Yeah, I saw that. Idk why. That wasnt the intention of the suggestion. I edited it so it’s clear it’s not a replacement but another option for lobbies.
I hear it often in matches. Shoot down another F16 in the F16 MLU and they complain in chat it shouldn’t be that way, ect.
I agree. Aircraft should be as close as possible to the real thing.
However I dont think you understand that Red aircraft particularly the MiG 29 is so bad right now, it does not perform correctly. Meanwhile the F16 is overperforming… still
It would be fun for historical sake flying a P51D in this scenario, just for the roleplay. Though it would get boring fast of course because there’s nothing ya can do.
What they could do is simply keep the current match make the way it is but add more nation sets then there currently are like @Morvran said here.
And then as an addition to EC set up historical match make events. They’re set by the aircraft that participated historically. For example: having a Battle of Britian with the historical aircraft, Battle of Bulge, Battle of Midway, Korea, Gulf War, NATO vs Soviets/China and so many more historical stuff as there are so many vehicles.
Currently when wanting to find a simulator game as we all know. Click on “events and tournaments” then click “simulator battles” so with this addition. We would click “events and tournaments” and see “simulator battles” and “historical simulator battles”
Yes. Even MiG-29A is still more than capable of holding its own. People moaning about its flight model when it’s performing to the charts have skill issue. The F-16 is only over performing in its stability at high-AOA. Other than that it is being held to the same standard as every other FM in game.
It’s not capable of holding it’s own against the F-16A or the F-16C. It’s not even close; it makes two turns and it’s practically falling out of the sky.
tonight with my friends we will be outnumbered again. that can happen when you fly into enemy territory.
The main difference is that in WT you have more action in combat. I have much longer approach routes. that means I fly more and fight less than you.
so and because you all here have this combat experience with your WT F-16, - I also trust that you correctly assess the strengths and weaknesses of your F-16. and if the airplanes are depicted incorrectly then give feedback. Gaijin should fix it.
The last 50 comments about NATO vs whatever could also be accomplished by allowing players to create rooms with custom match ups. Why rely on GJ to create the line ups, just let us do it ourselves. Most Sim rooms are player-created. GJ already has rooms with ALL Vs ALL (which many people don’t like, fine) but why not allow players to have a completely customizable setup.
And as long as we’re customizing things, let me control the weather and AI options too.
@PCPaulDPearl@Morvran
as a reminder, player-created rooms were abolished at the same time as usefull action was introduced.
… simply put, this was part of the so-called “general punishment”
I have to disagree with Morvran here. Player created rooms were not removed because there was actual abuse - but because Gaijin was bombarded with “punish other players” feedback.
a good feature was destroyed that had given the mode flexibility. what was not necessary to delete that. there would have been other methods to prevent abuse.
Because it will be exploited. People are just going to cut away nations with “Too OP” aircraft and then entire nations are going to be left hanging. I also don’t trust players to “balance” the nations, no way in hell it’s just going to be a huge mess.
I like having weather/time of day randomised, gives some diversity. People are probably just going to set up “clear, day” rooms otherwise.
@Lieutenant_Camel@Morvran@PCPaulDPearl
I think it’s massively important to actually take a second to think about the changes you’re advocating for, recognise the consequences of them.
For example I know a few of the changes Camel has advocated for would be very detrimental to EC sim, and just turn into a disaster. (I’ve argued with him about this in multiple threads and explained exactly why they are problematic)
If you guys want something radically different with clear consequences, I think a better way to bring that forward is to ask for that as a separate game-mode, and make that abundantly clear.
When you actually take into consideration how Realistic Battles (which is a big majority of the game) plays out, we are extremely fortunate to have the flexibility we currently have. We have incredible BR brackets, where every BR/plane gets it’s days in the rotation(some exception near top tier)
In RB it’s basically a cointoss if you’re going to have a terrible time or not, with some BR’s facing up tiers far more than downtiers.
We also get to choose the map we want to fly including size. We can easily get our friends into the enemy team and we can join and leave the battle whenever we want.
Let’s be a bit appreciative of this, and in an attempt to retain this flexibility we already have - let’s try to vouch for improvements on the enduring confrontation game-mode with some much needed changes of how the game plays out Linking below the type of improvements I’m talking about
When it comes to balance, can’t we just accept that Gaijin has clearly adapted the “Battle-Rating” system, and it’s not going anywhere. We’re not getting jets split up into NATO/USSR (Which in itself is a terrible idea with jets).
And for what it’s worth, I can’t think of a better way to utilise this “Battle-Rating” system, than by using the BR brackets. Im very happy that it’s not a coin-toss like in RB.
I guess my point is - can’t we just chill out about these radical ideas which are fundamentally massively changing the entire EC game-mode, and instead try to improve the gameplay itself with adjustments/additions of how the battle plays out (referring to my link above)
I think something that would help is to re-name these “sim improvements” threads to “Sim - Enduring Confrontation improvements”, to make it clear we’re on the topic of the actual game-mode we’re all playing right now.
Just “Sim” seems too broad, as people like Camel just derail them into radical ideas including changing the entire way the game is built from the battle ratings to the 10 nation system which isn’t going anywhere.
And no offence to you @Lieutenant_Camel , but this wild goose chase of essentially changing the entire system of the game is built to suit your play style won’t get us anywhere. You even keep admitting every now and then that your ideas would need complete restructuring of the way the game is built
Issues:
Inaccurate “control modes,” for some aircraft, and a “don’t sink” system for some aircraft, more well known as auto-leveling for when a pilot goes into G-loc.
Reason:
Not-implemented.
Solution:
Implement a code to an auto-ground-evasion system for aircraft that use it, there is a list, and I will add/edit the full list later.