Well, I’m not exclusively just playing air RB to grind. The parts of the gameplay I want are just locked behind grind or not possible.
I don’t really like prop gameplay but I enjoyed some of the turboprops, they’re usually just unfun because they’re comically overpowered and I just don’t really enjoy that.
I want to play flying fortress gameplay, I would enjoy flying around “airfield AA” sometimes I wish that modern planes would include some designs like stuffing a CIWS into a large plane.
That’s just a way I’d want to play. It’s more fun and appealing to me than the traditional prop climb fest and energy state gameplay which is ruined by certain planes just having outright superior characteristics.
I have really easily noticed that Air is an insanely easy grind, I really don’t like how ground and helicopter are ridiculously slow by comparison.
It’s not like I’m turning up and ruining the fun for the air players, I’m a competent air player, but I can’t really enjoy it when the top gameplay skill is picking a good nation, then a good plane. Ground just doesn’t have an equivalent to, say, a plane which just outrates everyone it can fight but doesn’t really have any downsides.
To be honest I don’t really care how futile something is, I’m not writing here for a pragmatic or cynical reason.
Nothing would change for the better if nobody complains, the more people complain, the feedback is visible and developers can choose to ignore it or take it on board.
Bomber turrets should be better because right now they can only reliably destroy those who can’t aim at basic ranges?
It does seem that way. I want to like Air Sim, but it really seems you need a VR headset and HOTAS in order to be in any way basically competitive. Maybe if I’m suddenly rich.