Team killing policy - follow up thread

the problem is not that it is being punished. the problem is why is this in the game at all. why make up a mechanic to punish people, that are using a game mechanic, that is breaking the rules? as a rule, you are not allowed to teamkill. yet you have redundancies in place that punish those who abuse the game mechanic you put in the game that breaks the rule.

why, does this not sound dumb to you?

…in Air RB and SB as hordes of rookies play recklessly.

The linked thread by @Necronomica show the main points:

  1. Friendly fire is the result of wrong decision making regarding target identification and is an essential part of (aerial) warfare - that’s why a Kuwaiti F-18 pilot has now more air kills than 99% of all USAF/USN fighter pilots (he downed 3 USAF F-15 Es) - or why the A-10 is infamous for killing the most (US) friendly troops.
  2. Team kills in wt are the result of friendly fire - either by reckless & careless game play or malicious griefing (like denying base bombing or eliminating a competitor for the first place) or plain trolling.
  3. As Ground RB players are somehow special gaijin had to remove friendly fire from their mode - Air RB has this feature as is teaches responsible game play - same as the crew lock if a player crashes on take-off
  4. Without damage to friendly fire you can block shots or missiles from team mates on your target to deny them a kill / scoring.

It is imho not defending a mechanic - if you read this and the already linked “Team kill policy” thread you find out that most mature players don’t want to accept that the mode Air RB (which is basically Air AB+) gets dumbed down even more.

I mean if it is too hard for some players to hold their fire in Air RB or SB modes those players should not have an impact on the majority of players who manage to play the game without killing friendlies.

It is imho clear that the game in itself (outside niche modes like SB or Naval) is tailored to earn money with kids - so you have to accept that kids behave like kids.

Our daily life is already afrected by actions of others - that’s why you can’t open windows in hotels or your office building to have a smoke or just a breath of fresh air.

I agree with this and your following remarks.👍

I do agree with this request and see the current way gaijin handles this as not satisfying as the team killing fines are too low and temp bans happen way too late - without a really effective deterrence nothing will change.

But imho gaijin is not really interested in fixing that.

From an economic perspective they want players to play the game; if they temp or perma ban too many players due to team killing too early, they lose (at least from a statistical pov) money as those players won’t buy premium products.

And technically seen gaijin benefits from team killing - the SL penalty for the team killer is reducing the player progress and the victim loses all (sometimes paid via GEs) boosters.

Regarding (harsher) punishment ideas:

The goal is to temp ban RB and SB players faster whilst giving them the possibility to play AB modes in order to stay attached.

Have a good one!

and thats the thing. they disabled team damage for ground forces, because it was abused too heavily, showing that its just a simple on/off switch. they can turn it off, they can disable all the headaches. if the work becomes too administrative, it shows they got the willingness to drop friendly fire. this simply means that its not abused beavily enough in air rb, and we simply have to step up our game.

if this is the game gaijin wants us to play to make them listen to us, then we will beat them to it. i promise you. disable friendly fire from air rb. make it a simulator special. your game wont suffer under it. you will have less complaints to deal with, leaving the developers open to put more work in actually advancing the game, than wasting everybody’s time in coming up with a redundant mechanic to punish players, for breaking a rule, that you purposefully allow them to break.

this madness of illogical thinking has to stop. humans can be logical creatures. you dont have to adhere to stupidity. stop trying to stick with dumb mechanics that just dont work.

Reminds me of one time I was chasing someone in a prop 1v1 and just when I was about to nuke the guy out of the sky, a teammate came from above and tried to steal the kill. Not only did he fail at that, but in the process of converging to get behind the guy he “landed” flat on my plane and killed us both. Totally preventable, just no sign of activity in the frontal lobe

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Exactly. Most teamkills ARE “accidents” but they do something stupid where the risk of a teamkill is so high that you really can’t call it an accident

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…and dumb down the game instead?

Having to ID targets and actively prevent blue-on-blue is part of warfare. It IS a challenge, but it’s actually also part of the fun, being challenged that way in the game environment.

It’s not just a point&click game, but point&think&click. Removing team damage completely would take this away, I personally think.

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Air arcade exists with no TKing for those that cannot figure out that missiles do not have a built in IFF

Not even a risk at this point, the collision is purely certain. I am convinced that some of the players in this game simply don’t think at all when they play

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Or just most of the players in this game don’t think at all. I’ve noticed it’s usually people in a chinese or Russian plane, and is usually a Chinese username so if that doesn’t keep the stereotype running then I don’t know what does, but recently I got teamkilled 7 times in 12 hours and they were usually american players

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I mostly see premium players doing that kind of stuff, these guys really turn off their brain to grind I swear, no matter the nation. Though the ones grinding USA, USSR and China are the worst because that’s what the wide majority of randoms play

Logical thinking has nothing to do with being able to follow the rules.

Your request looks like that you want to lower established standards as certain people are either not able or willing to follow the rules or standards.

Regarding “stupidity”:

You are actually surrounded often by plain stupid people - no matter which and how many degrees they have - as other people had the glorious idea that certain people - whilst being less smart on average - need degrees too.

That’s why (on average) more or less all degrees have lost a large chunk of their academic value as the degrees became way easier to get.

Regarding “dumb mechanics”:

The game has a lot of bugs and downsides - and a lot of of actual dumb mechanics like the wrong “guilt allocation” during aircraft collisions (guy who got rammed is marked as team killer) - but team kills in general are based on players doing the wrong thing.

I know I did this last time, but this time it is actually not my fault,t unlike last time with the entire revenge TK thing. But this time, Ie I got a TK because some guy in a bomber dived on the same thing I was shooting and flew in front of my line of fire and then crashed. (even though he was already gonna crash thanks to the trajectory he was on)
6b9d5f3000efe0a
the proof is at the end of the replay near where i got killed all i ask is that the TK system is edited so that stuff like this doesn’t punish players for essentially wrong place wrong time

A good example of DELIBERATE teamkilling is in this battle - rammed me 4 times … watch Minkju
Breached 4 game play rules (maybe 5 - counting the ramming as 1 breach, not 4), and how he rammed shows he has done this many times before.

https://warthunder.com/en/tournament/replay/485719032622701059?public_key=UOWlwLc8M1wOUKRPSEy9

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What parts of the game even have the capacity to team kill?! I thought it was removed universally from the game.

The game is too simplistic to do this. If it was made better it could support such a mechanic. But it needs to be a lot closer to reality for real things to exist.

Air and Ground Simulator mode and Air Realistic (not sure about the naval modes).

Can teamkill in all modes - just the action required changes dependent on the mode.

A bit late to the party here - but wondering if there’s any way of tracking teamkills due to players intentionally crashing into each other in air battles. It’s my main cause of death in ARB

Sorry for late response - i somehow overlooked you post.

The topic you mentioned has multiple dimensions and is rather complex.

It boils down that gaijin is tracking damages to friendlies (no matter with guns or by ramming) but has not found a solution for the question of who has caused the collision and who is to blame as team killer - or how to react when the “rammer” survives the attack whilst the ramjed guy crashes.

This topic exist for years and if you invest some time on the bug reporting site you will find dozens (if not hundreds) of reports by players wrongly accused as team killers because a friendly crashed into them. Others address the intentional ramming attacks when the “rammer” glides back to his airfield and manages to repair whilst they simply crash.

From a logical pov the solution looks rather easy: By tracking the player view before the collision it should be rather easy to identify intentional ramming attacks. So that gaijin has not implemented this is either related to implementation cost or that the game engine is already at its limits.

I assume a mix of both as they simply don’t care about topics that have no economic benefit for them and alone the fact that (in Air RB) HMG or cannon shells de-render at certain distances (often well below irl effective ranges) is evidence enough that the game engine has its limitations.