Sim Enduring Confrontation, Combined Arms

Not one of those vehicles dropped like that have crew in or are even mobile immediately after landing, so it’d still defeat the purpose. But infantry would be cool to see dropped in and holding a city or section after capture as an additional area effect.

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While looking through old files I found a test map made by RideR2 for a custom Battle of the Bulge player vs player mission. While his version is just a test of the map itself with a fast ground vehicle in order to check for holes or substantially buggy buildings for a noticeably older version of WT, you can still traverse most of the terrain and see how much of a change it would be compared to the standard modes.
bulge_test.blk (3.3 KB)

I also changed the player vehicle to the Leopard L1 L/44 in this version, just to see the difference between a mid-WWII armored car and mid cold war MBT in such an environment.
bulge_testmodern.blk (3.3 KB)

Careful what you wish for. If Gaijin did airdrop…

Operationally airdropping infantry into a combat zone is a risky endeavor at best, so I really don’t see much reason to push for an airdrop function within the current War Thunder. Not to mention that it’d just be target practice for anyone aware flying or driving within 10km of the drop aircraft. But as it is, who would want to see actual dev work on something like my initial post?