Team killing policy - follow up thread

Just a game in SB
image
Ban it all, maybe then they will learn.

4 Likes

THe safest thing to do if attacked by a team mate is crash into the ground. That way, they get the TK against them and you don’t risk the collision triggering a TK for you. (I know, this shouldn’t be necessary)

1 Like

I apparently must have killed another flyer while dropping a bomb in GRB which is odd because you can’t kill a friendly tank in GRB. I don’t know why they have one physics for ground vehicles and another for planes. I dont know why they even have the friendly fire thing in GRB/ARB. It does nothing but cause upset in the game.It’s an unrealistic game and friendly fire does nothing to make it any more fun.

A new team kill related thread:

https://warthunder.com/en/tournament/replay/279818012689740560

Ok can someone please tell me how the foook is radar missile R-24R locked on enemy, waited to lock fully (2 circle) nooone around just goes to friendly???

Please it starts at 3:38.043
Like it hase no sense at all, its not IR missile… like Im tired of this BS game and getting punished for it.

1 Like

Another team kill thread:

For me it looks like the warning with temp bans was not enough.

At prop BRs those runway teamkills are happening as often as before this ban event…

2 Likes

I did not realise there was a thread about this, pinned, at that!

So, just in case my topic gets deleted (which most likely will) for being redundant, I will just post it here;


I come across these on a weekly basis. This issue has existed ever since War Thunder’s conception and it still persists.

I wonder if there’s anything that could be done to solve this issue.

https://warthunder.com/en/tournament/replay/285066986713424847?public_key=UOWlwLc8M1wOUKRPSEy9

tker


I also agree with you.

It is interesting to see how widespread TKing is, how much of an issue and concern it is… yet after so many years it appears as if not enough measures have been taken against these individuals. I really hope the situation is improved and they pay the consequences they deserve one day.

Accidentally teamkilling once in a while is one thing.

Hell, even purposefully teamkilling trolls or someone who is disturbing you in isolated cases can be something.

But mass-TKing on the airfield indiscriminately regularly is straight up and simply inexcusable.

2 Likes

I used the server replay site for a proper report.

Actually i was wondering how he was able to kill 3 guys; in the past they got immediately kicked after 2 team kills (or just even one and those “players” inflicted serious damage to another guy).

Auto kick happened with a 5 second delay, rather unusual. I hope this was just a technical bug and not evidence that gaijin increased the auto-kick treshold to 3 team kills.

Regarding the player: Sad story, bought a hell of USSR/RU premiums and sucks at the game - obviously frustration. But imho also evidence that it makes no sense to sell high tier premium hardware to rookies…

1 Like

what Traktorius said, there is no Amount of Action= Amount of Punishment statement.

now what if you were going for a base, didn’t notice someone else, and accidently BOMB THEM when the bomb lands, is that a teamkill?

I appreciate it! Sometimes I feel like individual, isolated reports never go anywhere on their own- instead, it takes larger amounts of reports to be noticed, so really appreciate it ^^

It’s also funny- as you pointed out, many of the airfield mass-TKers often have a large bunch of negative stat Premiums, it’s an interesting pattern indeed.

2 Likes

So Im just curious what should be a punishment for this player
it starts at 4:40
https://warthunder.com/en/tournament/replay/287925613862337908

I think 3 month ban of playing the game and next time hedo this is perma ban.
Toughts?

It actually started earlier - you evaded a missile from him before that.

I mean it is classical griefing - team killing you is just a tool to maximize his mission score. Later he used all chat and asked “PvE ?” so it fits together. 2 kills plus a severe ~ 2.300 points mission score. We have a grinding event running.

Regarding punishments:

Imho you have to distinguish between what seems to be adequate from a game play / player perspective - and what gaijin wants to do with their paying customers.

If you check his first 20 vehicles: Basically all high tier premiums. So a hell of money invested and still eager to play. What would you do if you were gaijin?

Perma ban him 10 days ago first time when I reported this and put it on their site they will not tolerate this behaviour.

Who cares about one player andf him having all premiums? you think he is enough for whole Gajin staff and their paychecks? Common…

Also since they punished sooo many players last time I expect them to be consistent and perma ban these players.

I dont care if its event…Event is also for me… I dont care about aanything regarding this dude, if rules are FOR EVERYONE then everyone should play by them and be punished adequately

P.s I have alos premiums and probabbly are more valuable money wise for this game because I can buy out anything I want and not even feel it… so you think I should also be able to TK people and not be punished??? WTF???

I am not sure if this is just a misunderstanding or not.

The fact that I created this thread and posted 92 times in it should give you more than an indicator that i do not support anything which does not eliminate the threat of getting team killed or anybody who commits team killing.

As your first post was rather emotional i tried to align your expectation level with economic aspects which might be considered from gajin’s pov. If you read my reply with this perspective again, it should be clear than your conclusion is not correct.

It looks like that you expect too much too fast…

oh so what do you think his punishment should be???

Again my man dont you insinuate that playwers that pay are somehow special???

Again I pay also and I also got banned for TK on last wave… So whatsyour point?

1 Like

There should not be any perma bans for TK, 1-4 weeks only.

1 Like

Depends. For deliberate ones (Ex. Consistently shooting allies down on takeoff) there should, but not for accidental ones.

Calm down and relax.

I am not Judge Dredd and feel the need to judge about a single player based on a single incident. So no:

Dredd the sentence is death! | Judge Dredd | Know Your Meme

For me it is way more important to have an effective deterrence in place. So to increase the expected punishments so high that the player has to think twice before he intentionally kills a team mate.

Currently i see 4 main types of team killing:

  1. Fully intended because players are frustrated (like runway kills)
  2. Griefers eliminating competitors for stats (=getting more kills) or bases
  3. Reckless players like missile slingers or FAB 5.000 users
  4. Plain stupid guys having fun ruining the games of others.

On top of that we have:

  • some guys using intentional ramming attacks to avoid being tracked and subsequently banned
  • really innocent guys suffering from certain bugs - like AAMs attack target B (friendly), despite fired whilst being locked on targetA (hosile)
  • Teamkills based on stupidity - like if you fly in (virtual) cockpit mode and you pepper an enemy in front of you it happens from time to time that team mates eager to “help” dive from above and behind into your shell stream
  • Stupidity II: My last 2 times when i got team killed i stall climbed behind a guy attacking a bomber, got the kill, floated through the air and got killed by 20 mm fire of my own bomber mate (Pe-8 and a G4M1 from > 1 km)

The problem is that not all cases are as clear like shown in your vid.


If punishments like perma bans happen too quick you will find a lot of people having fun to provoke unintended teamkills, all they have to do is to fly in the flight path of your missiles or bullets - or to drive on purpose in the blast radius or large bombs.


Therefore i recommend the following:

  1. A system based on severity. Meaning a kind of point system which weights incidents like 4 runway kills in a match so high that you receive an instant temp ban for a few days. Whilst you need 3-4 teamkills in a week to get your first temp ban.

    In other words: Like the rules for drivers licences in some countries, the severity of your traffic violation determines your punishment. Too much severe violations and you are a pedestrian.

  2. In case gaijin would have even the chance to determine the severity of violations the temp bans need also an upgrade regarding their impact regarding the economic impact.

    Griefers like described in this post team kill because they want to prevent competitors to score kills - and because they can. These guys laugh about team kill fees, therefore i would suggest that let’s say 3 such team kills in 4 weeks cost them 25% of their SL on their account - this looks like an effective deterrence.

  3. Without having a certain number of temp bans a more or less instant perma ban like in your proposal might hit more “innocent” people than the “right” guys - at least if gaijin refuses to fix stuff like wrong damage allocation for intentional ramming, rogue missiles or IFF issues.

  4. In every case gaijin would be ill advised to publish way harsher rules. Simply because certain players would have their fun staying exactly a few inches below that border whilst team killing like before.

As a summary:

  1. The effect of the temp ban wave in November is from my pov gone - at prop BRs is see more or less the same amount of team kills like before.
  2. Temp bans need to be triggered way faster by weighting the “severity” of them, this needs smart technical solutions as the sheer number of team kills is way too high to handle them manually.
  3. Repeated TK bans need to have a way higher economic impact on the player.
  4. I recommend also that the vehicles of perma banned accounts (i just saw 1 on the list in November) will be distributed amongst the victims of team killers; i think here at certain rare premium / event vehicles distributed via the crates you receive after the end of matches. This might reduce the pain for some of them as gaijin has still no solution for the loss of activated boosters in case you get team killed.

I hope my position is clear now…

I agree but I wqas specificly asking about this guy and this incident.

Like I get getting banned beacuse IR missile is fired when friendly is around enemy, thats BS and games faulth
I get same with radar missiles, again GAMES problem
Runnaway tk - perma ban
this guy what did to me - 3 months ban then next one is perma

Like Im the guy that thinks most of TKs are accidental and games fault. But this is not this is why rules about TK were created, you think I could not do the same and shorten my grind??? Like I dont care, this guy I wont stop until he is perma banned… Like funny thing is he did exact thing to me day before. So yeah