That’s fine, but there are 2 types of TK…
- Person wants to be toxic, kills team mates for no reason, unprovoked
- Person gets frustrated by the game and expresses this on a team mate
The first you can not really address, well sorta by banning, but the second you can…
- TK happens because of kill steals and the reward system attached to how kills are attributed to a player, or;
- TK happens among base rushers because someone happens to go for the same base which is a direct result from the increase of the base respawn timer in games. They feel someone else is ruining their run for some RP/SL but in fact its the game that is causing that. You can’t reasonably expect people to just “fly around” and be no good until the base finally respawns. Understand that these people have no interest in any air combat and their planes are loaded with bombs making them wholly ineffective in that role to start with
These people aren’t there to “be toxic”, they just want to have fun. They don’t want the (broken) game mechanics to annoy them. They get frustrated after years of it…
To fix those issues, you could of course do the following:
- Fix the kill award system, which is a WIP I guess
- Bases have a fixed amount of health, increase it by a LOT and attach the damage it took to some small amount of tickets and RP/SL reward. This way a single base would require multiple bomb runs (or multiple planes dropping their bombs on a single base). It shouldn’t be that a single plane can just rush and kill 2-3 or all 4 bases. Also, make their sizes bigger, work on what they represent (Manufacturing area, Power plant, Radar site, etc, give it surrounding buildings/structures to destroy, give it some defenses and not some random placed SPAA, I dunno, make it engaging in some way and give it purpose)