This was together with this quote:
at least an honest message why you request changes. I appreciate that.
For me it boils down to 2 different kind of goals which might have a similar approach (strengthen bomber game play with specific improvements) but fundamentally different intentions:
- Having fun whilst playing Air RB and enjoying the mode in itself & being a valuable part of your team with having a significant game impact
vs
- Accelerating grind by lowering requirements & necessary skills to make a prop bomber more viable by using Air RB base bombing as a tool to get somewhere else.
From my perspective there is nothing wrong with both views.
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But imho it is not about what intentions or which goals we might have whilst playing Air RB - it is about what the overwhelming majority of incoming fresh new players wants to have when downloading the game and get trapped within the hamster wheel of the eternal grind.
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In order to satisfy the needs of this player base looking for a plain shooter and a suitable grinding tool gaijin created this kind of symbiotic game play in which one part tries to farm SL & RP with actually useless tasks like base bombing (=PvE) whilst the other part tries to farm these PvE players by killing them (=PvP).
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By setting the wrong incentives (via SL and RP rewards) you have depending on your plane similar SL rewards for a base kill and a player kill, whilst RP rewards are on average 2-3 times higher for a base kill. In addition almost all bombers make a net profit even if they got immediately got shot down after the drop.
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So gaijin manages to create a win-win situation, the tanker on a grinding run in a bomber vs the tanker in a grinding run in a fighter. The necessary skill set in a bomber is reduced to pressing space bar, and in a fighter to point and click with a mouse.
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In addition to the total absence of any kind of useful tutorials gaijin added stuff like brain dead map design or 16 vs 16 lobbies which are purely aimed to accelerate PvE and PvE interactions in order to further lower the skill floor to participate and to shorten matches. The sooner you are back in the queue, the more you might see the need for buying premium stuff.
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So if you try to take a step back - the game looks like how the overwhelming majority wants it to be - a plain shooter with a strong grinding component.
Therefore my intentions (enjoying the here and now) and your intentions (accelerating grind to get somewhere else) to strengthen bomber game play are totally irrelevant for gaijin.
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If they would increase the difficulty to shot down a bomber there would be an outcry from point and click fighter pilots and they would extend the average match duration. Both are not desired goals for gaijin.
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By nerfing bombers with various open and hidden “adjustments” and placing them at BRs at which there is no realistic chance for the average player to contribute and to survive (=BR 4.7 and higher) the strategy of gaijin is clear: They are just there to push the number of playable aircraft and to be food for other tankers in fighters.
Finally:
So you might see that i have no hostile intentions towards other players which do not share my passion to fly at WW2 BR ranges.
All i ask you to do is trying to take a step back and look at the whole picture:
- The main reason why non-pilots flood Air RB lobbies is a result of the abysmal slow and painful grind in Ground RB due to way too low SL/RP income.
- Planes in Ground RB are (outside specific BRs) just an equivalent to a power-up in a plain shooter. The way gaijin made tanks and planes playable for masses created a significant demand for aircraft in Ground RB.
- This demand drags those tankers into Air RB - just in order to to research and spade their aircraft to strafe tanks in Ground RB - and there they got clapped by actual pilots (there are still a lot of them) exclusively active in Air RB.
- Imagine it would be the other way around: Experienced Air RB pilots would flock into Ground RB as there would be a way better economy. They would kill all tankers in planes within seconds and bomb the living hell out of guys trying to play tanks. The only things which prevents this are:
- Abysmal bad economy = no income driven need
- Lack of challenge I = way too easy air kills vs tankers
- Lack of challenge II = way too easy ground kills whilst flying a plane
- Lack of air targets = simply less air targets compared to Air RB
- Extremely low WRs in Ground RB on average = ruining stats
- Lack of air markers = decrease of situational awareness
If you think about this as a whole package you might agree that your or my view or intentions and/or requests to strengthen bomber game play in Air RB are futile - gaijin won’t change anything within their approach to treat bombers as they would weaken their business scheme:
Dragging masses of minors with access to credit cards into a PG12 f2p game with shiny top tier vehicles which need either a hell of time or money to get them. The set-up of Ground and Air modes (outside SIM) is optimized to have dependencies in order to earn money - plain simple.
Have a good one!