Gunner callouts in Air battles

So i’ve been thinking about the gunners in WT, Seeing how they only know to shoot at a target within 200 meters after 3 decades of hard training and thought:
“I Gaijin doesn’t want them to aim for you then what can they do?”
and then I called back a moment I had in game where I was flying my B-34 and didn’t notice a 109 below and behing me until my AI gunner opened fire and alerted me, I died anyways but let’s ignore that. Currently the only voices your hear in air battles are: the match announcer (“The enemy is winning”) and the radio wheel voicelines (attack X thing, etc).
But what if with an existing crew skill (since a new skill isn’t going to be that good) where the gunner/s will give callouts? based on near enemy aircraft based on what type they are (fighter, strike, bomber with all of the variations like interceptors, air defense, torpedo bombers, dive bombers, etc) and based on Y axis/altitude somewhat relative to your plane (below, above, level) and of course direction they are (six o’ clock, etc).

The game could also use different voicelines based on the vehicle’s origin like ground battles

also thinking if the bombardier can communicate that the bombay is open, closed or the bombs are away.

Im thinking about suggesting this so i’d like some third hand opinions in how to improve this or if it should not even be suggested

6 Likes

The mechanic largely exists already in naval, should be a simple addition for bombers and yeah, would be good.

2 Likes

Ha😊

Regardinfg the 0.21 km topic:

Have a good one!