Team killing policy - follow up thread

It’s so asinine because I’ve lost count of how many times I fired sparrows at hard locked enemy aircraft in open sky with no friendlies in the zone anywhere and the Sparrow has still done one of two things; Pissed off in a random direction to explode or tracked down an allied aircraft that wasn’t even on the screen and killed them.

But according to these guys, that stuff is still our fault when it happens.

Rrrrriiiigggggghhhhhhtttttttt.

Tell the players to just not play in the BR range with SARH/ARH missiles without telling them to just not play in the BR range with SARH/ARH missiles.

Or Gajin can put this as priority same as they put TK disabled yesterday and FIX IT ASAP?

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The likelihood of the missle going dumb like that is pretty low, and even if you are thinking about these points, now matter how good you are, you will not think about them 24/7 when playing.

If you try to prevent that, there is still a chance for that to happen. So you basically just handicap yourself without reducing the risk by a lot.

Also, since I also play top tier air arcade jets a lot, I have noticed that the missle tracking a friendly just does not happen in air arcade, nor have I ever seen this happening to anyone else I play with.

My guess is, that this „bug“ is actually a feature/game mechanic for air realistic. Or at least it’s caused by being able to Teamkill in realistic.

And if it’s a game mechanic implemented on purpose, it really is a shame that there is a chance to get banned for that

I mostly agree with you here minus the little tidbit about bugs. How is a player supposed to compensate for something that typically shows absolutely no signs of occurring until it actually occurs? I’ve seen it happen myself, Sparrows and even AMRAAMs at times will completely disregard the locked target for seemingly no reason.

I fully understand that Teamkilling is prohibited, and rightfully so, but I certainly hope incidents that are caused by bugs outside of player control are not being held against anyone.

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Please give us option disable team kill or targeting team in fight or in bvr fast games mistakes happend i hate tk

Oh so you’re keeping track of my grammar mistakes? Congrats, you just earned a double kill on punctuation errors. Keep going, maybe you’ll unlock a tactical nuke of missed commas. GG grammar police lame ahh boi

Another example of the lack of deterrence regarding team kills and the still not solved ramming bug:

In this replay:

Gaijin Entertainment - Single Sign On

  • You will see at 09:43 play time a friendly F4U firing at me without any provocation - he started his attempt at 9:17. He managed to spray all of his remaining ammo on me - scoring a crit and a few hits. Finally he rammed me (a very slight contact, hard to see in the replay) and crashed on purpose - leading me to be blamed as team killer.

  • This has to stop - i am tired of low life tanker trash like in this example - his action resulted in getting me charged with 26.793 SL.

  • Those guys need an instant perma ban; i mean the fact that he tried to kill me by ramming (after he sprayed 619 shots of 0.50 cal ammo on me) is evidence enough that he was fully aware of this faulty game mechanic.

It makes zero sense to check permanent your six when the sole remaining enemy is 3 km in front of you - just pathetic.

Ofc i used chat to inform him about getting reported for griefing and a failed attempt for an intentional team kill - he responded “you t’killed me bro, enjoy the ban”.

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This just about sums up the game, it is broken almost beyond fixing and needs tearing down and starting again.
Making the victim go through hoops just to get the correct outcome is reprehensible in the least, not sure if you did get banned because of the nebulous/secret figure that triggers the punishment, whilst the perpetrator gets to play days or months with no consequences to his rule breaking actions is once again a failure by the company.
I expect for you to get any outcome from this event involves hours of e-mailing, sending replays and awaiting replies for more information as the process is stalled, possibly hoping for you to give up and not bother, a standard practice for many complaint procedures in many companies. Make it as difficult, slow and time consuming as possible so nobody bothers.
Coupled to his people wonder why players do not care, play stupidly and often detrimentally to their teams success and one death leave, what is the point whilst this goes on and many other flaws and problems that are rife and endemic in the game.
I hope you did not get any sort of ban, as I expect this is something you never do and this was an anomaly perpetrated by a complete skeleton warrior.

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I was never banned for team killing because i assess this as detrimental for the game. I do admit that i would have killed him if i would have been aware of his attempt way earlier, but my plane was literally scrap after his attack, so no way to retaliate.

I am very confident that i won’t face a temp ban as i reported this behaviour via the server replay site, the evidence speaks for itself.

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Just a game in SB
image
Ban it all, maybe then they will learn.

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THe safest thing to do if attacked by a team mate is crash into the ground. That way, they get the TK against them and you don’t risk the collision triggering a TK for you. (I know, this shouldn’t be necessary)

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I apparently must have killed another flyer while dropping a bomb in GRB which is odd because you can’t kill a friendly tank in GRB. I don’t know why they have one physics for ground vehicles and another for planes. I dont know why they even have the friendly fire thing in GRB/ARB. It does nothing but cause upset in the game.It’s an unrealistic game and friendly fire does nothing to make it any more fun.

A new team kill related thread:

https://warthunder.com/en/tournament/replay/279818012689740560

Ok can someone please tell me how the foook is radar missile R-24R locked on enemy, waited to lock fully (2 circle) nooone around just goes to friendly???

Please it starts at 3:38.043
Like it hase no sense at all, its not IR missile… like Im tired of this BS game and getting punished for it.

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Another team kill thread:

For me it looks like the warning with temp bans was not enough.

At prop BRs those runway teamkills are happening as often as before this ban event…

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I did not realise there was a thread about this, pinned, at that!

So, just in case my topic gets deleted (which most likely will) for being redundant, I will just post it here;


I come across these on a weekly basis. This issue has existed ever since War Thunder’s conception and it still persists.

I wonder if there’s anything that could be done to solve this issue.

https://warthunder.com/en/tournament/replay/285066986713424847?public_key=UOWlwLc8M1wOUKRPSEy9

tker


I also agree with you.

It is interesting to see how widespread TKing is, how much of an issue and concern it is… yet after so many years it appears as if not enough measures have been taken against these individuals. I really hope the situation is improved and they pay the consequences they deserve one day.

Accidentally teamkilling once in a while is one thing.

Hell, even purposefully teamkilling trolls or someone who is disturbing you in isolated cases can be something.

But mass-TKing on the airfield indiscriminately regularly is straight up and simply inexcusable.

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I used the server replay site for a proper report.

Actually i was wondering how he was able to kill 3 guys; in the past they got immediately kicked after 2 team kills (or just even one and those “players” inflicted serious damage to another guy).

Auto kick happened with a 5 second delay, rather unusual. I hope this was just a technical bug and not evidence that gaijin increased the auto-kick treshold to 3 team kills.

Regarding the player: Sad story, bought a hell of USSR/RU premiums and sucks at the game - obviously frustration. But imho also evidence that it makes no sense to sell high tier premium hardware to rookies…

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what Traktorius said, there is no Amount of Action= Amount of Punishment statement.

now what if you were going for a base, didn’t notice someone else, and accidently BOMB THEM when the bomb lands, is that a teamkill?

I appreciate it! Sometimes I feel like individual, isolated reports never go anywhere on their own- instead, it takes larger amounts of reports to be noticed, so really appreciate it ^^

It’s also funny- as you pointed out, many of the airfield mass-TKers often have a large bunch of negative stat Premiums, it’s an interesting pattern indeed.

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