Rockets no longer damage bases

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Howitzers and infantry…
It was never a multirole.
And giving J35XS 9Ls would make it 12.0 - 12.3.

9Js are among the best IR missiles at 11.3 for fighters.

You will get to top BR in 3 months maximum playing ~2 hours a day.
Shorter time if you spend more time playing games.

Grind is easy. I completed 10 tech trees of air, and 6 of ground, with the other 4 ground being at least 7.7 in BR in 5 years playing about 2 hours a day on average with a premium account.
This is shorter than most MMO progression systems I’ve used, and I have thousands of vehicles.

You will know that huge smoke is literally being launched at you or your teammates in your vicinity.
If these smoke isn’t coming, just ignore that. And if huge smokes are coming to you, just notch it.

As for the F-4s, they are never a problem unless they are approached at close range; as for the MiG-23ML/MLDs, they are indeed fearsome, but don’t forget that their radar has been nerfed.

So where are the undodgable IR missiles launched from them except IRCCM one?
Just flare it and force rolling scissors or something else such as reversing.

I guess you have massive skill issue for playing ARB matches.

Still waaaaays better than bombing bases and being RP pinata after dropped bombs because using fighter as B-17 DOESN’T help your teammates and the game is still PvP so, you should help your teammates.

Learn to play without being bozo.

1 Like

Still waiting they add R-13M which was historical.

Not sure they could carry R-13M1 but, it would be awesone if they could carry as well.

If you fire over 128 S-5 rockets you’re hitting the base in total with over thirty-two hundred kilograms of explosives since each one only carries around twenty-five point something. Feel like that would kill a base honestly.

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My dude I ground from ~4.0 to 11.0 in 6 months with no prem account and my only prem plane being rank 4.

I was only playing ~2 hours a day and actually spent at least half that time in GRB where aircraft get much less RP. I also never, ever bombed bases. I learned how to dogfight and win in air combat at top tier.

I dont even want to hear that complaint. Grinding up there today is also significantly quicker and easier than it was ~2 years ago when I first did it.

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come back when ur KD on J35XS and mirage reach 1.5

Come back when you got any TSS titles except ground one or get ways better stats if you want to insult forum member with their stats ))))))

6 Likes

Would love to play the jet as intended but its an extreme handicap at its current BR, and if you deny that it is you’re just lying to yourself.
11.3 with no front aspect missiles, no rws to know anything is coming my way, my tier 10.0 missiles don’t ever hit anything but its as easy as 1 flare to counter act it

They need to either move it back down to 10.3 or give it some sort of radar missiles to make it viable at the new tier

I have no idea why you guys complain about J35XS.

Even before decompression it is quite cracked, and even after decompression, the enemies that J35XS faces within the match have hardly changed.

IIRC, they could carry AIM4 which was actually useless irl.

You name me another Jet at 11.3 that gets up tiered to 12.0 constantly that has

  • no radar warning systems
  • no front aspect missiles
  • 12 flares
  • no potential to take other armaments to switch roles( f5c for instance can still use bombs)

That’s the only downside to the J35XS.

F-104S and Kfir Canard doesn’t have all-aspect missiles.
F-4E/EJ has SARH sparrows that can launch at “front” but, they cant launch it if u hagged on the deck.

J-8B has SARH missiles as well but, its radar is really awful.

Still fine because it is large caliber which can literally make you dodge almost all IRAAMs except IRCCM missiles with a single flare.

Who cares if you use it as fighters.

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Aim9l and m cant lock from head-on past like 3.5km let alone 9km. Assuming it was rear lock with the enemy turning towards a head-on at sone point after launch

They should bring back the Air Spawn for 10+ strike airplanes so they could have a chance to bomb a base.

f104 / kfir canard f4e /ej all can bomb so they have other options to result too.

my point is that my FIGHTER jet is considerably worse in every aspect even though it is a FIGHTER jet, as a premium it should be better equip for the tier when paying $50+

1 Like

Do you not read the patch notes?

Bombing on fighters??? What???

Are you using bots that is made in China or somewhere else?

If you are not, why don’t use it as fighter if you can get ways better rewards when you actually helped your teammates and win the game?

Bombing with fighters in Jet RB is something only terrible players who have abandoned learning to play the game do, and it should never be a crutch to help them in their grind.

Yeah your J35XS is considerably worse in “every aspect” even though it is a FIGHTER jet because you use it as goddamn B-17.

Energy retention was nerfed in last major updates but, it makes J35XS good even more because You can force an overshooting against the enemy.

Also, If you want P2W things, War Thunder will not suit players like you who don’t use few braincells for killing players.

2 Likes

A S-5 carries a warhead with a TNT equivalent of 0.465 kg, depending on the variant. That’s 59.5 kg of TNT if you fire 128 rockets.

And you talk about 3’200 kg of explosives?

Compared to 5x 1’000 pounders (≙ 1’482 kg TNT) of e.g. the Harrier or 6x Mk.83 (≙ 1’632 kg TNT) of e.g. Tornado, Intruder,… which you need to kill a base.

So it is lamented right now that roughly 60 kg of TNT delivered as unguided rockets doesn’t deal the same amount of damage to a base like roughly 1’500kg in the form of bombs?!?

5 Likes

Common sense.

I look at the suspended weaponry of an aircraft and can immediately venture a rough guess if it’s suitable for a certain role or not.

Having a basic knowledge of military aviation in general and the type in question helps as well.

Sure, but if you purchase a vehicle and don’t use its strength, but complain about its (obvious and easily recognizable) weaknesses, that’s on you.

Because armies always try to use their equipment for other things. The rocket armament was of limited use for close air support, but the J35 never was a real attacker.

Note also the designation J35, J standing for Jakt, indicating a fighter role. If it had an attack role, according to Swedish designation it would have an A for Atak in the designation, if it had also a reconnaissance role, an S for Spaning. Basically the equivalent of F, G and R in the British role designations (e.g. Phantom FGR.2).

See also the Viggen, which in WT comes as AJ37 (with ground attack as primary and fighter a secondary role), compared to the JA37 (with fighter as primary and attack as secondary role), and the AJS37 (like the AJ37, but with additional, in WT irrelevant reconnaissance role).

Or the Lansen, which comes in dedicated J32 fighter or A32 attacker variants. Also here the J32 has primarily an air to air loadout, with (even more limited than J35) air to ground secondary armament, and the A32 with a good, dedicated air to ground armament and no air to air weaponry.

If it comes to grinding btw, the A32A Röd Adam would have been a great and effective choice if you like ground attack / base killing as grinding method.

TL;DR: Use the aircraft for their intended role if you want to get the most out of them for rewards and grinding.

4 Likes

With the underwhelming acceleration, basically if you get slow you are dead because you have not much of a chance to get back up to speed without getting 3rd partied

When F-14 shoot their 54’s, best what you can see - it a trails, directing in your team at all.
You cannot know, that one of them fly for you.

Best what you can do (as i do) - its a flying not in vanguard (F-14 try launch missiles to closest targets), or fly in notch after seeing launch, just to be sure.

Well, my F-4S WAS a problem to enemies.
As MiG-23ML(D).

Just F-4S can see enemies on radar just from moment he taking off.
When 23ML just need to be higher then you.

Here’s no one.
But still, you get enemy on your “6”, and he have a opportunity to launch even rear-aspect IRs at you (forcing you to waste flares, and speed on evasive manouvers),
Or just pick you up by gun run (try flare guns, good luck).

Even if you try to be evasive and manouverable - you will lost all your speed in 3-7 seconds, after what enemy just climb, to recieve a position at your rear, and finish you.

That, why XS must achieve all-aspects.
If not 9L, so at least Aim9P-4, (20G, 9L seeker), to be able perform somehow.
I play not so lot on XS, but already feel that speed bleeding at any turn.

Well, idk about who you talk, but when i grind on F-4S/Mirage F1-200, i bomb the base (trying to use Fox-1 in process), and after gaining reward - join to fight.

So - double gain, for base, and for frags (on average - at least two).
Don’t see anything bad in that method.

Just now, i cannot use my beloved preset in Mirage (2xMM2, 2x530F, 1 big bomb, and 2 rocket pods.
Now i must use 3 bombs, what make me unable to take 530F.