Skillbased Matchmaking

I mean the German tree does not “suffer”, whilst I can’t comment on how the Leo 1 plays as I don’t know how it holds up against stuff like the Vickers Mk.1, I can say that many German Vehicles are very easy to use and quite undertiered (certainly at lower BRs), by implementing SBMM you remove this advantage.

The best thing to do is to try and learn how your vehicles are better than the most common ones you face, for example the Leopard can outrun most Other medium tanks so use that to your advantage to get to a good position early and snipe a couple enemies rushing a cap

SBMM is a good system as an idea but horrible in practice. Just look at new vs old CoD games. New CoD games you will play one match that feels like you’re against bots and then do really well, then for the next 20 or so matches you can’t have any fun because you are constantly facing players who are far better to the point where it’s not fair or fun. Just because you done well in one match you end up being punished until you either tank your KD or just stop playing the game.

Like yes the current matchmaker has flaws and could/should be improved but not by replacing it with SBMM.

This system in War Thunder will be much worse and will result in people just not playing the game. Enough people complain about SBMM in the games it is being used in we don’t need War Thunder to join that.

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For me it will also be a no. And this for a simple and good reason that few have addressed in this topic: the change of nation. If you play just one nation and that raises you to a high level and suddenly you want to play another nation, what will happen? Well you’re going to have to wait forever to find any parts and you just won’t be able to put this tree together. In the same way, a player who has reached level 100 by only playing planes and wishing to start with tanks would therefore immediately find himself facing higher level players with hundreds of hours of tank play.

Creating level-based matchmaking would simply be a way to make the grind even longer.

In addition, it would make the search time for games much longer.

Example :
As I write this, there are around 10k battles in progress. If we created matchmaking according to level by dividing it into 10 level increments (from 1 to 10, from 11 to 20, etc.) this would mean that each player could join a battle among the 1000 present at their level. Assuming that a minority of players participate in naval battle, this gives us (approximately) 450 games in air battles, 450 games in tank battles and around 100 in naval battles. However, there remain the ranks, the Brs and the game modes, the differences in servers which further reduce the number of reachable games.

(In addition, I make this example assuming that the number of players is linear depending on the level, which is not at all the case. In reality, the majority of high-level players are concentrated on the highest ranks of the game, which gives us even fewer players for the lower games Br)

1 Like

Ideally yes, as a matchmaking system that groups people by skill/performance is really the bare minimum for any PvP setting.

But it probably wouldn’t be viable for WT purely due to how segmented the playerbase is, split by type of vehicle (Air, Naval, Ground) and mode (AB, RB, SB) and BR (literally many multiple dozen), as well as other things. I’m not opposed to trying, but so long as the game is this divided it probably can’t really work, sadly.

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You have crew skills to think about as well.There is not much that is really level in this game.you can see people at 6br who are below level 10 ,you have low level players winning games over level 100 players.This game is not just about skill,its also about luck.

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Hell nah.

U skered?

“There is no matchmaking. There is matchmaking biases against me.”
lol
Skill based match making should never occur.

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Scared too huh?

Bruh, you have 3000 matches in total. I really doubt you should be calling people who have 5-10 times more experience than you “scared”

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I’m scared of the money wasted on such infrastructure and coding.
If you want it, fund it yourself as an optional feature and see how far you get.

War Thunder is not an arcade shooter.

That isn’t how that works.

HAHAHHhahahhaaaha!

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Careful what you assume kiddo.
And.
AKtualLY. It gives me a far more unbiased perspective than you. I still remember what its like to start new and because I am literally the “average player” in the mid-point of progression, I can see both sides and the deficiencies in the (read: fuked up) way Gaijin has the game structured.

I’ve restarted the game 19 times personally.
10 tech trees, 2 versions per tech tree.
And I stopped doing meta research tactics 2 years ago cause I’m in a solid place.
I have 4 ground trees left, and all within a month of completion individually if I just played War Thunder ground every day for 2 hours.

lmao

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I do agree that MM needs work and that the constant up tiers are an issue. However a skill based MM is not a good idea because. 1 players wouldn’t feel the incentive to improve their skills in the game. 2 it promotes unsportsmanlike gameplay. 3 nobody has the same skill level so it would be disproportionate when dividing players based on their skills.

And because the division would be disproportionate
cue times would be longer in some places.

Nah. There’s so many variables in this game, and issues included, that an SBMM is logistically and objectively impossible to implement.

It’s that simple, like it or not.

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How do you even accurately measure skill in this game, especially since there are so many BR issues and people will flock to the strongest wheelchairs in the game?

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I haven’t used this meme in years but its so appropriate at this point.

Yep add a BR system for players not just vehicels.