Sick of being told about passive behaviour

Are you 100% unironically suggesting that airfield AA is game bug or something? 💀💀

You mean fighting other players in aircraft isn’t the focus of AIR Realistic BATTLES? Weird concept there. Almost like air to air fighting is the concept of the mode. It isn’t called kill worthless ai targets, that is Air Assault Arcade. Weird that people that pick FIGHTERS would want to FIGHT other aircraft and not ground targets. Almost like people that want to ground strike would use STRIKE aircraft.

I mean, it does damage you without being close to you at all most of the time. It doesn’t even proxy fuze like real flak. At least the black flak clouds would make it interesting to see.

Realistic Battles

Aviation:
Realistic mode is designed for more experienced players. More realistic damage models, flight models, and physics makes gameplay less forgiving, and aircraft fly much more similarly to their historical counterparts, with their strengths and weaknesses more apparent than in Arcade mode. Also, once all ammunition and ordnance are expended, players will have to return to their airfield to reload, and there is no ‘leading marker’ to assist with aiming. In this mode, unlike Arcade, teams often feature aircraft from specific nations, making gameplay more accurately reflect historical encounters such as the Battle of Stalingrad, fought between the USSR and Germany, or the Battle of Midway, fought between the Japanese Empire and the US. These historical scenarios will all have different objectives similar to the battles they represent, such as destroying a German tank advance at Kursk or repelling a Japanese attack at Pearl Harbor.

Directly from the official War Thunder wiki. What I don’t see in that description is “100% fighter on fighter gameplay”.

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Oh man, I must have missed the part where it said to stay at the airfield because you’re afraid of combat. Oh well, maybe next time.

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Its certainly a focus of the mode, but the ultimate objective is winning.

Be it as a fighter, bomber, or strike aircraft there are paths to victory

If you as a fighter is incapable of taking down the enemy from the air, and ignore the other paths to victory.

Then its their victory as they played in accordance with the mission objective.

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If you’re going to die then you’re supposed to die. Simple as that. Airfield camping to avoid something expected and usual is not cool.

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Oh boy, so victory is circling the airfield until the hitscan AA kills all of your enemies for you? I’ll have do that for a few games to see how many players agree that it isn’t a cheap, unfair, game ruining playstyle. Because everyone loves that one holdout that refuses to leave the airfield, even when you have a ticket deficit and 8 fighters left on the enemy team.

The sad thing is I enjoy ground striking and base bombing in Air RB, and I don’t even stoop so low to need the airfield AA to get kills for me. Circling the airfield is just about as textbook passive as you can get. Strikers/bombers doing this is partly to blame for the terrible reputation they get in this community, and the fighters doing this is simply cowardice.

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If you don’t want to attack a plane that’s circling the airfield then land and J out.

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Oh man, you’re so witty. I never would have expected you to repeat something I said, but applied to a different situation where it wouldn’t be warranted. Twice

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In a fighter you can force a win condition upon the enemy. And its arguably the best group of vehicles to be able to do so.

So while i agree its un-engaging, its also the right play by the enemy if you are determined to not play the objective

@Etova_Kala , @DiamondLag

No idea why you discuss anything with this guy @Laserdestroy.

Just check his profile and you see that you talk with a troll using a second account and 5 games in total.

Just ignore him, not worth your time.

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You shouldn’t be able to force a win against a team of 8 fighters by circling around your spawn. The other option for the team shouldn’t just be “J out”. Too many times there isn’t enough time to kill ground targets, anyway.
If it was 8-1, the ground SPAA should just disable when the player hits air.

Arguably you should be able to. If the entire enemy team of 8 fighters refuse to engage with the objective of the game, thats on them.

Can’t 8 fighters kill one bomber if they all dive on it at the same time? Honest question, I don’t know how the airfield AA works.

As i said, theres often not enough time for that. And for fighters, killing the last player is often the exact objective to end the game. You shouldn’t be able to block a fighters objective by circling around your spawn.

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the AA just turns your plane yellow then orange then red and you’re dead if you try to go in on prop tiers.

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There is usually plenty of time to do that.

But boy, if there isnt. Sucks to suck, the enemy played the objective and your team (you specifically aswell you only need 1 player to force a win) did not.

In fact i usually take the time to guarantee a win (or at the very least massively increase the chance of one) when im in a fighter going rtb.

The fighter players played their objective to kill every single plane except you since you’re just circling your airfield. Thats their objective. Bad sport, good thing i read in one of their Q/A videos that they may be planning to change the low tier defense system from hitscan into physically modelled one. In future i may just be able to dodge the airfield aa with some skill and kill anyone camping there.

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Actually you didn’t kill every plane, if you killed every plane you would have forced a win condition.

Kill AI planes (the job of a fighter) and you force a win condition.