Spawn Camping, worse than ever, killing the game

The first is what happens when people start spawn camping early; they get clapped and if you’re unlucky, they’ll ODL back to garage. If you’re lucky they’ll come back in another vehicle but it takes time. The second, yeah, see my comment about the damp coconut and spatial awareness - unfortunately that shit cuts both ways :(

And yes, I do complain about the same :) It’s more the case that the people doing the spawn camping aren’t going to refrain from it because it’s cheap and easy kills, but they’re usually also the loudest screamers when they’re being spawn camped. (I mean there’s one … or a few… youtubers out there who spawn camp like crazy, yet when it’s done to them they bitch about it :D)

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I mean people dont want to hear it for some reason, but simply dont let the enemy team take the advantage.

Cant do it on your own? Thats part of the experience, its team based game after all. You win some you lose some.

Spawncamping isn’t the problem, if it’s happening then it’s just that you lost the game badly.
The problem lies in balance, maps and shitty BR distribution

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In games like this where its a brutal stomp and the enemy is in the spawn, I just leave the game. i dont want to give the enemy the SL and RP from just mowing me down, or the satisfaction of bullying. Ill just accept the crew lock for like 4 minutes and look at my phone. If its happens super soon and in like 5 mins they are in spawn, I just abandon my team and lineup and leave the game lmao. Not giving those ppl the satisfaction.

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That’s been asked for since the game existed pretty much but the snail refuses. Apparently it’s to prevent bad people from noticing they’re bad.

Use the other spawn

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Dont do this. We actually lost this match due to a 3 man squad plus 1 at enemy spawn to the south east. They did not score for the entire match and should of helped at A
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When will people realize that you can’t be spawn camped if you leave the match….the only reason spawn camping occurs is because people keep spawning….

I’ve never understood why people spawn knowing there are 10 barrels pointing at them.

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Tbh if i could leave match due to being steam rolled and with out crew lock i would do more often than waiting for match to end in spectator view

Sometimes I will because I can usually take at least 1, maybe 2 of those 10 barrels with me and it pads my score and SL payout in the end. Sometimes I don’t bother. Depends on how annoyed I am :D

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If you farm abyss spawn long enough, abyss might farm back or something along those lines.

Abyss farmed me hard yesterday :(

Quit after 1 death.

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Matches in this game are built on a snowball effect basis. Whoever wins the first engagement has momentum. Sometimes you can swing this back, but it’s an uphill struggle by definition, because the team with the initial advantage gets into better positions and the match becomes more and more lopsided as it progresses.

This is literally the core design of random battles.

The narrowing down of maps is making that first engagement even more crucial. Alpha strike is the meta.

If you get spawn-camped early on its just a sign your Team neglected taking care of the flanks / certain common paths and no one bothered with it, then the Enemy is reaping the rewards of it. For someone being on an OP Spot you can throw Artillery or Bombs via CAS on it.

When the Enemy already controls the Objectives and is now pushing Spawn thats completely normal, where else are they expected to go? Wait at the Objectives?

Hürtgen Forest is prime example, you can go bottom and spawn camp within like what two Minutes into the Game but you can also easily prevent it by just having two people go bottom and taking care of it. If those two fail and get killed the Team has to pay attention, send others to deal with the Enemies there - if no one does it why blame the more skilled Enemies for taking advantage of it?

There is simply no way to make a Map which won’t have Spawn Camping on it, you would have to make some invisible bubble xy large around the Spawn but then people are just going to snipe people going out of it.

Make some hills around the spawn and you end up with even less paths the enemy has to push in order to control the whole spawn.

Maybe one more Spawnpoint would help but that doesn’t guarantee safety.

Maps in soccer stadium size with MBTS that can shoot 4 km without problems and reach the enemy spawn in 30 seconds. In 2015 we only had 3 nations and half of the players complained that they needed 10 minutes to reach the CAP with their TOP tank “Maus”. perfect excuse found, so that they don’t have to build bigger RB maps anymore (they still did that in 2014!) .
Gameplay and map design were sacrificed for premium vehicles.

same, I’ll only “spawn camp” at the last moments of the match but I’ve been using the hstv-l lately so I mainly just try to conceal myself and scout and take any shots I can at the other team but normally I get put of the receiving end of the steamrolling.

“Unfortunately most players have the situational awareness of a damp coconut”. HMMMMMM that’s a clever one I haven’t heard before.

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Maybe it is time for a separate forum for modern and WW2 games.I see so many people coming about phenomenon they see at top tier that does not happen at the lower levels such as helis spawn killing in the first few seconds.

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Once a team gets the advantage there is really nothing else left to do. Thats why the spawn camping happens. There is spawn protection that helps sometimes. They could fix it by making bigger maps to combat this problem.