For those that have played occasionally or consistently in the Ground Simulator Battles, you have the feeling at least a few times: "Why must my multi-ton monster be stuck corner-peeking in a !#@&(=% city like in COD?!
The answer is simple: You shouldn’t. You should be able to roll across terrain and be trading fire with the enemy at distances that would leave infantry as tiny specks on the horizon, and there is a way to do so;
Functionally this would act exactly as Air Sim EC already does, but with the added options of any vehicle being available as a spawn on the massive maps used in Air EC. Planes, Tanks, Helicopters, and naval vessels on maps with ocean access in the truest sense of large-scale combined action.
Spawns are simple to figure out:
- Plane spawns are already tied to airfields and their sustainability,
- Ground vehicles and helicopters can have the choice of spawning at airfields with the bot defenses and moving towards any of the objective points, or spawn at the minimally protected bomb target points for a quicker travel.
- Naval vessels can have spawn regions either the edge of the map if the oceanic surface provides that option, or they can utilize ports and bay areas as staging zones, fed by the AI ground convoys.
- Airfields would be protected by AI flak and gun crews with 3km engagement envelope from each position.
- The highest tiers also by SAMs that exceed helicopter ATGM engagement envelope by at least 1km, EG: 8.0-9.7BR get SAMs with ~6km envelope, 10.0+BR use SAM sites with 12km.
Now what about objectives for the ground vehicles to do beyond engaging other ground vehicles?
Beyond the obvious notion of hunting enemy players, there can be several tasks.
- Permanent capture points based on the largest named cities/suburbs already present on most maps, or strategically suitable locations such as the valley plateau in grid D6 and the elevated plains in grid D3 in the map above
- time-limited rescue of shot down AI aircraft that land inside friendly-held grids,
- Identify and Destroy a hidden bunker system in enemy territory.
Naval vessels would be largely taking part of the global tasks, such as screening ports and destroying AI naval convoys, along with providing long-range fire support to ground vehicles and AA cover to air.
This requires at least a basic screening of the Air EC maps to fix terrain holes and surface contact issues, but the initial building blocks are already there and presents a whole new kind of gameplay for everyone.