Skill Based Matchmaking

It is my belief that Gaijin needs to implement Skill Based Matchmaking into the game. The reasons why are as followed.

1: Skill Based Matchmaking will fix the Wallet Warrior problem. As we all know, Rank VII and VIII Air and Ground are nearly impossible to enjoy in due to the amount of Wallet Warriors. From the MiG 23MLs/F4S spam of stealing bases, to the One Death Leavers in Click-Baits, Leopards, and T-80s, these higher tiers are infested with them. While we could potentially debate on how we should punish the player base by nerfing rewards unnecessarily, I would rather state a proper fix. Skill Based Matchmaking will put those who provide nothing to the team in their own lobbies. Why would it do that? Because typically low leveled Wallet Warriors do not have the same abilities to garner such a skill level like “veteran” or “proper” players. Meanwhile, people that want to “play the game properly” can enjoy facing people on their own level, with teammates that are nearer to their skill level, instead of relying on people who bomb and crash, or just run into the fight and are taken out right away.

2: it takes care of the seal clubbers. If you know anything about playing lower tiers when you start the game, you would know about how pathetic some people are. You have people purposely playing Meta tanks, sitting at BRs that mainly lead into down tiers, and will purposely harass newer players and claim they have skill. “But it teaches newer players” no it doesn’t. Constantly bullying lower levels just to pad your stats does nothing to teach them, but encourages them to become a wallet warrior. The grind is terrible enough as it is, but the fact that people will purposely sit in their aced crew 150 meta tanks and planes, all to harass newer players. No, that should end. Skill Based Matchmaking not only helps prevents seal clubbing, it also helps newer players get more involved in the game without A: being a wallet warrior or B: quitting the game entirely.

3: prevents bad teammates. If you have ever played one of the Big Three (US, USSR, Germany) you would know that playing one of those teams means certain doom. Your entire team is wallet warriors (Rank VII and VIII ground and air), your entire team is blind (Germans), ODLers (typically Americans), and so on. A Ground match will literally turn into spawn camping in three minutes and you and maybe two others are left alive trying to hold the line as your entire team was erased. Not anymore. Skill Based Matchmaking makes it so your team is nearly on par with you. Now it is no longer just you being the only one with a lineup, now your teammates theoretically has a lineup as well. Or they are just that good with one premium tank. Either way, now it is a proper battle of skill, instead of whoever has the least amount of Wallet Warriors.

Now, what could go wrong?
1: exploiters. Yes, you could have people try to cheat the system. Purposely eliminating themselves to lower their KD or score just so they can go back to bullying lower levels/Wallet Warriors. I am aware of that, but that will be a minute minority and will also be done by influencers. No different from Call of Duty. However, majority of the playerbase will not abuse that. It will only be the Tryhard minority that will be at a constant war of “my stats are great” and “I hate fighting people at my level” and will have to decide between nerfing their stats to bully or playing the game properly.
2: queue times. That will be the main complaint, “but muh queue!” It will not affect it at all. Or if it does, not as bad as we’d think. You have thousands of people on at every given time. More likely than not, those people have similar skills to you. If you have to wait an additional three seconds for a fair game, I say that is worth more than suffering bad teammates.

As I have stated before, War Thunder is in desperate need of Skill Based Matchmaking. It is needed to ensure a better grind, it is needed to ensure better teams, and it is needed to curb unnecessary toxicity in the game. The only people who will have an issue with this are the tryhards and seal clubbers that heavily rely on exploiting the BR system to ensure they can bully newer players. The point is to make sure that the game retains balanced teams to have fun. If you rely on harassment and exploiting the playerbase, SBMM will not be for you. If you want to have near-equal teams and enjoy a proper struggle for victory in an evenly matched game, SBMM is for you. That is all.

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WT had skill based MM in the beggining, it got removed tho quite fast.

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Never expected to post in support of your ideas, but supporting in full.

Also finding a way apply to SBEC would be nice, if prolly convoluted if we want to keep the ability to pick maps as desired.

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I honestly don’t know who you are or if we have ever argued before, but

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Once again I see War Thunder community underestimating the effect of their proposed changes to queue times. “Additional three seconds” is a hilarious underestimation. I’m not going to go into my usual explanation of exponentially growing queue times by matchmaking factors, because your ignorant comments alone say enough against you here.

SBMM is impossible for a game like War Thunder. The best we could get is equal distribution of players across both teams. No true matchmaking factors other than the ones we have now.

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From another (identical) thread:

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Do you genuinely believe a game with millions of active players each day would have wait times longer than 10 minutes? Even smaller Valve games like Dota and CS2 rarely even have that unless your account standing is such an all-time low (and even then, it’s usually not more than 10 minutes). Not to mention that I don’t know how to even argue with you if you somehow value dogshit quality matches with incredibly short wait times more than playing with better-matched opponents for longer wait times.

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Ah, so I’m not the only one

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You wouldn’t just get a minute or two longer matchmaking time - you would have no matches at all, in the vast majority of conditions. Use your common sense.

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Yes, in a game with a vast amount of players, it will be impossible to join a match. Yep, totally.

Even Age of Empires 2’s Team based ranked matches are quick queues.

I’ve no idea what people who think it’d lead to excess queue times are on.

If AOE2DE can get quick matches, warthunder can with ease.

America is a very rich country. Why are most Americans poor, then?

What does the American economy have to do with queue times?

SBMM won’t work with how WT is made, and Gaijin will never implement it in a way that is remotely good.

They can’t even make half decent maps, do you really think they could make SBMM work?

Should never come to the game.

The point of War Thunder is to be a realistic game with a casual attitude.
War Thunder is not some arcade shooter that is only here for 5 years then abandoned for the next competitive project.
It’s here for the long haul and SBMM doesn’t fit into games that are intended to operate for decades.

It especially doesn’t fit into games that only change vehicles around based on historical documents.

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Whilst i agree that a SBMM for wt should just ensure a fair & balanced distribution of experienced (and successful) players to both teams, the MM in itself has way too many purposes (and functions) suited to nullify these efforts.

WT has a kind of SBMM - it is just not really working. They actually try to rank players in order to create more balanced lobbies, but with the current outcome nobody is really happy.

Btw: Nobody (except gaijin devs) knows exactly what kind of parameters were considered by the MM.

Alright, since you seem to be unable to do critical thinking, I’ll say it pretty explicitly for you. War Thunder is fundamentally unfit for SBMM. It has multiple servers, multiple game modes, and tens of BRs per game mode. Big number divided by big number equals small number (Shocking, right?).

Also, you very clearly are extremely biased. You talk about War Thunder in general when you talk about queue times, which is stupidity in itself. You clearly play on the most popular modes, the most popular servers, the most common times of day, the most popular BRs; you are extremely ignorant and do not represent the majority of WT players. Your opinion is worse than that of a person who has never played this game once before.

No - the longer you play wt, the more you realize that the MM is deciding the majority of matches before you even spawn.

A SBMM allocating very skilled players equally (and not on average) to both teams is the maximum they could offer…but alone such things like facing a sweatlord 3 or 4 men squad nullifies these attempts.

In here you will find everything you need to know about matchmaking. Nothing more, nothing less.
There’s no need to keep on discussing about this topic.