Sick of being told about passive behaviour

That isn’t a game mechanic and since in some matches there are ridiculous amounts of ai planes you probably won’t even have the time to kill all of them too.
Like i said, if a team is winning by killing all hostile players, an airfield camper shouldn’t be able to prevent that. And since they may be planning to change it, it might not exist forever like that :)

Additionally the hitscan system is unrealistic so there are grounds to change it in terms of realism, anyway.

I just want to point out that the pro-airfield camping side of this argument is the exact reason they need a passive gameplay report feature to begin with. People doing nothing to advance the game. Was true about the people who landed in fields, its true about people who fly away from the battlespace forever to avoid death, and it’s true about the people who circle the airfield.

I just finished a game where the last plane got attacked by me after he rearmed and then flew back to his airfield, I disengaged, my teammate attacked him as he was returning to the battle space, and then he turned around and flew back to the airfield again and my teammate got killed by a missile. This is passive behavior, and it is a detriment to other players trying to enjoy the game. He delayed the game by 5 minutes because he refused to engage anyone and turned back to his airfield EVERY TIME he was engaged.

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The game shouldn’t reward passive behavior. Enables people to abuse the mechanic and waste time. If its hard for you to win without abusing hitscan, please do take some war thunder learning classes.

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It is a game mechanic. AI planes cause ticket drain and by killing every AI plane on the enemy team you make sure you have essentially no ticket drain.

This way you force a win condition. I have yet to see a map that doesn’t have a manageable amount of aircraft for 1 player to deal with.

Indeed, this is why the ticket system punishes passive teams that are circling the airfield doing nothing.

Just because 1 guy is in the AA bubble while your team isn’t doesn’t make what you are doing any less passive.

Sure, in theory. However im not able to take on 20 ai aircraft with backwards facing machine guns in my p-61c1 without continously going back to base which can take ages, same for anyone else, especially fighters with radiators that start leaking from 1 hit.
If youd be able to force a win “anyway”, then the airfield spaa shouldn’t exist.

They’re not “doing nothing” they’re waiting to kill you.

Theres a difference between trying to kill something and trying to literally not have anything happen in the game.
Again based on grounds of realism and gajin’s possible changing stance this might get changed so that any unrealistic campery isn’t possible.

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Oh boy, a stat guy. I actually did the PC transfer for my account so the stats are no longer updated. I use it for the forums because of the prior suggestion posts I’ve made being linked to the old instance of the account (Xbox Live).

Aka, they are passive.

The guy on the airfield is passive regardless of how much they are waiting for an opportunity to strike.

Intent maybe. The effect is the same. You are both circling an airfield doing nothing and being passive.

Arguably the ones not in the AA bubble are kinda worse for not choosing to do something even tho they have all the opportunity to do so. The guy in the bubble at the very least has the excuse that this is the only way to persue the win condition.

In practice you can. Just dont tailchase them. Which is a good idea anyways as that is the slowest way tp kill AI planes.

I dont see how they are linked. Airfield spaa exist so people have the opportunity to leave the airfield and to make people not camp airfield waiting for people to spawn and take off.

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The airfield AA at lower battle ratings (prior to missile AA) is practically hitscan. It can be nowhere near you and cause critical damage. If you get within a certain distance it will always hit you when it fires at you. Not get close, but always hit you.

Top tier doesn’t have this problem because the missiles used by the AA are avoidable with the correct maneuvers because the missiles can only pull so hard. If you get close, they can engage with guns, but it still isn’t to the level of prop era AA.

I just did a custom to test the ranges out, I did a pass at 12k ft and the AA didn’t hit me, I circled back and did at pass at 6kft and died within 4 seconds or so of the AA beginning to fire at me.

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I’m sure someone is also passive when they’re flying around in a dogfight waiting for the chance to put their guns on a target.

Being blocked by something unrealistic . They’re restricted by an unrealistic system that one is abusing.

However if you’re just circling above it and not going away from the airfield you’re abusing it, because as you said, the system is not made for that. It was just made to allow you to leave, not to let you circle around it and be invulnerable.

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That does indeed sound like a terrible system that encourages passive play. If what @simbadumba said about Gaijin changing it in the future is accurate, that’s probably for the best.

This part of the TOS “you must not hurt your teammates on purpose” prevents the OP from letting the enemy shoot him down, whch he clearly stated in the OP

  • Would you consider spiral climbing is against the TOS

  • would you consider spiral decent is against the TOS

  • would you consider suicide is against the TOS

  • would you consider returning and rearming at af is against the TOS

  • Would you consider abuse in chat is against the TOS

While i am against passive play I favour the lesser of 2 evils, Gaijin do not punish passive behavior but you do get a notification that passive behavior has been reported. Does it need fixing, i believe it do and ther is a AAA discussion thread pinned to top of realistic section of this forum

What the enemy team should of done was not camp him leave visual range and ambush and or kill AI

I’m just going to leave this whole thing alone when it comes to you. I’m not going to waste my time and effort any longer for someone that has tried to belittle me nonstop. If you wanted to discuss this topic like an adult, you should have started there. Good day to you.

You are playing in a way that is immensely frustrating for anyone involved facing you, it is reasonable to be upset about this. It is also NOT an intended gameplay mechanic.

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My apologies for being blunt. it was late for me that night and i wss tierd.
I think arcade is the game mode more suited for your style of play that you are trying to make realistic out to be, thats if you want fast action with out tactics

I saw your other stats too - imho you should l2p the game first before you go on a crusade. I mean, objectively seen you missed the entire point of the OP:

  1. There is nothing wrong with securing a ticket win if you are the last player of your team and your team worked for this significant ticket advantage.

  2. If the enemy team makes the wrong choices by attacking the wrong targets at the wrong point in time - it is their fault.

  3. The OP claimed he is sick of getting told/reported, not more, not less.

  4. Nothing happens even if he get dozens of reports - GMs are toothless tigers able to give you a chat ban; everything severe resulting in game bans is done by “real” gaijin staff.

  5. Most people forget that Air RB is not really a TDM mode; at prop BRs the ticket win condition still exists.

Facts:

  • Running around af aaa or spaceclimbing is in case of a ticket lead more than comprehensible as long as ticket wins are realistic and possible. Ticket leads are the result of actions, ticket disadvantages the result of non-actions.

  • The newer map designs prevent this ticket win possibility most of the time, but on older maps at prop BRs like Sicily, Stalingrad or Poland it works, but only if your enemies are not smart enough.

  • The increase of the SL/RP bonus for the whole team in case of a victory is another factor to be considered. In addition most of the guys playing Air RB have zero clue that the majority of RP income results from long matches, as most of them live not long enough.

  • It boils down that in cases described by the OP some guys try to blame him for camping - but camping requires always 2 involved parties.

  • In addition the OP is correct, as soon as the enemies are too close (<6km) to the af it is impossible to land and j out as it is impossible to escape a “suicide-strafing-dive” if the enemy is flying fast enough; yes af aaa will kill the attacking plane at prop BRs, but even with a 10 second repair it is highly likely to get killed by a desperate low skill pilot whilst trying to land and j out.

An example of smart decisions - or as rookie player might call it "passive" behavior - by outrunning & outclimbing:

In this replay you see me flying a B7A2 - playing 1 vs 9 after 8 minutes on Poland. I killed one cocky Yak, finished a base and played easy prey for them by flying in their plain view - dragging them so high that they had no engine power to catch me. It was pure luck that i crossed right after spawn the flight path of their only bomber, i shot him to pieces before he could drop (ofc he was stolen, flat spinning and burning) , so my ticket win was based on the fact that my team killed all 3 bases and their time no base. All they had to do was killing a few pillboxes to win, but they were simply not smart enough.

I am actually strictly against altitude or af camping if there is no realistic way to win. Despite rather rare, you see this most of the time by pathetic wannabe fighter pilots trying to drain energy by running to af and then do a 180 if af aaa has damaged the chasing plane or the classic noob sitting at altitude in a P-51/P-47 waiting for other noobs to pitch up.

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Nice ninja edit

You wont accept the game mechanics and have a lot to say about the op with out even watching a replay. He could of just been doing a spiral decent over AF and we all know bombers are not as nimble as fighters and i my self have been accused of passive play when not doing so.

One thing about 60+ lol we dont jump to conclusions, which immature kids do all the time. So i would sugest sticking to arcade if you have no patience and want fast no skill action.

At least remeber 1 thing from all of this, a bomber has to start there landing routine way before the protection of the AAA

Not to long ago someone tried to shame another player on this forum, the pilot he accused was in a strike aircraft, showed more skill, killed more units, even fought off the attacking player who was in a fighter, ran out of ammo returned to af. While doing so the attacker used a blind, in his greed died to AAA and made a rage post about the pilot. All with out watching the replay he him self posted.

Dont be that kid

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You are in an OP fighter relative to their useless bomber, why not kill them earlier? Gottem

You forget that the average person doesn’t even know 2 + 2

*People could be making 25k rp per game but would rather kill last guy and get 500rp

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Happy to see that you came to the right conclusions.

I read your essay and decided to ignore it - but i appreciate your current reply.

Have a good one!

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