Despite i share your view on most of your points, some things need clarifications:
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I pretend nothing - wt is outside Sim a plain shooter.
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From a holistic way gaijin tries to create the illusion that bomber game play in the classic sense (=PvE) would be a viable option in a PvP dominated environment.
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In addition they do everything in their power to weaken bomber game play and declare whilst introducing the (s)kill bonus that “the ultimate goal of playing wt is to kill other players” - i am too lazy to look up the exact wording.
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The key to a successful bomber game play was always to choose the right route to target and to avoid enemy contact. And if caught by fighters to keep them as long as possible inside their gun range, but outside of the gun range of incoming enemies.
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That gaijin allows up to 7 interceptor spawns per team (not sure if there is a limit at all) vs 4 incoming bombers just proves their attitude towards bomber players. I mean what can 3 Pe-8s and me in a B7A2 do vs 4 XP-50s, 1 P-61 and 2 VB 10s?
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And even if you would have cloud cover - do you really believe that the way too low setting of contrails was an accident? 5.400 meters on a medium temperature map is a joke, even the 6.400 meters on some pacific maps are way too low.
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This is all hand-holding for the average point and click fighter rookie to avoid being undetected as a bomber pilot. The bug report about too low contrail altitudes is acknowledges for a year now - nothing happened.
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No offense - but no clear minded bomber pilot flies out stuff above BR 4.7 in Air RB. Even legends like fmt3 with >900 days bomber game time plays around 4.0.
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I was so stupid to spade the BR 5.7 Tu-2S-59 added to the Italian TT.
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Why? Because you have almost zero chance to survive and you have almost zero game impact - you might kill a base or two for 300-600 tickets - the same effect has a plain fighter killing a single ai plane and 5 ground units.
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And the fellow player you are referring to has his most sorties (49) in planes with turrets in an A-20 G (an attacker) at rank 2.
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It is not about my view on how things are - my contribution is simply to remind people that there is no free lunch.
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The bomber pilot is and was always the weakest part in a team, but before May 2020 (introduction of respawning bases) he had the chance to win battles - either by killing the airfield or killing ground like tanks / pillboxes in order to win by tickets.
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I fought and flew B-29s (with ~ 75k SL repair cost) when they were at BR 6.3 - and i flew all bombers except the Tu-4 on my old account and managed to fly more than 5.000 Air RB battles in the nerfed 5.7 version of the Ju 288 - not to grind, just for fun.
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But i stopped playing wt shortly after May 2020 for a while because bombing respawning bases was pointless - Gaijin deleted the win condition “airfield kill” as a result of their inability to manage bomber BRs and base health at the same time.
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As gaijin rejected to transfer my planes from my old MS account to this new one i started from zero again, so my overall game experience is way higher than you see at this account. But i would not even fly a Ju 288 for free as there is above 4.3 not a single bomber able to create fun and contribute to the effort of your team to win a match.
And regarding my experience feedback:
If somebody plays 3 hours bombers in Air RB and has about 35 matches in real bombers he has simply not the necessary experience or credibility to claim changes for bombers if he has not proven his willingness to learn basic things like aerial gunnery or tactics to make his plane effective.
Imho you scratch the main issue here - but just on the surface.
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When was the last time you saw a B-17 flown properly? So flying a detour and coming in with top speed above 7km? And making use of the turbo-superchargers allowing them to to extend the time a fighter needs to get in his gun range whilst peppering them from 2.5 km with AP-i bullets?
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I see this in 1or 2% of the matches.
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And this is the core problem of wt - too many people think that base bombing in props is easy - it is not. It requires above BR 3.0 actually more than the average “point and click” fighter pilots needs to score.
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That is also the reason why i am so tired to see threads like “please shorten base respawn time” or like here “please buff ai gunners” - the overwhelming majority of these claims come from tankers or grinders on selfish tours to earn SL/XP for their next tank or their next jet.
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Bombing is reduced to an almost useless tool to grind. If i view replays of friends addicted to high/top tier jets - i see lobbies full with fighters with max bomb/rocket loadouts…
Hope this clarifies some things.