Sim Rewards are absolutely unaccaptable

I’m prop tier, but the rewards for boat kills are imo the worst.

Boats have complex damage models, and can be surprisingly tanky even to direct dive bomb hits, and they travel in convoys with some insane AA screens.

You miraclously get a kill.

It’s barely worth anything.

I am yet to get a carrier kill, but I can’t imagine it’s sufficiently rewarded for its value.

It saddens me, as naval aviation is what inspired me to come back to warthunder and it doesn’t exist in air RB, and feels actively discouraged in sim.

I want my midway reenactment.

4 Likes

Remove the cap (which is higher on USSR aircraft than others, but nobody pay too much attention to that) and also remove mouse and keyboard as a control option for sim.
You’d solve a LOT of problems in sim that way. No mouse+keyboard option makes it a lot harder for people to abuse the mode.

What do you mean by cap and it being higher for ruzzia?

So you want to lock an entire gamemode behind essentially a pay-wall?

Also, why is M+K a problem? If anything those with a HOTAS have the biggest advantage.

its the same for all nations. I have no idea what you are on about here.

M+K players shall have the right to play, like everyone else. They are in a disadvantage anyway.

Just remove this stupid cap and fix this airfield rocketing bs by reducing the points per rocket.

It can’t be that after 2 fast kills you don’t get anything for the next 10 Min.

Or just finish the 15 min. useless action timeframe when we land.
It would “motivate”/force players to rtb more often, but at least we would be rewarded for our actions, the risk and the spawn costs

At it’s very core, the economy of Sim is designed to encourage players to survive and less so min-max actions. Take-off, complete an objective, RTB safely. In that regard it works well. But it has 2 flaws. 1) its possible to be too succesful and so a lot of actions go unrewarded and 2) its possible to do well, but die and get nothing for your actions. its in these 2 areas it fails and needs adjustment, but for the most part, I dont think the economy is “bad”. Any improvement though also has to mitigate people exploiting the gamemode anymore than they do currently.

the solution I came up with (and I really really need to work on a proper flushed out suggestion for it) is a hybrid system.

Certain actions:

  • Players kills
  • Destroying a base
  • Sinking naval targets
  • Completing/participating in objectives

would reward a partial, but immediate reward, ontop of also giving activity time that would generate as it does now. That way, it doesnt matter how much you do in a given time-period, you earn something. (though it would be less than you’d get in RB as you are still earning SL/RP from activity time)

Other actions such as:

  • Damaging bases or AF
  • Individual PvE kills (air or ground)

would just reward activity time much as it does now.

I would also have landing succesful give more reward in someway. perhaps just complete the 15 minute section. But perhaps only if its past 8-10 minutse just so that it cant be exploited.

Also, Id make activity time far less… ambiguous, have a nice clear bar or something on the map screen that tells you what your current activity score is. That way you know better when to RTB or when to be aggressive.

4 Likes

How do people abuse SB ? I only play with HOTAS, it’s just curiosity …

Only answer I could come up with is that M+K is used by botters

Lots of good suggestions on how to fix Sim rewards and generally improve Sim but Gaijin just doesn’t seem to care about improving Sim only kicking Sim in the back of the head with nerfs until it’s lying in a muddy puddle crying it’s eyes out. If the gamemode is anything but RB then Gaijin doesn’t want anything to do with it anymore. I won’t be surprised that in the future, to stop botters, Gaijin adds a GE cost to your repair cost just to scrape out the last remaining fun out of the mode.

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They are food for us then. MnK users are in a huge disadvantage against HOTAS players.

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Yeah mostly botters use M&K to quickly grind through a tech tree to sell that account.

The other players are either new or absolutely cracked with M&K. Remember seeing a clip of a guy playing with M&K and just curb stomping other players.

Rocketing af was already nerfed, you get 777 (if all rockets hit and base has hp) points instead of like 1300-1400 in a single f4e run so its almost 2 times less

Absolutely. It shouldn’t take 4-5 kills to break even for a single death

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Yea, I took an unspaded F15 out the other day, got 6 kills over about an hour (relatively spaced out, too), and didn’t even complete the research on the module I was working on. Utter crap.

It’s the hardest mode, and sucks up the most time - make the rewards decent for various tasks. Only cap stuff like airfield attacks, to reduce bot rewards. But if you cap a point, shoot someone down then bomb a base, that shouldn’t be capped.

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Not to mention barely anyone plays ASB these days outside aircraft events. It is next to impossible to find a lobby with players now. My bet is because of steep learning curve and lack of rewards. Maybe if they trippled (yes 3x) all rewards from ASB, more people would start playing it.

If they remove K+M in SB, i guess people would make bots for HOTAS … anyway, the bots are a separate problem from the bad economy.

And the economy has several problems:

  1. The CAP, the skill doesn’t matter, you don’t encourage people on improving, you’ll have similar rewards if you kill 1 guy or if you kill 10 in the 15 min period.

  2. Biased to make people use premium planes & account. Beyond Rank 4, without premium is imposible to make money, unless all players in enemy team are bad. If you fins skilled players, you are gonna make money even if you perform well.

  3. They only discourage suicide if you don’t fly premium. With premium plane you can suicide and still make money, and with premium account you don’t go negative unless you TK. So the 15 mins periods are just excuses for driving people to expend GE, not to discourage suicide.

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The rewards are so broken, that if you change loadout in your plane, the activity period resets and you lose the reward for the old one. The same if you change plane.

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I hadn’t noticed that… eww

Dude I’m not a bot. I love mouse and keyboard. But also what Brand and Model should I get for a HOTAS?

How about we just introduce the skill bonus to sim?

2 Likes