So where is the P-47 meant to sit in the Air RB meta?

Any plane can win against Fw-190. That’s like saying it turns well because you win a turnfight against a bomber.

4 Likes

Not really, it is also pretty decent in a dogfight if you use flaps.

Some examples here.
In ARB is not as much as the pure turn performance of the plane but as how much you can exploit the advantages it has vs regular players.
Fw190F8 and P47D28/D30 for example if vs equally skilled players they would be bad in a dogfight but against regular players you can capitalize on power to weight and flaps to win vs many planes.

İt is literally one of the absolute worst for it’s BR, because of how the matches play out
İf you can’t climb fast or turn well, your plane is useless. P-47s cannot do either.

4 Likes

Players tend to stick to the one characteristc of planes like speed, climb or turn and not exploit the others.
It is what builds passive players that do not exploit their planes to their maximum.

P47D28/D30 has a very strong climb…
And F8 has an airspawn also


Easy planes to get good stats with, just by smacking everyone.

I am in the small minority who thinks airspawning P-47s were not actually bad, just undertiered when they had them, and captured P-47s having lower BRs due to less/no ordinance was beyond silly.

5 Likes

Feel like this is the greatest limiting factor on the P-47. Its a plane that wants you to take your time with it but 25min match timers don’t allow this.

1 Like

Not only the short match timer, but also for every multirole-capable plane in general having PvP alone be able to end rounds all by itself.

We saw with the Guardian Angel event that the game does not spontaneously explode when one side has no players left on it, the match continues on until the bombers do their objective.

Increasing match timer back to 60 min will help immensely, yes, but if games still end in 5-10min from “no active players left on enemy team” then you still are encouraged to use your P-47 incorrectly for fear of getting zero RP & SL.

4 Likes

I miss that map 😥

Nowadays maps are all the same. Bombers bomb, attacker ground pound in the middle of the map and fighter kill all targets until it developes into a furball in the middle of the map.
Everyone has the same objectives and it just feels like a game with no immersion.

3 Likes

Norway was not exactly all that good - it has nostalgia associated with it, but it has fundamentally the same problems as many current maps.

Lots of room to move, but all the ground units are packed into one postal code and nowhere else. The entire north half of the map is totally unused. Bombers on both teams are funneled into kill zones for either the island or the submarine pen. Attackers are worthless since the contested airfield has airbase-grade AAA, so it is physically impossible to protect the landing craft trying to capture it.

Midway is broadly quite similar. Things are spread out somewhat, but the ground units are in many cases under the envelope of the contested runway’s AAA. Again, literally impossible to protect the landing craft without dying to it.

3 Likes

These maps had character though unlike the current pool of flavorless bland

8 Likes

Although i agree with most of you points, i loved Norway too, especially after the axis side got an air spawn too.

  • The main selling point (compared to today) was the broad variety of targets, so you could actually use torpedoes to kill naval targets. And if you aimed for the cruise/destroyer near the sub bunker you could get a base kill with a torp.
  • Creating kill zone for bombers was a matter of the respective pilots - so the smart guys stayed alive whilst the others flew straight to a base an died - on both sides.
  • Protecting the landing craft - yes and no.
  • After several dozens of 1 hour matches there flying mainly for axis it depended mainly on the experience level of allied pilots - usually half of their fighters dove on the Ju 288s and helped to create a massive disadvantage for the few Spits trying to defend their bombers. If US/UK played smart it was rather easy to protect then, a few 410s tried their luck whilst the main axis force kept altitude. And there were at least 3 or 4 waves of landing craft, even after 50 minutes.
  • The island af aaa was compared to todays level of af aaa a joke - at least 2019. Those days 1 or 2 P-47s were able kill all af aaa on standards maps and rtb…
  • More than often US/UK teams managed to kill all aaa on the island - and landed there after the ai capture just to get slammed there by high speed low level attacks by the 1 or 2 Ju 288s which survived the 1st run…
  • The main flaw: you could not end the match by tickets - if one enemy was able to spaceclimb (B-29s) - even the destruction of all 3 carriers (=no enemy base left) lead not to victory, their carriers simple respawned after ~ 5 minutes…

Have a good one!

2 Likes

Right. I haven’t used a Torpedo on an attacker in like 3-4 years 😂

One time I had a pacific map and spawned with a torpedo only to discover that our side didn’t have any naval targets 🙄

4 Likes

Personal stats do not reflect vehicle performance.

It shows that I have played them and got good results to back up what I say about this planes.

Not every plane can be “meta”. That’s just the way it is. Just like in real life.

1 Like

If only the very few naval targets you do ocassionally see in ARB gave more than a handful of points :/

1 Like

Oh I liked the broad target variety too, but even so I see it as a necessity for all maps to spread the ground units and bombing objectives intentionally apart so that fighters literally CAN’T just sit on top of them all game and deprive nonfighters of their entire purpose.

That is why I don’t like most current maps. A big hairball develops over the ground units and stays there til one team is totally annihilated, barring an airbase camper or spaceclimber. And one team being totally annihilated means your nonfighter was totally irrelevant since that ticket bleed would have won things for your team had you done literally nothing at all.

To my understanding, the number of targets on Norway has not been adjusted despite countless ordinance nerfs meant to placate ceaseless complaints from tank mains (who still complain even to this day), resulting in the inability to PRACTICALLY win games on tickets. It’s still theoretically possible, yes, but in a practical sense it is anything but.

1 Like