and thats the thing. they disabled team damage for ground forces, because it was abused too heavily, showing that its just a simple on/off switch. they can turn it off, they can disable all the headaches. if the work becomes too administrative, it shows they got the willingness to drop friendly fire. this simply means that its not abused beavily enough in air rb, and we simply have to step up our game.
if this is the game gaijin wants us to play to make them listen to us, then we will beat them to it. i promise you. disable friendly fire from air rb. make it a simulator special. your game wont suffer under it. you will have less complaints to deal with, leaving the developers open to put more work in actually advancing the game, than wasting everybody’s time in coming up with a redundant mechanic to punish players, for breaking a rule, that you purposefully allow them to break.
this madness of illogical thinking has to stop. humans can be logical creatures. you dont have to adhere to stupidity. stop trying to stick with dumb mechanics that just dont work.
Reminds me of one time I was chasing someone in a prop 1v1 and just when I was about to nuke the guy out of the sky, a teammate came from above and tried to steal the kill. Not only did he fail at that, but in the process of converging to get behind the guy he “landed” flat on my plane and killed us both. Totally preventable, just no sign of activity in the frontal lobe
Having to ID targets and actively prevent blue-on-blue is part of warfare. It IS a challenge, but it’s actually also part of the fun, being challenged that way in the game environment.
It’s not just a point&click game, but point&think&click. Removing team damage completely would take this away, I personally think.
Not even a risk at this point, the collision is purely certain. I am convinced that some of the players in this game simply don’t think at all when they play
Or just most of the players in this game don’t think at all. I’ve noticed it’s usually people in a chinese or Russian plane, and is usually a Chinese username so if that doesn’t keep the stereotype running then I don’t know what does, but recently I got teamkilled 7 times in 12 hours and they were usually american players
I mostly see premium players doing that kind of stuff, these guys really turn off their brain to grind I swear, no matter the nation. Though the ones grinding USA, USSR and China are the worst because that’s what the wide majority of randoms play
Logical thinking has nothing to do with being able to follow the rules.
Your request looks like that you want to lower established standards as certain people are either not able or willing to follow the rules or standards.
Regarding “stupidity”:
You are actually surrounded often by plain stupid people - no matter which and how many degrees they have - as other people had the glorious idea that certain people - whilst being less smart on average - need degrees too.
That’s why (on average) more or less all degrees have lost a large chunk of their academic value as the degrees became way easier to get.
Regarding “dumb mechanics”:
The game has a lot of bugs and downsides - and a lot of of actual dumb mechanics like the wrong “guilt allocation” during aircraft collisions (guy who got rammed is marked as team killer) - but team kills in general are based on players doing the wrong thing.
I know I did this last time, but this time it is actually not my fault,t unlike last time with the entire revenge TK thing. But this time, Ie I got a TK because some guy in a bomber dived on the same thing I was shooting and flew in front of my line of fire and then crashed. (even though he was already gonna crash thanks to the trajectory he was on)
6b9d5f3000efe0a
the proof is at the end of the replay near where i got killed all i ask is that the TK system is edited so that stuff like this doesn’t punish players for essentially wrong place wrong time
A good example of DELIBERATE teamkilling is in this battle - rammed me 4 times … watch Minkju
Breached 4 game play rules (maybe 5 - counting the ramming as 1 breach, not 4), and how he rammed shows he has done this many times before.
The game is too simplistic to do this. If it was made better it could support such a mechanic. But it needs to be a lot closer to reality for real things to exist.
A bit late to the party here - but wondering if there’s any way of tracking teamkills due to players intentionally crashing into each other in air battles. It’s my main cause of death in ARB
Sorry for late response - i somehow overlooked you post.
The topic you mentioned has multiple dimensions and is rather complex.
It boils down that gaijin is tracking damages to friendlies (no matter with guns or by ramming) but has not found a solution for the question of who has caused the collision and who is to blame as team killer - or how to react when the “rammer” survives the attack whilst the ramjed guy crashes.
This topic exist for years and if you invest some time on the bug reporting site you will find dozens (if not hundreds) of reports by players wrongly accused as team killers because a friendly crashed into them. Others address the intentional ramming attacks when the “rammer” glides back to his airfield and manages to repair whilst they simply crash.
From a logical pov the solution looks rather easy: By tracking the player view before the collision it should be rather easy to identify intentional ramming attacks. So that gaijin has not implemented this is either related to implementation cost or that the game engine is already at its limits.
I assume a mix of both as they simply don’t care about topics that have no economic benefit for them and alone the fact that (in Air RB) HMG or cannon shells de-render at certain distances (often well below irl effective ranges) is evidence enough that the game engine has its limitations.