Sick of being told about passive behaviour

1 more thing about this subject which just happend to me while i was in a stock bear cat. If i am being camped during take off i will spiral climb to get same or greater energy advantage, if i get dived on i will evade just like on any part of the map and continue to cimb again. Not my fault noobs dont think to leave my controlled airspace and fight me in neutral airspace or ambush me, idiots

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In other words: You’re not playing the game, instead you’re letting AI (Airfield AAA) play the game for you.

Also, you got that backwards: It shouldn’t be the problem of the opposing team that you had to land to repair/re-arm.

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Your funny, not my fault that they decide to dive on me while i am leaving my af.

Do you often turn towards your enemy while at a very low energy state regardless of location?

Like i told them, why should i RTH when i can climb to there energy state and send them to the hsnger

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Yes, bottom line is its a mechanic of the game, but it feels bad when some sado reports you for passive behaviour just because he got 5 kills and wanted the bonus of winning the game too - so he reports you.

The children just seem to want to kill you and expect you to come out in your B25 to be dived on (and some do - the children amongst us mainly, who are just playing into the camping enemys hands, and I don’t understand why they sacrafice their sometimes expensive aircraft, knowing someones hovering over the af). The adults here, however, know that the long term objective is to win the game. I say again - if my team are mostly attackers and the other team are mostly fighters and my team has been shot to pieces ground pounding because they have to, I am going to make sure that I carry the team and win for them and their efforts.

I make no apologies for doing this, and will continue to do it. Oh and if my side are losing badly on tickets, kindly move away from the airfield if you want me to land thanks. Don’t threaten to shoot me up on the ground or I will keep circling (actually nascar drivers work hard whilst they are circling - ask one).

Actually, I know uncle and I use a joystick/joy pad, so we don’t have the accuracy of your mice. I’m not coming out to head on a couple of enemy who have virtually perfect aim. I am not a Japanese Kamakazi. If all you want to do is kill then perhaps AB may be to your liking chaps, but RB requires a bit of thought. It’s not really for the braindead.

Also, what do all these naysayers have in common? That’s right. They are all flying FIGHTERS and they want to kill you! There are other types of aircraft in the game you know; perhaps you don’t use them. A Halifax or PBY isn’t a fighter. Some of us care for other types of aircraft too.

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Although i fully agree with your views on securing ticket wins - have in mind that wt is more or less a plain shooter.

And in a shooter you try to use the best weapon available. So there is nothing wrong to play fighters and go for kills - it’s the basic principle of a shooter.

The main issue is the expectation level of kill driven players. I mean they grew up with CoD and Fortnite which requires little to zero brain power and in wt they play without tactic, strategy or know-how regarding game mechanics.

As most of them refuse to learn or admit own mistakes - they are spamming out insults and try to mass report you. As their are not aware of the fact that these reports are complete useless, they just prove that they have zero clue how the game works.

So relax and ignore any reports.

No offense, but imho there is no reason to blame others not to use a bomber.

You won’t go to a shootout armed with just a knife.

In addition the skill requirements to play a bomber successfully (in terms of contributing to win) are way higher than using a fighter with the point and click approach.

That a hell of rather inexperienced pilots use the low skill strategy to bomb bases, die & repeat in order to gain SL to play Ground RB is fully intended - it provides a lot of clueless targets for fighter pilots and allows those tankers to participate and research aircraft they need in Ground RB.

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I’m not saying that you MUST use a bomber! I;m just pointing out that those going mental for kills and the ones complaing about circling airfields are (more often than not) using FIGHTERS! If the boot were on the other foot… There’s more than one way to skin a cat, and theres more than one way to play this game. Because we (read joystick/pad users) are not particularly good at shooting down other aircraft because of our ahem ‘handicaps’ we have to find a different way to play the game to progress.

Those tending just to use fighters all the time who want to be ‘fighter aces’ dont seem to like the way we have to play. And I’m lumping the bomber/attacker loving mousers in with us too.

They kind of got what they wanted in another post anyway - forward airfields have been stripped of aa. Fair enough I say, but they want aifield flak taken away completely (so that they can feast on easy kills and damaged aircraft coming into land). We’ve had that temporarily before and it was a total mess. Sadly there’s plenty of team mates who use it and give these players their free and easy kills. Why I don’t know.

Imho this argument is misleading and not applicable for me:

  1. First of all, using a joystick is a personal decision. If the game i play can be played easier with a Mouse and Keyboard it is up to each player if he chooses the harder way with a joystick in Air RB.

  2. But using this own decision to justify anything related to plane choices or applied strategies or tactics in order to progress is not comprehensible. If game progress would be my main driver, i would attach a keyboard to my xbox, i use already a mouse to look around and for using turrets.

  3. I love to fly WW2 props with joystick. So even as i have unlocked top tier in 3 air trees, i will never use this stuff. If flying with mouse would be mandatory in Air RB i would uninstall wt.

  4. The main reason why i refuse to fly fighters in wt Air RB is not the handicap in headons or my potato aim with joystick, SFC and instructor off - it is too easy to get kills (even with joystick) and not challenging enough.

  5. I mean everybody flying props around BR 4.0/5.0 knows that most players there are either rookies or tankers - there is for me no challenge to clap them in a meta fighter, because as aoon as you have 10-20 days fighter experience your experience advantage is way too large to allow interesting fights.

  6. The only exception of this rule is my IT P-47 D-30. The ~ 80% full uptier chance to be assigned to German Ju 288 teams guarantees interesting and challenging fights vs technical way superior enemies. In addition the FM is quite ok with joystick.

I won a game playing as a bomber. I was at 30K ft as getting down after bombing would just rip my wings off. we had the ticket lead and i even talked in local telling them where i was at and what altitude. Expected to get shot down but one person got shot down by my only other team mate and then he got shot down so it was one on one. the guy didnt have the fuel to get up and chase me but we went for the entirety of the time limit and won due to tickets and having fun convo with the other team on local.

Its too easy to get kills (even with a joystick)?

That’s a new one on me. It seems most of us have forgotten about how superior the mouse is in so many ways. But if you don’t think theres much of a difference between the 2 then I’m sorry I can’t help you. I suppose it depends who you are against. I doubt you or I would last long against a mouse “ace” in a yak 9p or a wyvern.

Okay, the joystick maybe, but its not as bad as a controller. And there are plenty who use controller. Just ask your fellow xbox buds.

That’s another way of looking at it I suppose.

As soon as you fly a meta plane & have way more experience than 95% of your enemies: Yes. Meta planes like Yak-3 at 4.3 or stuff like P-51 C-10 / P-39 in combination with your experience level gives you a massive advantage.

There is simply no need for headons if you can dictate fights and your enemies think that energy traps is something from Ghostbusters. They stall in front of your guns - no problem to hit almost stationary targets.

True. Sometimes. The problem is that you invaribly start head-on as that’s the way the matches start. It can’t really be avoided. If you are in a more manouverable aircraft then perhaps you can dive and loop around on an enemy just before he fires. This was certainly true before the mouse was given extra manouverability. Usually you at least turn black before you can do so now. The problem is the mouses’ perfect stability and our lack of it. But I digress.

I had an interesting match yesterday where all my team died and I wanted to land in an F82 and j out. 3 sea furys were heading for me so i tried to crash-land. Two lawn-darted into the runway, but the third got me… before also lawn-darting into the runway after them (must have been a squad). So 3 expensive to repair aircraft died just because they didn’twant me to land and J.

I would have been better circling methinks (at least I would probably have survived thanks to the flak). If this happens again I won’t pander to it. Anyway, it was all good for Gaijin as 4 expensive aircraft were lost that day (hopes of more GE-buying from the others, but I won’t because I’ve already spent enough money on this game).

I disagree - even in non-meta props you are not forced to perform headons - at least not early game. The problem of sideclimbing with non-meta aircraft in order play around your weaknesses is that you need a living team to do so.

I would guess that i have ended ~30% of my matchds with the IT P-47 D-30 with a score of 0 points. Simply based on the fact that my 5 teammates (4 Ju 288s and another poor soul) were dead even before i was at 5km. So i flew back to my af, landed and left.

In such cases i usually inform them via chat that i will land and j out. It helps quite often to avoid such cases. If they don’t break off i won’t land to avoid these stupid suicide runs.

Imho they don’t care about props or their repair cost. Money comes from jets or top / high tier stuff in general.

Have a good one!

I never tell my enemy that, to often 1 will take advantage

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This, I have found, is usually true. Sometimes I tell them, sometimes not.

As you know, I don’t fly high tier stuff. WT is at it’s most fun without missile spamming anyway! Tiers 1-3 for me (sometimes 4).

Props are still expensive to repair uncle (and in terms of free repairs - why would it take 9 days for an an F82 if they didn’t care?!). Nine. Days. And 4 days for a Ju188 bomber… No wonder some of us want to try and preserve our aircraft.

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Hidden as imho off-topic

I can’t speak about free repairs, because i don’t use them. And imho every long term player don’t need them - especially if you play Rank III & IV only. But imho preserving your aircraft is at least in Air RB with a single spawn the key to win - as you can’t influence the outcome if you are dead.

If you play just for fun and without any grinding intentions, you become the longer you play way more experienced than your average opponents. Subsequently you die less often and you earn more SL & RP as you can leverage your experience advantage to play way more successful - at least in theory.

Imho i die mainly due to own stupidity - either by wrong decision making or plain errors like air brakes too early too late. But i rarely get outplayed, and if this happens i simply lost situational awareness.

Example for basic & stupid mistakes

I had recently an 8 minute fight 1 vs 1 vs a Yak-3 in my B7A2 - i made at least 4 maybe 6 or 7 basic mistakes alone in the dogfight - because i was hungry and tired and greedy to score 3 kills for the BP challenge.

Upfront the turnfight the energy saving of the TV turned it off (black screen) whilst diving on him trying to score a bomb kill (perfect timing) - and our tomcat attacked/distracted me various times whilst turn fighting - he came home and was hungry too.

I ran out of ammo after 6 minutes and he tried to lure me into his main af aaa. I turned away, he followed and used my gunner to shoot his right wing off (~1.3 km).
Replay; skip to 10:00 minutes; shows also my potato aim with joystick :-)

If you focus on the planes you really enjoy there is no need for free repairs as you collect SLs just as a side effect of having fun and you come to the point where you have a lot of SLs but nothing worth to spend them as you have all you need.

That why i invested (wasted) around 90 to 120 million SLs in the last 3 loot box / crate events, i did not count them precisely and i don’t care.

Regarding announcing your exit to the enemy: Different players, different experiences - and imho it depends also on your positioning. As i prefer aircraft with good dive performance and air brake i can exit quite fast. And if they try to challenge af aaa - my planes are good enough to dodge if i am able to keep enough speed.

Edit:

A classic example of outplayed by climbing to secure ticket win. In this replay you see a classic case of lack of map know-how combined with wrong decision making. The enemy team needed tank kills to reduce ticket advantage - and was not aware of it. So they killed other useless ground units and lost by tickets. Surviving 1 vs 5 for 14 minutes was easy as they went too early too low and went for rather cheap kills instead of using their brains.

Their only plane (J26) able to climb and catch me was busy collecting points. EZ win. And ofc i was called out as “passive” despite i scored a player kill and a base kill. If your job is to stay alive to generate the RP and SL bonus - i will do this any day of the week…

Do you ever play hornet?

On an inactive account just to get it’s weaknesses. The pre-nerf Re 2005 killed it easily below 7-8 km. I avoid post-war / non WW2 combat props due to various reasons.

So true, and those arcade players now want to remove/nerf the airfield AAs

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I am confused regarding the wording “now” - is this arcade specific? Air RB (see tag) deals for years with those claims - and to be fair i welcomed the removal of aaa on forward airfields in prop BRs - it reduced the no-fly zone significantly.

But on the other hand i see since a while every 2nd match guys killed by aaa defending the 4 mini bases - even if they haven’t attacked ground units. Alone the fact that you had an A2G loadout triggers them to kill anybody 3-4 km near them. Even as i was aware of this i got killed today whilst attacking their last player…