to the core idea that you want to have historical matchups.

Historical matchups are not balanced and most players will not play an unbalanced game if they are on the side that is not favored to win. This is one of the unpleasant realities with the way the War Thunder player-base functions.

No, I REALLY don’t want historical matchmaking (the Strikmaster vs F-15C duel is not ideal). On the other hand, I would like a matchmaking that makes it impossible to fight nations with identical planes in the same Br.

To give you a concrete example: does it make sense to see F-16s fighting other F-16s? The answer is no, the USA via the FMS has control over the use of their aircraft and can literally prohibit types of combat for certain aircraft, so it makes no sense to see F-16s fighting each other in a “realistic” game mode.

I agree with that, but you can’t seriously tell me that the current situation is balanced properly, choices must be made and solutions must be found.

The solution so-far has been to allow planes from the same nation of origin to fight each other.
Your solution removes that and replaces it with what would amount to the same thing but with extra steps…or would just make the game even more unbalanced in its current state.

Given the state of simulator mode in top tier currently, can we really call this a solution?

As I said several times before, my solution is not necessarily the best, nor the right one.
I am well aware that my idea is probably unrealistic and that it could not be implemented without a considerable increase in the number of Russian or Chinese players but it would already be a start.

It’s not a perfect solution. But your solution doesn’t actually solve any problem. It just further exacerbates the issue.

Just because people are for something doesn’t mean that it’s a good idea.

The majority of players that play Air Sim favor playing on the winning side and favor playing OP vehicles. Just go to statshark.net ant look at the win rate distribution amongst sim compared to the other game modes. Look at top and bottom percentiles for the month.

There are 16,287 players that average a 70% or higher win rate…which is the upper percentile. There are 9,475 players that average a 30% or less win rate. Air sim is the only game mode where a disproportionate amount of players have a greater than 70% win rate.

The only way for your solution to work is to impose a limited number of lobbies and force people to queue for them just like its Air RB. And guess what side will not be able to find any games in that system?

Not necessarily, if you force the French and Swedish car players (who as you say prefer to play for the winning side) to play with the Russians the numbers will already be a little more balanced.

I know that players are for the simplest solution and are more inclined to have the easiest rewards, however, given how Gaijin handles the game mode, the situation is not likely to improve anytime soon. The USA will receive planes in the future that will always be more interesting and generally better for players than equivalent Russian or Chinese planes.

I have at least two other ideas that would make my idea more easily implementable:

1.Make the Russian and Chinese trees more interesting, whether it’s by adding new vehicles, or by slightly lowering the Br of some vehicles if they’re not considered good enough. (The trick of adding vehicles really works, the addition of the J-10 showed it well). In the worst case scenario Gaijin could actually improve the reward gain percentages on these planes to make them more attractive.
2. Change rewards based on the number of players in the teams. If a game mechanic were implemented that improved a player’s rewards based on the difference in the number of players between the two teams, players would be more inclined to go play in less crowded teams (for example if you play in a team with half as many players as the opposing team you would earn a little more rewards with useful actions).