Skillbased Matchmaking

Skillbased Matchmaking:

Hello Team of Gaijin.

This is a serious post about your matchmaking. There is no matchmaking at all. You get uptiered 24/7 and against TOP Tier Clans no matter what. How you can enjoy a game in your free time off from work/kids/family?
There is no fun in War Thunder at the moment, especially after the sales you provide. Of course we support your work with all community and money BUT give us something back. Right now the game isnt balanced, there is no matchmaking filters (f.e. people queuing up with only one tank at their BR Clickbait) these people PAY for playing and after 1 death they leave the game.

You could implement a queue time blocker if they do 0-0-0 stats. These people destroy the experience of all people, whats the reason to be at enemy spawn after 5min(hightier) of the game?
Of course low tier it takes more time, slower Tanks and less CAS.

You could implement a simple calculation by games,KDratio OR implement a ELO System even like in chess.
I feel like you just lost the passion for the game, you have so many players online, in ARB you almost get always mixed battles caused by USAAF. Why dont also in GRB? If people want nation vs nations games they still can play simulator in GRB.
Give us something for a better experience in the matches PLEASE. We love this game, but its getting more into hate and at the end this might cost you a bigger playerbase and money and at the end of the day, nobody works for nothing.
I really hope we can have here a good discussion about these ideas.

best regards

7 Likes

I agree with the bad matchmaking system. I don’t understand either why I am always facing T72-AV with my Leopard 1A5 and watching my rounds getting blocked by the reactive armor everytime. Ever since I started playing BR 8.0 I am always in the downtier and it’s fucking annoying.

But I won’t punish player for using only 1 vehicle. I do that sometimes too, because like 90% of all games end up with my team getting spawncamped. And if you pull a second vehicle you would die instandly and losing silver lions. (I run out of silver lions once, because of that).

Instead we need a better spawnprotection and players who are actively spawncamping needs to be punished. Because with no more spawncamping, players would have a realistic chanche to recover and turn the match around and therefore they would consider spawning another vehicle.

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with all due respect, no Skill based matchmaking is a bad idea, we cant have a BR system alongside SBMM

If we implement SBMM alongside the current BR system you get massively increased Que times, If I want to play naval I already have to wait for sometimes up to 10 mins for a match, I don’t want that lengthened because The game tries to find players of equal skill to me.

and on the other hand if we get rid of the BR system to implement SBMM that means every time a new player wants to research a new tree they would be using reserve tier vehicles against top tier tanks which just isn’t fair on anyone, noob or pro.

people also forget that people who are good in one vehicle might be absolutely terrible in another, not due to that vehicle being too weak or another too strong but just the way they play not fitting the vehicle, should people be dropped down the matchmaker because they play vehicles that doesn’t fit their playstyle

18 Likes

Respectfully, No, SBMM removes the chance for new players to improve by learning strategies and spots from more experienced players, it will also dumb down the basis of gameplay even more to the extent of the ‘lower’ skill categories being oversaturated and unplayable, the unique gameplay of war thunder simply does not warrant a SBMM system, the gameplay is far too dynamic and the game would have to be heavily adapted just to allow it to function. Furthermore it would kill the MM for plenty of game modes and wreak havoc on naval and sim

16 Likes

The reason your teams are so bad is the BR bracket of germany that you are playing (by the sounds of it) since 8.0-10.3 has been an absolute travesty as of late since the addition of the pzbtl, turm III and discounts on the TAM 2IP, this is not the fault of the matchmaker just the specific BR range you are playing

2 Likes

most of the players play air and ground battles, naval battles could be outside of this range. there are plenty of possibilitys, but i dont get it why you want games which are over after 5minutes(not naval cause its way slower, same as lower BR) but save 120seconds of queue time. there are newer players who dont have fun at all cause they get stomped by players with 20k games in lower BRs.
You cant watch just on yourself, you have to think about the whole community and playerbase and what is best for the experience in the game.
And you can have a SBMM and a BR system, because the BR system is variable ±1.0 and with over 100k players online there will be always people who want to play. and you can connect the queue timer with more ELO range. for example over 5minutes the ELO range is not working and just queuing up normaly. same as for mixed battles in GRB.
We just need the first step into that and it will be improved by gaijin for sure same for buggs and unbalanced stuff after some time.

and no im not playing germany right now

1 Like

Maybe, but I still don’t understand why I have to face tanks that I can bearly penetrade or can’t do major damage on them, while I everyone can blow me up by scrachting even the slightest part of my turrent if peak over a hill top.
And if I look up on thunderskill.com the winrate of the Leopard 1 and the M48 rank V I can see I am not only one. It seems like the majority of player have struggles with these vehicles and I wonder why. I asked the community in the forum once and everybody told me it’s just me and the BR of these are fine. Still nobody can tell me what I am doing wrong if that is the case.

No no never.
Skill based MM is just gonna destroy any game, Idk about other players but me personally I get tired of a game really really quick, like really quick, when the game is MMR based.
I don’t even need to count the example out there, the problem for these games is that learning curve is effectively non-existence. Common sense is if I tried and played hard, if I learned and went smart I should be awarded, and this is what WT does at the moment, you get rewarded all kinds of things - but in those games, all there is for you is some blank and empty “rank”.
I respect everyone with skill issue and I know it’s hard to get your hands on the game, but switching to a MMR-based system will only hurt the game in the long run. My preference is and always will be a random MM system that does not base on any shape or form according to players’ performance.

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Aim for weakspots then, you have a capable 105mm dart in the leo 1a5, aim for the breach, driver port of LFP on the turms or any soviet MBT for that, it’s only difficult on things like the T-90M that get better armoured breaches but same logic applies, most vehicles can be penned with darts of any calibre, just aim for the weakest points

I am thinking about other players, the thing I like about the game currently is that I don’t know the skills of enemy players, and I have to treat them as if they are better than me, playing cautiously, that’s how I do well.

You also have to remember, you will not be a good player for a while when you start playing, war thunder has an easy to learn but hard to master game style, I’ve found the best way to learn is through failure, If I lost a fight against an enemy aircraft rather than going and complaining that “X Vehicle is OP” or “why do high level players face me?” I look and see how I lost, it doesn’t take long but quite often It would be something like I was in an energy fight against an aircraft that had superior energy retention to me, but worse turning performance, so next time I turn fight them and win.

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often they are hiding behind hill tops as well, so aiming at the drivers port is no option. Therefore I can only see the turrent and I can’t even break their barrel or penetrade the turrent.

In this situation and if you can’t breach snipe, then try and bait them to peak up, this will allow you to punish their poor reverse speed and hit their LFP, I would suggest a more careful approach to dealing with them in the future until you can consistently kill them, it’s all about your confidence in the shot and that comes from experience over time so keep at it:)

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thanks for the advise. I am gonna try that next time, unless the spawncampers are faster.

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If skill based matchmaking was a thing in War thunder, we’d see an increase in complain posts about people obviously using external modifications.

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Matchmaking wouldn’t work ,there are too many variables and imbalances.No two players are the same.

Imho your thread is redundant to many others in this and in the old forum.

Without going into much details (in order to avoid infinite repetition loops) i recommend to read the following 2 threads:

  1. Level 100 players on low BR
  2. Matchmaker

Both threads deal with experience gaps of players and how the current MM works.

From a holistic pov a skill based MM is not bad - the question is simply to which degree you want to implement a SBMM.

So what do you want?

  1. SBMM to balance players?
    or
  2. SBMM to balance lobbies?

Whilst you will receive a heavy backlash for #1 (especially from good & experienced players) as this might end with very long queue times for veteran players - every experienced player will welcome a kind of equal distribution of experienced players to both teams, so #2.

Why?

Because the usual steamrolling effects are mainly caused by very strange disparities between teams, so if team A has way more good players than team B, you will see a 8 vs 2 or a 2 vs 8 after a few minutes - this makes your own skill level basically useless as the game is already decided.

As written in a very similar thread:

Message to the devs: sealclubbing How to fix it and why it should be fixed. (open for discussion) - #25 by Uncle_J_Wick

There are 2 main problems:

  1. Which parameters can be used to “rank” a player?
    You might agree that a good tanker might be a rather bad pilot (or vice versa) and a very experienced guy in nation A will have to stat from square#1 when he stats a new tech tree - this list is endless…

  2. Gaijin has no interest in “fair & balanced gameplay” or equally skilled teams.
    Seeing the development of wt in the last 3-5 years you might agree that gaijin has implemented a hell of changes in order to make individual skill less important. So Ground RB players are forced to play on CQC maps and Air RB players face 16 vs 16 lobbies - both lead to steamrolls, the game mode became Arcade+.
    The main goal behind this is obvious: The less skill you need for a kill, the more attractive the game gets for gaijin’s target customers:
    Shooter oriented minors with access to (Mom’s & Dad’s) credit cards…

6 Likes

They’d realize they weren’t as good as they thought they were when they didn’t have newb players to beat up on. And instead of reflecting on that, they will rage press the botting complaint report.

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It’s funny because every match at 4.7 with Russia I am facing off against people who can shoot on the move from 1km and hit perfect shots, always being level 7-13 accounts that just came back to the game.
Gotta wonder why they banned 7k people for cheating last month and why the Top 1 guy was one of those many cheaters?

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Average german player going from the Tiger II to the Leopard 1. I had to learn this myself.
But on the other hand you don’t really have an option here, play the Leopard 1 or stop researching the tree here.
I know the memes of the german players are bad, no skill and shit. But everyone says the Leopard 1 is fine at it’s BR, it’s the players that don’t know how to use it and at the same time many player don’t want a skillbased matchmaking in any kind either.

So let the germans keep suffering?

I can tell I was about the uninstall the game forever 3 times by now. And if more and more german tech tree players have the same experience they might uninstall the game some point, which would affect the queue times too if nobody wants to play germany anymore.

So what else can we do?

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-1 not a good idea but matchmaker does need some changes

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