Subsonics getting EC maps?

Kurts arguments hold up. He literally listed a counter for everyone of your points. Also if you need missiles to kill an A-10, the problem might be in the mirror.

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Yeah, the A-10, the thing that has the speed of an early jet, and the turn rate of a bi-plane, a 30mm cannon that will shred on easy hits. I think he has a bit of a point, trying to out-turn or out-run it’s missiles is, well, impossible without stalling or having a massive head start.

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Again, just like Raze’s posts, I don’t need 4 of you guys all saying the same exact thing, also it’s not a hijacking if the last 40 posts have been about this subject.

Have a good one and stop trying to get me to argue with 4 people

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You should never be attempting to outturn an A10 in the first place, if your doing that then you are playing into the A10’s only advantage. At that BR everything your fighting is easily at least 300kph faster then you, which is easily enough to open up the distance on an A10 9m launch, especially if you forced the A10 to turn and bleed its speed.

That’s, literally my point.

Not to mention it’s a waste of time trying to take out a A-10C when it has IRCCM missiles, which you can’t out run, especially with the jets I play. (Majority of Viggen and Draken models, cough cough, after their FM got nerf-or-nothin’d)

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Here’s an AIM-9M range graph to back that up

(Credits to @Axzuel)

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The efficiency matching is insane.

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2.3km at 5 seconds is also crazy, it’s a very good missile and there’s no other way to put it

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Eh, it’s easy to call busted, that’s for sure.

For christs sake, the JAS39 has 6, that’s 2 more, and it’s faster and well, less maneuverable and it’s at 12.7.

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At top tier? Probably not. 2.4 BR bellow top tier? 100%

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Im going to throw a single “but” in here…

It has identical performance to Aim-9L. Even down to lock ranges which are currently wrong on the Aim-9M.

Only difference…

  • IRCCM
  • Smokeless motor

That’s it. If lack of CMs are the issue, then you would have died either way.

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Are you comparing an A-10C to Gripen in terms of flgiht performance?

@ max speed, they are “comparable”

Was just trying to think of an aircraft with, well, similar “abilities” as the A-10 in comparison to its competitors.

A-10C: Out-turns everything

Gripen: Out-turns everything

Etc.

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Those are the only differences but those make a really big difference, I would rather have a PL-5EII than a PL-5C and so on.

I have no clue what that graph is suppose to reference. But mate I honestly don’t know what to tell you. You have 3 veterans who has played all of the A10’s variants, and against it countlessly, telling you every single one of your points have been countered. I’m truely sorry mate but all your comments, not to mention service record, just proves a major lack of experience and a lack of knowledge of how most features of certain vehicles work. I’d strongly advise you to play the A10 yourself at some stage and experience it.
Otherwise please refer to this comment.

PL-5E2 is probably the best gatewidth IRCCM missile for flare rejection. Functionally the same IRCCM as the other gatewidth but it accelerates like crazy.

Id still not really consider that a reasonably comparison. A-10C would be more similarly compared to the Su-25T/Su-39 at 11.7 or the Harrier Gr7 at 12.3 (Though I personally think the Harrier Gr7 is actually over-BRed a little, especially with the F-16s moving down)

11.7 would be fair at the moment, 12.0 only if the Su-25s also moved up with some small buffs.

I rekt 2x Su-27s and 1x Mig-29 in a stock Sea Harrier FA2 when it launched because I forced them low and slow. But I wouldnt consider the FA2 a superior dogfight to the Su-27 or Mig-29 they were just dumb.

I’d say it’s on par with the Magic II abouts, but I don’t want to derail this topic so I’ll keep it short

I’ve played the previous A-10s and I did not like it for sure. It just took forever to get to the battlefield and most jets can just run circles around you by extending or going vertical. Its not really a fun plane to play.

I don’t believe the A-10 itself is unbalanced just in a tricky position. Its a 1 trick pony and you can abuse that pretty easily, but on the other hand moving it up makes the only thing good about it even more of a gimmick.

Tbh I think they should just make another game mode like a PVE attacker game mode like PVE helis.

PL-5E2 330m/s^2 vs Magic 2 280m/s^2
Similar but the PL-5 edges it out.

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Based upon my experience in somewhat comprable jets, that would be my take away too.

But yeah, Its not an A-10 problem, its a ground attacker problem. These aircraft should never be made to dogfight in a CQB melee. They shouldnt even be dogfighting at all. You have 2 options, balance them so they are only usable in GRB or balance them so they are OP against anyone without any braincells.

A better gamemode for them would be awesome. if heli PvE has taught me anything its that a purely PvE gamemode is not hte answer, it would reward bugger all and be boring as hell. But Sim exists and is pretty good for most ground attack aircraft (dont get me wrong, it needs some major TLC, but its useable) but there needs to be an RB equivalent. An RB EC gamemode with some much needed TLC to the EC gamemode would be perfect.

(doesnt eliminate OPs original point of taking ages to get anywhere, but you arent likely to be intercepted by 16 fighters without fail and things like being sneaky actually work.)

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